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 Customs

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Lolk

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Age : 17
Location : Texas

PostSubject: Re: Customs   Sun Jul 19, 2015 3:39 pm

Specialty Name: Dapper-Nin
Description: You are an elegant beast of stealth and grace. With a polite sneer on your face, you dodge and weave through the enemies attacks, deciding to block a few. No fist will be permitted to spoil the neat lines of your outfit. You are the Dapper-Nin. You rise above norm, choosing to let them scuffle in the dirt.
Specialty Proficiency: Movement
Specialty Weakness: Fuuinjutsu and Summons.
Specialty Origin: Konoha
Specialty Tier: Tier 1

------------------

Specialty Pros:
• +5 Stamina per level

Specialty Cons:
• Incapable of using Paper Bombs
• Fuuinjutsu is 10% harder to learn
•Incapable of Summons

Specialty Requirements:
• Rank: Genin
• 2,000 Words to obtain Dapper-Nin

------------------

Dappery Gauge:
Increase: +5% for 250 words
oo%: Learn ‘Basic Reflexes’
1o%: +3 Agility
2o%: Create a Taijutsu D Rank
3o%: Gain ‘Basic Mental Ward’
4o%: Create a Taijutsu D Rank
5o%: +3 Agility
6o%: +3 Toughness
7o%: Learn ‘Intermediate Reflexes’
8o%: +3 Toughness
9o%: Learn ‘Intermediate Mental Ward’
1oo%: +5 Agility and +5 Toughness

------------------

Specialty Jutsu:

Skill Name: Basic Reflexes

  • Skill Type: Taijutsu
  • Skill From: Dapper-nin
  • Skill Rank: D

Description: User uses their refined and elegant perception to help avoid or block taijutsu or kenjutsu. The dapper-nin wielding this technique will be able to react faster than others due to this perception.
Effect: +5 Agility when blocking/dodging Taijutsu/Kenjutsu.

  • Damage: None
  • Notes: The Agility bonus only applies to dodging Taijutsu and Kenjutsu.
  • Range: Within line of vision.
  • Length: Until Stamina runs out.

Drain: 10 stamina every post.
Word Count: 500

Skill Name: Basic Mental Ward

  • Skill Type: Ninjutsu
  • Skill From: Dapper Nin
  • Skill Rank: D

Description:This jutsu creates a constant Kai effect to defend the Dapper-Nin from any genjutsu that could ruin his composure.
Effect: Blocks out the effects of Genjutsu of E-D Rank.

  • Damage: None
  • Notes: Must be active to drain, or block out genjutsu. Doe not dispel existing Genjutsu
  • Range: Self
  • Length: Until chakra runs out

Drain: 25 Chakra per post
Word Count: 500

Skill Name: Intermediate Reflexes

  • Skill Type: Taijutsu
  • Skill From: Dapper-nin
  • Skill Rank: C

Description: User uses their refined and elegant perception to help avoid or block taijutsu or kenjutsu. The dapper-nin wielding this technique will be able to react faster than others due to this perception.
Effect: +10 Agility when blocking/dodging Taijutsu/Kenjutsu.

  • Damage: None
  • Notes: The Agility bonus only applies to dodging Taijutsu and Kenjutsu.
  • Range: Within line of vision.
  • Length: Until Stamina runs out.

Drain: 20 stamina every post.
Word Count: 750

Skill Name: Intermediate Mental Ward

  • Skill Type: Ninjutsu
  • Skill From: Dapper Nin
  • Skill Rank: C

Description:This jutsu creates a constant Kai effect to defend the Dapper-Nin from any genjutsu that could ruin his composure.
Effect: Blocks out the effects of Genjutsu of E-C Rank.

  • Damage: None
  • Notes: Must be active to drain, or block out genjutsu. Doe not dispel existing Genjutsu
  • Range: Self
  • Length: Until chakra runs out

Drain: 50 Chakra per post
Word Count: 750


------------------

Specialty Name: Ultimate Dapper-Nin
Specialty Description: You are the absolute pinnacle of dapperness. Tailors weep at the sight of you. You can match blows with almost anyone, yours being to more clean of the two. Genjutsu hardly ruffle your feathers at all by this point.
Specialty Proficiency: Movement
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• +5 Stamina a level

Specialty Con(s):
• All previous cons
• Fuuinjutsu costs an additional 10%

Specialty Requirements:
• Rank: Chunin
• 4,000 Words to obtain Ultimate Dapper-Nin
• 100% in the Specialty gauge for Dapper-Nin

------------------

Ultimate Dappery Gauge:
Increase: +5% for 500 words
oo%: Learn ‘Breathing Recovery’
1o%: +10 Agility
2o%: Create a Taijutsu C Rank
3o%: Learn ‘Advanced Reflexes’
4o%: Learn ‘Advanced Mental Ward’
5o%: +10 Toughness
6o%: Create a Taijutsu B Rank
7o%: Learn ‘Mental Ward of the Dapper’
8o%: +7 Agility and +7 Toughness
9o%: Learn ‘Reflexes of the Dapper’
1oo%: +10 Stamina a level [Replaces the Pro of the specialty]

Skill Name: Breathing Recovery

  • Skill Type: Ninjutsu
  • Skill From: Dapper Nin
  • Skill Rank: C

Description: The user of this technique pauses to take a moment and reclaim the breath that is rightfully theirs before returning to ugly yet dreadfully necessary grind that is combat.
Effect: After disengaging from any close combat, the user spends a post recovering. They regain 25% of their stamina.

  • Damage: None
  • Notes: Requires the user to not be attacking, fleeing, or doing anything other than resting during the post. Hiding before using this is recommended, if your pride can take it.
  • Range: Self
  • Length: One Post.

Drain: 150 Chakra
Word Count: 750


Skill Name: Advanced Mental Ward

  • Skill Type: Ninjutsu
  • Skill From: Ultimate Dapper Nin
  • Skill Rank: B

Description:This jutsu creates a constant Kai effect to defend the Dapper-Nin from any genjutsu that could ruin his composure.
Effect: Blocks out the effects of Genjutsu of E-B Rank.

  • Damage: None
  • Notes: Must be active to drain, or block out genjutsu. Does not dispel existing Genjutsu.
  • Range: Self
  • Length: Until chakra runs out

Drain: 75 Chakra per post

Skill Name: Advanced Reflexes

  • Skill Type: Taijutsu
  • Skill From: Dapper-nin
  • Skill Rank: B

Description: User uses their refined and elegant perception to help avoid or block taijutsu or kenjutsu. The dapper-nin wielding this technique will be able to react faster than others due to this perception.
Effect: +25 Agility when blocking/dodging Taijutsu/Kenjutsu.

  • Damage: None
  • Notes: The Agility bonus only applies to dodging Taijutsu and Kenjutsu.
  • Range: Within line of sight.
  • Length: Until Stamina runs out.

Drain: 50 stamina every post.
Word Count: 1,000

Skill Name: Mental Ward of the Dapper

  • Skill Type: Ninjutsu
  • Skill From: Dapper-nin
  • Skill Rank: A

Description: You are being of no illusions, ad you will not suffer attempts by others to place them on you.
Effect: Constant Kai effect towards E-D Jutsu even with Mental Ward of the Dapper is not active. When active, this jutsu blocks out C-A rank Genjutsu and reflects E-D rank back on the caster.

  • Damage: None.
  • Notes:
  • Range:
  • Length:

Drain: 100 chakra per post.
Word Count: 2,000

Skill Name: Reflexes of the Dapper

  • Skill Type: Taijutsu
  • Skill From: Dapper-Nin
  • Skill Rank: A

Description: User uses their refined and elegant perception to help avoid or block taijutsu or kenjutsu, and now at the pinnacle of their form, Ninjutsu. The dapper-nin wielding this technique will be able to react faster than others due to this perception.
Effect: +30 Agility when blocking/dodging Taijutsu/Kenjutsu/Ninjutsu.

  • Damage: None
  • Notes:
  • Range: Self
  • Length: Until Chakra runs out.

Drain: 100 stamina per post.
Word Count: 2,000
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Paper Heart
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PostSubject: Re: Customs   Sun Jul 19, 2015 5:10 pm

As much as this amuses me, it's denied.

It's a physical based class, which is no real different than Taijutsu-nin class. On top of that you're trying to get away with too many permanent stat increase, that's already an immediate denial on that. And then out of no where you're coming out with a whole mental ward, just no, if the class was more focused thematically around increasing your mental prowress, sure, but it's a physical based classed, not gonna happen.

So final verdict: Denied.
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Valesti

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PostSubject: Re: Customs   Mon Sep 07, 2015 10:14 am



Thanatos
A shade in the Shinobi world, Thanatos was feared a great deal due to it's merciless and indiscriminate nature, hated by and hateful towards mortals and cheaters of death. It once held its place as a neutral summon in the world, severing the lives of those dying, killing them and allowing the Shinigami to reap the souls. Despite the hate for the Daemon, this function was not frowned upon and so the other heads of the Clans steered clear of it. It wasn't until recently that the Daemon began behaving differently, Killing Mortals who was near death but not bound for it. Individuals who were really sick would find themselves dying way earlier than expected, and there has even been sightings where individuals in battle would see a hovering mask behind their nearly defeated opponents, only to moments later see it chomping off the heads and then vanishing. It is speculated that the drastic change in behavior was due to the decrease in death over the years, with Thanatos trying to balance things out. This was not something that the heads of the Clans could turn a blinds eye to, and neither could the Mortals. While being Deathless, Thanatos was easily defeated by the combined efforts of Summoning Clans as well as the Mortals. To ensure that it no longer have such a drastic effect on the life expectancy of Humans, it's original Power was shattered into three fragments of its former self, followed with being infused with a seal that prevents it from combining together again. It's now considered a Clan in itself, being composed of 3 Figures that governs over the Night, the time where Death occurs the most. It's indiscriminate nature displays with those few in the past who was under contract with it, being known to Kill the near death Summoners before the enemy even gets a chance to deliver the finishing blow by appearing behind them and engulfing their entire body, leaving no trace of the Summoners.

• Contract (0/2)
- *Reserved*
-
Upon nearing Death (-5% of Total Stamina) The Summoners Life is Forfeit to Thanatos despite any abilities that may allow them to "Cheat" Death.


• Levels|Forms of Summon
Rank E: Thanatos I |
Size Ref: The Size of a small Plushie that can sit on a Teen Female shoulder, or on their head.
Cost: 500 Chakra to summon
Stamina/Chakra: 500 between stamina and chakra ( Sta: 400 | Cha: 100 )
Stats: 313 Total ( Atk: 62 | Str: 22 | Tou: 62 | Agi: 62 | Spd: 105 )


Rank D: Thanatos I Empowered |
Size Ref: Same as Rank E
Cost: 938 Chakra to summon
Stamina/Chakra: 625 between stamina and chakra ( Sta: 437 | Cha: 188 )
Stats: 625 Total ( Atk: 125 | Str: 125 | Tou: 125 | Agi: 145 | Spd: 105 )


Rank C: Thanatos II |
Size Ref: The Size of a Child (Smaller than the Average Genin)
Cost: 1,875 Chakra to summon
Stamina/Chakra: 1,250 between stamina and chakra ( Sta: 1000 | Cha: 250 )
Stats: 1,250 Total ( Atk: 250 | Str: 250 | Tou: 250 | Agi: 395 | Spd: 105 )


Rank B: Thanatos II Empowered |
Size Ref: Same as Rank C
Cost: 3,750 Chakra to summon
Stamina/Chakra: 2,500 between stamina and chakra ( Sta: 1250 | Cha: 1250 )
Stats: 2,500 Total ( Atk: 500 | Str: 500 | Tou: 895 | Agi: 500 | Spd: 105 )


Rank A: Thanatos III |
Size Ref: The Size of Fully grown Human
Cost: 7,500 Chakra to summon
Stamina/Chakra: 5,000 between stamina and chakra ( Sta: 2500 | Cha: 2500 )
Stats: 5,000 Total ( Atk: 1000 | Str: 1895 | Tou: 1000 | Agi: 1000 | Spd: 105 )


Rank S: Thanatos |
Size Ref: Three Times the size of a Fully Grown Human. Ref Pic Here
Cost: 15,000 Chakra to summon
Stamina/Chakra: 10,000 between stamina and chakra ( Sta: 5000 | Cha: 5000 )
Stats: 10,000 Total ( Atk: 3895 | Str: 2000 | Tou: 2000 | Agi: 2000 | Spd: 105 )
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The Notebook

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PostSubject: Re: Customs   Sat Feb 13, 2016 2:59 pm

Symbol:
Clan Name: The Sourufōji Clan
Clan History: A clan that is known for using their actual souls as weapons. They are a widespread and deep rooted clan that has holds in every country, though each country has separate heads and separate houses have no mercy for their fellow clansmen. Known for their split between the countries in the olden days when all the countries first formed. Each clan is a powerful force known for their dangerously good use of Improvisational Kenjutsu.
Clan Proficiency: Kenjutsu
Clan Weakness: Fuinjutsu
Clan Location: Varies across the different countries. (Head Family in Konoha.)
Clan Populace: The various clan branches range from large to diminutive in size.
Clan Jobs: Widely differing
Allied Clans: None
Enemy Clans: None
------------------
Clan Pros:
- Soul Shape (Note: This clan’s member’s souls take the form of an object of some sort, this can be things like a knife, a short sword, a cooking pot, or even a walking cane.)
Rules for Soul Shapes:
 
- Soul Shapes can be used for Specialties that require a weapon or tool. (Note: In the case of specialties, you must meet the requirements for that specialty before using your soul shape with it.)
- Kenjutsu using the Soul Weapon is 20% easier to learn.

Clan Cons:
- The breaking of a soul shape render the owner immobile from an area of the body parallel to where the weapon was broken (Ex. It a sword soul shape is broken as the handle the owner loses use of their body from the neck down.)
- Cracking a soul shape results in a fatigued or exhausted state to the point of possibly blacking out.
Judging Breaks and Cracks:
 
- Fuinjutsu is 25% harder to learn and use.


Clan Spots: [0/10]
-
-
-
-
-
------------------
Soul Rings:
Increase: +5% for 500 words.
(Note: Words on this gauge must be earned while fighting or meditating in-game, and can not be randomly acquired from other means. Soul rings are explained down below.)

oo%: You can summon you soul shape. (Note: Summoning your soul is an instantaneous event and can be completed within less than five seconds.)
2o%: Custom soul shape upgrade.
4o%: Gain your first soul ring, and a Custom soul shape upgrade.
6o%: Gain your second soul ring.
8o%: Custom soul shape ability, and a Custom soul shape upgrade.
1oo%: Custom soul shape ability, and a Custom soul shape upgrade

Sound Soul:
Increase +5% for 250 words.

oo%: You have started your journey to unlocking your own potential.
1o%: Your soul shape gains an affinity for your chakra nature.
2o%: Create a kenjutsu. (E-D Rank)
3o%:
4o%: Create a kenjutsu. (D-C Rank)
5o%:
6o%: Create a Kenjutsu. (C-B Rank)
7o%:
8o%: Create a Kenjutsu. (B-A Rank)
9o%: The cost for all soul shape summoning is decreased by 5%.
1oo%: Your soul shape is exceedingly durable. When calculating breaks and cracks your toughness is counted as twice much for the purpose of calculating the formula.

------------------
Clan Jutsu:
(Note: Soul Shape Upgrades change physical properties of the soul shape. This is what appears for your base cost, increases the base cost as the physical shape changes. These changes allow you to increase physical damage, change the exact shape, size, to anything reasonable for your strength level. Soul Rings are skills that stay active so long as the soul shape is out and increase the cost of the soul shape (Ex. Being magnetic) because these abilities don’t count as jutsu and are more of a property of your soul shape while active. Upgrade must be approved as if approving a custom weapon, with cost being the chakra required to summon the soul shape and maintain it [This cost changes as you become stronger in terms of the soul shapes strength], all normal approval rules apply.)

Form for Soul Shape:
 

Soul Recovery:
 
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Zen
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PostSubject: Re: Customs   Sun Feb 14, 2016 11:37 am

The Notebook wrote: wrote:

Symbol:
Clan Name: The Sourufōji Clan
Clan History: A clan that is known for using their actual souls as weapons. They are a widespread and deep rooted clan that has holds in every country, though each country has separate heads and separate houses have no mercy for their fellow clansmen. Known for their split between the countries in the olden days when all the countries first formed. Each clan is a powerful force known for their dangerously good use of Improvisational Kenjutsu.
Clan Proficiency: Kenjutsu
Clan Weakness: Fuinjutsu
Clan Location: Varies across the different countries. (Head Family in Konoha.)
Clan Populace: The various clan branches range from large to diminutive in size.
Clan Jobs: Widely differing
Allied Clans: None
Enemy Clans: None
------------------
Clan Pros:
- Soul Shape (Note: This clan’s member’s souls take the form of an object of some sort, this can be things like a knife, a short sword, a cooking pot, or even a walking cane.)
Rules for Soul Shapes:
 
- Soul Shapes can be used for some Specialties that require a weapon or tool. (Note: In the case of specialties, you must meet the requirements for that specialty before using your soul shape with it.)

Clan Cons:
- The breaking of a soul shape renders the owner immobile if not outright killing them.
- Cracking a soul shape results in a fatigued or exhausted state to the point of possibly blacking out.
Judging Breaks and Cracks:
 
- Fuinjutsu is 25% harder to learn and use.

Clan Spots: [0/10]
-
-
-
-
-
------------------

Sound Soul:
Increase +5% for 250 words.
oo%: You can summon you soul shape. (Note: Summoning your soul is an instantaneous event and can be completed within less than five seconds.)
1o%: Custom soul shape upgrade. (D rank)
2o%: Create a kenjutsu. (E-D Rank)
3o%: Gain your first soul ring, and a Custom soul shape upgrade. (C rank)
4o%: Create a kenjutsu. (D-C Rank)
5o%: Gain your second soul ring, can learn Soul Recovery
6o%: Create a Kenjutsu. (C-B Rank)
7o%: Gain your third soul ring, and a Custom soul shape upgrade.(B rank)
8o%: Create a Kenjutsu. (B-A Rank)
9o%: The cost for all soul shape summoning and damage for all cracks is decreased by 5%, break damage is decreased by 10%
1oo%: Gain your fourth soul ring, and a Custom soul shape upgrade.(A rank)
------------------
Clan Jutsu:
(Note: Soul Shape Upgrades change physical properties of the soul shape. This is what appears for your base cost, increases the base cost as the physical shape changes. These changes allow you to increase physical damage, change the exact shape, size, to anything reasonable for your strength level.
Soul Rings are traits or abilities that can stay active so long as the soul shape is out and increases the cost of the soul shape because these abilities don’t count as jutsu and are more of a property of your soul shape while active (EX. being magnetic).
Each upgrade/soul ring must be approved as if approving a custom weapon, with cost being the chakra required to summon the soul shape and maintain it [This cost changes as you become stronger in terms of the soul shapes strength], all normal approval rules apply.)

Form for Soul Shape:
 

Soul Recovery:
 


Accepted with changes
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Paper Heart
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PostSubject: Re: Customs   Thu Mar 31, 2016 11:30 am

Valesti wrote:


Thanatos
A shade in the Shinobi world, Thanatos was feared a great deal due to it's merciless and indiscriminate nature, hated by and hateful towards mortals and cheaters of death. It once held its place as a neutral summon in the world, severing the lives of those dying, killing them and allowing the Shinigami to reap the souls. Despite the hate for the Daemon, this function was not frowned upon and so the other heads of the Clans steered clear of it. It wasn't until recently that the Daemon began behaving differently, Killing Mortals who was near death but not bound for it. Individuals who were really sick would find themselves dying way earlier than expected, and there has even been sightings where individuals in battle would see a hovering mask behind their nearly defeated opponents, only to moments later see it chomping off the heads and then vanishing. It is speculated that the drastic change in behavior was due to the decrease in death over the years, with Thanatos trying to balance things out. This was not something that the heads of the Clans could turn a blinds eye to, and neither could the Mortals. While being Deathless, Thanatos was easily defeated by the combined efforts of Summoning Clans as well as the Mortals. To ensure that it no longer have such a drastic effect on the life expectancy of Humans, it's original Power was shattered into three fragments of its former self, followed with being infused with a seal that prevents it from combining together again. It's now considered a Clan in itself, being composed of 3 Figures that governs over the Night, the time where Death occurs the most. It's indiscriminate nature displays with those few in the past who was under contract with it, being known to Kill the near death Summoners before the enemy even gets a chance to deliver the finishing blow by appearing behind them and engulfing their entire body, leaving no trace of the Summoners.

• Contract (0/2)
- *Reserved*
-
Upon nearing Death (-5% of Total Stamina) The Summoners Life is Forfeit to Thanatos despite any abilities that may allow them to "Cheat" Death.


• Levels|Forms of Summon
Rank E: Thanatos I |
Size Ref: The Size of a small Plushie that can sit on a Teen Female shoulder, or on their head.
Cost: 500 Chakra to summon
Stamina/Chakra: 500 between stamina and chakra ( Sta: 400 | Cha: 100 )
Stats: 313 Total ( Atk: 62 | Str: 22 | Tou: 62 | Agi: 62 | Spd: 105 )


Rank D: Thanatos I Empowered |
Size Ref: Same as Rank E
Cost: 938 Chakra to summon
Stamina/Chakra: 625 between stamina and chakra ( Sta: 437 | Cha: 188 )
Stats: 625 Total ( Atk: 125 | Str: 125 | Tou: 125 | Agi: 145 | Spd: 105 )


Rank C: Thanatos II |
Size Ref: The Size of a Child (Smaller than the Average Genin)
Cost: 1,875 Chakra to summon
Stamina/Chakra: 1,250 between stamina and chakra ( Sta: 1000 | Cha: 250 )
Stats: 1,250 Total ( Atk: 250 | Str: 250 | Tou: 250 | Agi: 395 | Spd: 105 )


Rank B: Thanatos II Empowered |
Size Ref: Same as Rank C
Cost: 3,750 Chakra to summon
Stamina/Chakra: 2,500 between stamina and chakra ( Sta: 1250 | Cha: 1250 )
Stats: 2,500 Total ( Atk: 500 | Str: 500 | Tou: 895 | Agi: 500 | Spd: 105 )


Rank A: Thanatos III |
Size Ref: The Size of Fully grown Human
Cost: 7,500 Chakra to summon
Stamina/Chakra: 5,000 between stamina and chakra ( Sta: 2500 | Cha: 2500 )
Stats: 5,000 Total ( Atk: 1000 | Str: 1895 | Tou: 1000 | Agi: 1000 | Spd: 105 )


Rank S: Thanatos |
Size Ref: Three Times the size of a Fully Grown Human. Ref Pic Here
Cost: 15,000 Chakra to summon
Stamina/Chakra: 10,000 between stamina and chakra ( Sta: 5000 | Cha: 5000 )
Stats: 10,000 Total ( Atk: 3895 | Str: 2000 | Tou: 2000 | Agi: 2000 | Spd: 105 )

Accepted
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The Notebook

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PostSubject: Re: Customs   Fri Apr 08, 2016 1:02 am

Skill Name: Buraindoai Shinsen no Jutsu (Blind Eye Tremor Jutsu)

  • Skill Type: Doujutsu/Ninjutsu
  • Skill From: Free custom jutsu
  • Skill Rank: A Rank

Description: Using chakra you forcibly stop vision from the eyes. However, as this effect persist you can see through ground tremors and your other senses are heightened to extreme points.
Effect: Visual genjutsu is negated while this effect persists. Tremor sight of 10 ft. (up to 100 ft.) and smell and hearing senses as sharp as a canines.

  • Damage: None
  • Notes: Blinded, poor ability against airborne targets.
  • Range: 10-100 ft.
  • Length: Until chakra depletes.

Drain: 150 chakra initially drained. 60 chakra per post (+10 per 10 ft. past 10 ft. to a maximum of 150 chakra per post.)
Word Count: 2000 words
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PostSubject: Re: Customs   Fri Apr 08, 2016 1:09 am

The Notebook wrote:
Skill Name: Buraindoai Shinsen no Jutsu (Blind Eye Tremor Jutsu)

  • Skill Type: Doujutsu/Ninjutsu
  • Skill From: Free custom jutsu
  • Skill Rank: A Rank

Description: Using chakra you forcibly stop vision from the eyes. However, as this effect persist you can see through ground tremors.
Effect: Visual genjutsu is negated while this effect persists. Tremor sight of 10 ft. (up to 100 ft.)

  • Damage: None
  • Notes: Blinded, poor ability against airborne targets.
  • Range: 10-100 ft.
  • Length: Until chakra depletes.

Drain: 200 chakra initially drained. 60 chakra per post (+10 per 10 ft. past 10 ft. to a maximum of 150 chakra per post.)
Word Count: 2000 words

Accepted with changes
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Valesti

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PostSubject: Re: Customs   Sat Apr 16, 2016 4:21 pm

Appearance:

Name: Yuki, Ari [NPC-Sensei]
Alias: Hyoutael *As Former Mist Jonin*
Age: 30
Birthdate: December 25
Height: 5'9"
Weight: 162lbs

Personal
Personality: Complete opposite of her son, Ari is a Kind woman who rarely hesitate with her actions or words. Very loving to Val and who are considered his "Friends", her actions often lead others to thinking that she believes that she's everyone's mother. While being this way, it often create really awkward situation for Val, as well as those around him because her inability to recognize " The Line " which leads her to crossing it all the damn time. Just looking at her, its almost impossible to tell that at one point in her life, she was a Jonin for the Hidden mist, and someone who had so much blood staining their hands. Her Persona is not a guise though, as her love, actions, and words are very sincere.
History:
- See Vales Yuki History:
Mother: Yuki Ariette (Deceased)
Father: Tokimina Hoshino (Deceased)
Allies: -
Rivals: -
Lover: -
Origin: Water Country
Clan/Bijuu: Yuki

Social
Village Affiliation: Konoha
Ryo: 0.
Word Pool: 0

Equipment
Weapons: 10 Shuriken, 10 Kunai
Armor: -
Items: -

Shinobi Info
Ninja Rank/Status: Academy Student [83] Genin [74] Chunin [85] Jonin [8]
Specialties: None
Ice Mastery: 0%
EXP: 250,000
Stamina: 1500 [4090]
Chakra: 3500 [6090]
S.Energy: 3045
Chakra Nature: Water
Affinities: Wind | Water

Combat Stats [498 as Academy][592 as Genin][850 as Chunin][112 as Jonin] [2052 Total]
Attack: 650
Strength: 500
Toughness: 250
Agility: 402
Speed: 250

Jutsu
Ninjutsu
- Kiri Shunshin no Jutsu
- Kawarimi no Jutsu
- Henge no Jutsu
- Kai
- Fuuton • Kyou Iki no Jutsu
- Kozumikku Jigyou no Jutsu
- Nan Kaizou
- Soushuuha
- Kenboushou Jutsu
- Kirigakure no Jutsu
- Suiton • Suishouha
- Suiton • Suiryuudan no Jutsu
Taijutsu
- Blurring Speed
- Unseen Speed
- Intermediate Weaponry Combat
Genjutsu
-
Kenjutsu
- Ninpou Long Range Proficiency
Custom jutsu
-
Doujutsu
-
Kinjutsu
- Kage Bunshin no Jutsu
Bloodline Jutsu
- Sensatsu Suisho
- Ice Release
- Makyō Hyōshō
Bonuses
-
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PostSubject: Re: Customs   Mon Apr 18, 2016 9:40 am

Alright Valesti, most of this looks good but I did spy a couple problem areas.
- In the stats section, you're off on the jounin provided stats. It's only 96 points, not 112
- If she has the three Yuki clan bloodline jutsu, then she'll have to have a max'd out ice master gauge as the Makyō Hyōshō and Ice Release have that in their requirements.

Fix those and please re-submit
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PostSubject: Re: Customs   Mon Apr 18, 2016 2:10 pm

Appearance:

Name: Yuki, Ari [NPC-Sensei]
Alias: Hyoutael *As Former Mist Jonin*
Age: 30
Birthdate: December 25
Height: 5'9"
Weight: 162lbs

Personal
Personality: Complete opposite of her son, Ari is a Kind woman who rarely hesitate with her actions or words. Very loving to Val and who are considered his "Friends", her actions often lead others to thinking that she is the "Mother of all". While being this way, it often create really awkward situation for Val, as well as those around him because her inability to recognize " The Line " which leads her to crossing it all the damn time. Just looking at her, its almost impossible to tell that at one point in her life, she was a Jonin for the Hidden mist, and someone who had so much blood staining their hands. Her Persona is not a guise though, as her love, actions, and words are very sincere.
History:
- See Vales Yuki History:
Mother: Yuki Ariette (Deceased)
Father: Tokimina Hoshino (Deceased)
Allies: -
Rivals: -
Lover: -
Origin: Water Country
Clan/Bijuu: Yuki

Social
Village Affiliation: Konoha
Ryo: 0.
Word Pool: 0

Equipment
Weapons: 10 Shuriken, 10 Kunai
Armor: -
Items: -

Shinobi Info
Ninja Rank/Status: Academy Student [83] Genin [74] Chunin [85] Jonin [8]
Specialties: None
Ice Mastery: 100%
EXP: 250,000
Stamina: 1500 [4090]
Chakra: 3500 [6090]
S.Energy: 3045
Chakra Nature: Water
Affinities: Wind | Water

Combat Stats [498 as Academy][592 as Genin][850 as Chunin][96 as Jonin] [2036 Total]
Attack: 634
Strength: 500
Toughness: 250
Agility: 402
Speed: 250

Jutsu
Ninjutsu
- Kiri Shunshin no Jutsu
- Kawarimi no Jutsu
- Henge no Jutsu
- Kai
- Fuuton • Kyou Iki no Jutsu
- Kozumikku Jigyou no Jutsu
- Nan Kaizou
- Soushuuha
- Kenboushou Jutsu
- Kirigakure no Jutsu
- Suiton • Suishouha
- Suiton • Suiryuudan no Jutsu
Taijutsu
- Blurring Speed
- Unseen Speed
- Intermediate Weaponry Combat
Genjutsu
-
Kenjutsu
- Ninpou Long Range Proficiency
Custom jutsu
-
Doujutsu
-
Kinjutsu
- Kage Bunshin no Jutsu
Bloodline Jutsu
- Sensatsu Suisho
- Ice Release
- Makyō Hyōshō
Bonuses
-


Corrected :3
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PostSubject: Re: Customs   Mon Apr 18, 2016 2:32 pm

Yuki, Ari: Accepted Valesti
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PostSubject: Re: Customs   Wed Apr 20, 2016 10:10 pm

Requesting acceptance of soul shape before updating.

Name: Pole Staff/Nodachi
Rank:
Description: The 5’6” pole staff has evolved, the entirety is a deep saturated violet color and the tips have small black metal heads that seem to double as both decoration and weapon heads. The whole pole has taken a rather flat shape being one inch thick and about four inches in depth. About a foot from the left end of the pole is there is a slit cut into the pole, surrounding the slit from both ends of the opening are small metallic rings that at used to hold in the contents of the pole staff. Binding the rings together is a stiff unshifting cloth. Undoing the cloth the pole arm becomes a sheath and opens to reveal a 4’6” blade that teeters on being semi impractical. The blade is sharp to the touch and entirely capable of slashing through objects if its user can handle it properly.
Notes: The blade requires an Str of 40 to use properly with one hand. If lower than that two hands, if the Str stat can be doubled to equal 40, may be used to make weak swings equal to 20% of the sword's true damage.
Damage:
Damage Notes: Blunt / Slashing

Abilities:
First Soul Ring:
Second Soul Ring:
Third Soul Ring:
Fourth Soul Ring:

Breaking Point: 35 Damage
Cracking Point: 18 Damage

Summoning Costs:
Base: Chakra to Summon | Chakra per Post | Chakra cost of Switch Styles
First Soul Ring:
Second Soul Ring:
Third Soul Ring:
Fourth Soul Ring:
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PostSubject: Re: Customs   Sat Apr 23, 2016 9:02 am

Notebook: wrote:

Name: Pole Staff/Nodachi
Rank: D
Description: The 5’6” pole staff has evolved, the entirety is a deep saturated violet color and the tips have small black metal heads that seem to double as both decoration and weapon heads. The whole pole has taken a rather flat shape being one inch thick and about four inches in depth. About a foot from the left end of the pole is there is a slit cut into the pole, surrounding the slit from both ends of the opening are small metallic rings that at used to hold in the contents of the pole staff. Binding the rings together is a stiff unshifting cloth. Undoing the cloth revealsthe pole arm as a sheath that opens to reveal a 4’6” blade that teeters on being semi impractical. The blade is sharp to the touch and entirely capable of slashing through objects if its user can handle it properly.
Notes: The blade requires an Str of 40 to use properly with one hand, if lower than that it requires two hands. If the Str stat can be doubled to equal 40, may be used with one hand to make weak swings equal to 20% of the sword's true damage.
Damage: +60
Damage Notes: Blunt / Slashing

Abilities:
First Soul Ring:
Second Soul Ring:
Third Soul Ring:
Fourth Soul Ring:

Breaking Point: 35 Damage
Cracking Point: 18 Damage

Summoning Costs:
Base: 60 chakra to summon | 15 chakra per post to maintain
First Soul Ring:
Second Soul Ring:
Third Soul Ring:
Fourth Soul Ring:

Accepted with changes Note.
Also from now on, please put where the permit is coming from in future upgrades. For instance, where this is coming from is the D rank soul shape upgrade provided at the 10% mark on the clan gauge. Another little thing, is please don't request permits for things that you haven't quite unlocked yet.
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PostSubject: Re: Customs   Sat Oct 15, 2016 3:23 pm

(Submission for two Custom Rank jutsu out of three for the Academy Student.)


*Skill Name: Honey Style - Secretion

  • Skill Type: Ninjutsu
  • Skill From: Rank Custom
  • Skill Rank: C

Description: By focusing chakra in one’s body to a singular location they secrete a sticky, sweet substance much like honey. It comes out from all over the body starting at the hands and moving up the arm and down the body from the shoulders, they can only create as much honey as their is surface area left on their body to store the “honey” substance. From there it can be utilized for various techniques that use the “honey” as a basis for their use. As the honey is used, the stored honey will move up the body to the hands, where it can be removed from the body freely.
Effect: Allows the user of this technique to convert chakra into a sticky substance that resembles honey.

  • Damage: 0
  • Notes:
    Being covered in the substance causes mobility to slow, including the user to a lesser extent.
    Agility & Speed Loss Table:
     
    The substance that is secreted comes out in an amount equal to the amount of chakra used to create it. Every 10 points of chakra is one pound of “honey”. The maximum drain is that of creating the “honey” at one time.
    Unless otherwise dispersed or used, “honey” can only leave the body from the hands of the user. Other jutsu that changes the effects of the “honey” add to this cost.
    It can be removed, off the afflicted, if one disperses chakra from the parts of the body where the “honey” is covered. The expense to do this is 10 points of chakra per pound being removed.
  • Range: Self
  • Length: Indefinite; until removed from the person.

Drain: Max of 25% of your total chakra(Minimum of 10), or the user’s body weight; whichever is less.
Word Count: 1000 words

Skill Name: Honey Style - Honey Bees

  • Skill Type: Ninjutsu
  • Skill From: Rank Custom
  • Skill Rank: D

Description: Using previously created “honey” the user pours very miniscule amounts of chakra into the honey after its creation to make it rise in the form of small honey bees that will swarm around the user if the technique and homing in on any target that the user directs them towards.
Effect: Create small honey bees made out of “honey” that will fly around the user and home in on a target when directed.

  • Damage: 0
  • Notes: Each bee is one ounce and no bigger than a quarter of a dime.
    When they hit something they apply weight towards the detrimental slow that the “honey” causes.
    These bees can be affected by changes to the “honey”.
    If they are destroyed via physical touch they pop into a ounce worth of honey.
    Bees listen to their creator after being made.
  • Range: 100 yds
  • Length: Until the bees are dispersed.

Drain: At least 1 pound of “Honey”. 1 point of chakra per bee. (16 per pound.)
Word Count: 500 words
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PostSubject: Re: Customs   Sun Oct 23, 2016 1:40 pm

Dead Poet wrote:
(Submission for two Custom Rank jutsu out of three for the Academy Student.)


*Skill Name: Honey Style - Secretion

  • Skill Type: Ninjutsu
  • Skill From: Rank Custom
  • Skill Rank: E

Description: By focusing chakra in one’s body to a singular location they secrete a sticky, sweet substance much like honey. It comes out from all over the body starting at the hands and moving up the arm and down the body from the shoulders, they can only create as much honey as their is surface area left on their body to store the “honey” substance. From there it can be utilized for various techniques that use the “honey” as a basis for their use. As the honey is used, the stored honey will move up the body to the hands, where it can be removed from the body freely.
Effect: Allows the user of this technique to convert chakra into a sticky substance that resembles honey.

  • Damage: 0
  • Notes: Can cause someone to slip
  • Range: Self
  • Length: Indefinite; until removed from the person.

Drain: 50 chakra

Skill Name: Honey Style - Honey Bees

  • Skill Type: Ninjutsu
  • Skill From: Rank Custom
  • Skill Rank: D

Description: Using previously created “honey” the user pours very minuscule amounts of chakra into the honey after its creation to make it rise in the form of small honey bees that will swarm around the user if the technique and homing in on any target that the user directs them towards.
Effect: Create small honey bees made out of “honey” that will fly around the user and home in on a target when directed.

  • Damage: 0
  • Notes: Each bee is one ounce and no bigger than a quarter of a dime.
    When they hit something they apply weight. For every 10 'bees' successfully hitting the target.
    Being covered in the substance causes mobility to slow, including the user to a lesser extent.
    Agility & Speed Loss Table:
     

    These bees can be affected by changes to the “honey”.
    If they are destroyed via physical touch they pop into a ounce worth of honey.
    Bees listen to their creator after being made.
  • Range: 100 yds
  • Length: Until the bees are dispersed.

Drain: At least 1 pound of “Honey”. 10 point of chakra per bee. (16 per pound.)
Word Count: 500 words

[color=pink]Accepted with changes[/colors]
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PostSubject: Re: Customs   Thu Nov 24, 2016 7:34 pm

Symbol: Does not apply
Clan Name: Unmei

Clan History:

In centuries past a great Shinobi was born in the Land of Lightning. This Shinobi bore a special Seal on their person that lent them great strength, and through the accomplishing of many great deeds, he began to establish his own clan. Throughout the ages, the Unmei clan have been renowned Spies and Assassins, as well as peaceful advisers or even simple citizens.  More recently, after the last Great Shinobi war, some of their number migrated to Konoha as a sign of good faith between the Nations.

However, despite the great deeds those of their name may be capable of, their family harbors a darker side to their number. As some have been outcast or even quietly disposed of by other members of the bloodline in order to keep the dangerous nature of their Seal marks secret, and the maddening nature they inflicton the wielder forever only known to their own kind.

Clan Proficiency: Ninjutsu; Resistant to gen-Jutsu
Clan Weakness: Those of the Unmei clan are usually lithe in stature.
Clan Location: Kumo; Konoha
Clan Populace:  small (10+)
Clan Jobs: Scouts; Assassins; Advisors
Allied Clans: N/A
Enemy Clans: N/A
------------------
Clan Pros: [Two Max]
- Marked by Fate: Every member of the Unmei bloodline are born with a Mark on them, often signifying great potential.

- Fateful Reflexes: For every integer of 100 points reached, those of the Unmei bloodline gain an additional five points in Agility.

Clan Cons: [At least 1]
- Thin Stature: Maximum Strength Stat = 1/2 of Agility Stat rounded up

- Kekkai Genkai Seal can lead to mental deterioration if handled improperly
Clan Spots: [0/10]
-
-
-
-
-
------------------
Clan Gauge: Fate-Driven: You will achieve your destiny! Greatness awaits!
Increase: +5% for 250
o%: --. Your Seal appears. You begin your journey towards your Fate.
1o%: --. Your Seal melds with your Chakra, create an elemental jutsu based on your primary chakra nature of E-D Rank.
2o%: --. Learn "Path of Fate". Your Seal spreads.  
3o%: --. Your Seal denies those who would stop you. Your Jutsu now apply a mark to those afflicted, making future Jutsu do 5% more damage to the marked. (Until end of thread. Does not Stack)
4o%: --. Learn "Fate Unfurled". Your Seal spreads further, covering half of your body.
5o%: --. Your Seal spreads, tying you ever-further to your fate. You can now resist E-Rank gen-jutsu.
6o%: --. Your fate draws ever-nearer, create a Jutsu of your primary Chakra type of D-C Rank.
7o%: --. Learn "Glorious Destiny". Your Seal all but consumes you now, covering nearly every inch.
8o%: --.You MUST reach your fate, no illusion shall stop you! You can now resist D-Rank Gen-Jutsu
9o%: --.The ties of fate whisper to you, spilling forth more secrets. Create a Jutsu of your primary Chakra type of C-B Rank.
1oo%: --. Learn "Fated Punishment"
------------------
Fate-Obsessed: So close... only a few more obstacles remain. None of them shall halt you.
5% for 500
o%: --. Your fate constantly weighs on your mind, your Seal covers your entire body.
1o%: --. Learn "Fateful Form". Can only sustain one extra appendage.
2o%: --. Your destiny must be within reach soon! You WILL find it! Can now resist C-Rank Gen-Jutsu
3o%: --. You can feel your Fate approaching, it's presence fills you. Create a Jutsu of your Primary Chakra type of B-A Rank.
4o%: --. Fateful Form can now sustain two extra appendages.
5o%: --. Learn "Fateful Judgement"
6o%: --. As the obsession deepens, a new drive of obsession springs to life! The damage increase on those marked by your Jutsu increases to 10%
7o%: --. Your fate will not be hidden from you! Can now resist B-Rank Gen-Jutsu.
8o%: -- Others must be hiding it, you must stop them! Fateful Form can now sustain three extra appendages
9o%: --. You will not be stopped, death to all who attempt to! Damage increase of jutsu-mark boosted to 15%
1oo%: --. Learn "Wings of Fate"
------------------
Demon of Fate: Your obsession has consumed you, your fate dies with your humanity.
5% for 750
o%: --. Your teeth sharpen and elongate, your eyes take on a deep, piercing red color and your nails turn to claws.
25%: --. Obsession is all there is, nothing else. You can now resist A-Rank Gen-Jutsu.  
5o%: --. Fateful Form can now sustain four extra appendages.
75%: --. Your fate is yours, or so you think. Create a Jutsu of your Primary Chakra type of A-S Rank
9o%: --. Can Learn "Eye of Fate"
1oo%: --. Can Learn "Damnation"
------------------


Clan Jutsu:

Path of Fate:
 

Fate Unfurled:
 

Glorious Destiny:
 

Fated Punishment:
 


Fateful Form:
 

Fateful Judgement:
 

Wings of Fate:
 

Eye of Fate:
 
 

Damnation:
 

Notes:
 
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PostSubject: Re: Customs   Sat Nov 26, 2016 11:56 am

I will like to state that what you put down is quite interesting and could be of further use later down the road, but for a starting bloodline, not all of it's gonna fly. As it is, this reads more like a class then it does a bloodline/clan.

Take my notes into consideration and resubmit a new draft, or something entirely new, that's all up to you. In it's current state, Unmei is denied until a new draft is written. When resubmitting, send it in as a new post, do not edit the old one. Smile

MadPrinceOfSanity wrote:
Symbol: Does not apply
Clan Name: Unmei

Clan History:

In centuries past a great Shinobi was born in the Land of Lightning. This Shinobi bore a special Seal on their person that lent them great strength, and through the accomplishing of many great deeds, he began to establish his own clan. Throughout the ages, the Unmei clan have been renowned Spies and Assassins, as well as peaceful advisers or even simple citizens.  More recently, after the last Great Shinobi war, some of their number migrated to Konoha as a sign of good faith between the Nations.

However, despite the great deeds those of their name may be capable of, their family harbors a darker side to their number. As some have been outcast or even quietly disposed of by other members of the bloodline in order to keep the dangerous nature of their Seal marks secret, and the maddening nature they infliction the wielder forever only known to their own kind.

Clan Proficiency: Ninjutsu; Resistant to gen-JutsuFrom how this all reads, it infact would make them more suseptible to gen-jutsu's. There is no strong reason to why they would be resistant to it. ontop of that, If you rewrite it so it does make sense, you need to start what kind of Genjutsu; there are visual, audio and touch ones. Unless the whole thing is going to be geared specifically to countering against it, gonna need to be specific.
Clan Weakness: Those of the Unmei clan are usually lithe in stature.
Clan Location: Kumo; Konoha
Clan Populace:  small (10+)
Clan Jobs: Scouts; Assassins; Advisers
Allied Clans: N/A
Enemy Clans: N/A
------------------
Clan Pros: [Two Max]
- Marked by Fate: Every member of the Unmei bloodline are born with a Mark on them, often signifying great potential.

- Fateful Reflexes: For every integer of 100 points reached, those of the Unmei bloodline gain an additional five points in Agility. That's asking for way to much stat boosts in the long run.

Clan Cons: [At least 1]
- Thin Stature: Maximum Strength Stat = 1/2 of Agility Stat rounded up This is fine if you wanna keep it, but since I struckout the Fateful Reflexes, feel free to take this out.

- Kekkai Genkai Seal can lead to mental deterioration if handled improperly
Clan Spots: [0/10]
-
-
-
-
-
------------------
Clan Gauge: Fate-Driven: You will achieve your destiny! Greatness awaits!
Increase: +5% for 250
o%: --. Your Seal appears. You begin your journey towards your Fate.
1o%: --. Your Seal melds with your Chakra, create an elemental Bloodline jutsu based on your primary chakra nature of E-D Rank.
2o%: --. Learn "Path of Fate". Your Seal spreads.  
3o%: --. Your Seal denies those who would stop you. Your Jutsu now apply a mark to those afflicted, making future Jutsu do 5% more damage to the marked. (Until end of thread. Does not Stack)This is neat, but it's better for it to be a jutsu, then a passive
4o%: --. Learn "Fate Unfurled". Your Seal spreads further, covering half of your body.
5o%: --. Your Seal spreads, tying you ever-further to your fate. You can now resist E-Rank gen-jutsu.
6o%: --. Your fate draws ever-nearer, create aBloodline Jutsu of your primary Chakra type of D-C Rank.
7o%: --. Learn "Glorious Destiny". Your Seal all but consumes you now, covering nearly every inch.
8o%: --.You MUST reach your fate, no illusion shall stop you! You can now resist D-Rank Gen-Jutsu
9o%: --.The ties of fate whisper to you, spilling forth more secrets. Create a Bloodline Jutsu of your primary Chakra type of C-B Rank.
1oo%: --. Learn "Fated Punishment"
------------------
Fate-Obsessed: So close... only a few more obstacles remain. None of them shall halt you.
5% for 500
o%: --. Your fate constantly weighs on your mind, your Seal covers your entire body.
1o%: --. Learn "Fateful Form". Can only sustain one extra appendage.
2o%: --. Your destiny must be within reach soon! You WILL find it! Can now resist C-Rank Gen-Jutsu
3o%: --. You can feel your Fate approaching, it's presence fills you. Create a Bloodline Jutsu of your Primary Chakra type of B-A Rank.
4o%: --. Fateful Form can now sustain two extra appendages.
5o%: --. Learn "Fateful Judgement"
6o%: --. As the obsession deepens, a new drive of obsession springs to life! The damage increase on those marked by your Jutsu increases to 10%
7o%: --. Your fate will not be hidden from you! Can now resist B-Rank Gen-Jutsu.
8o%: -- Others must be hiding it, you must stop them! Fateful Form can now sustain three extra appendages
9o%: --. You will not be stopped, death to all who attempt to! Damage increase of jutsu-mark boosted to 15%
1oo%: --. Learn "Wings of Fate"
------------------
Demon of Fate: Your obsession has consumed you, your fate dies with your humanity.
5% for 750
o%: --. Your teeth sharpen and elongate, your eyes take on a deep, piercing red color and your nails turn to claws.
25%: --. Obsession is all there is, nothing else. You can now resist A-Rank Gen-Jutsu.  
5o%: --. Fateful Form can now sustain four extra appendages.
75%: --. Your fate is yours, or so you think. Create a Bloodline Jutsu of your Primary Chakra type of A-S Rank
9o%: --. Can Learn "Eye of Fate"
1oo%: --. Can Learn "Damnation"
------------------ Now here's the tricky part, you only get two gauges. so pick the two you want, whatever you didn't pick get's thrown out. Or reused as a jutsu or something later on.


Clan Jutsu: Gonna say this straight off the bat, limit the jutsus down to 5-7.

Path of Fate:
 

Fate Unfurled:
 

Glorious Destiny:
 

Fated Punishment:
 


Fateful Form:
 

Fateful Judgement:
 

Wings of Fate:
 

Eye of Fate:
 
 

Damnation:
 

Notes:
 
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MadPrinceOfSanity

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PostSubject: Re: Customs   Sun Nov 27, 2016 11:53 pm

Symbol: Does not apply
Clan Name: Unmei

Clan History:

In centuries past a great Shinobi was born in the Land of Lightning. This Shinobi bore a special Seal on their person that lent them great strength, and through the accomplishing of many great deeds, he began to establish his own clan. Throughout the ages, the Unmei clan have been renowned Spies and Assassins, as well as peaceful advisers or even simple citizens.  More recently, after the last Great Shinobi war, some of their number migrated to Konoha as a sign of good faith between the Nations.

However, despite the great deeds those of their name may be capable of, their family harbors a darker side to their number. As some have been outcast or even quietly disposed of by other members of the bloodline in order to keep the dangerous nature of their Seal marks secret, and the maddening nature they inflicton the wielder forever only known to their own kind.

Clan Proficiency: Ninjutsu; Resistant to gen-Jutsu
Clan Weakness: Those of the Unmei clan are usually lithe in stature.
Clan Location: Kumo; Konoha
Clan Populace:  small (10+)
Clan Jobs: Scouts; Assassins; Advisors
Allied Clans: N/A
Enemy Clans: N/A
------------------
Clan Pros: [Two Max]
- Marked by Fate: Every member of the Unmei bloodline are born with a Mark on them, often signifying great potential.

- Fateful Reflexes: For every integer of 100 points reached, those of the Unmei bloodline gain an additional two points in Agility.

Clan Cons: [At least 1]
- Thin Stature: Maximum Strength Stat = 1/2 of Agility Stat rounded up

- Kekkai Genkai Seal can lead to mental deterioration if handled improperly.

Clan Spots: [0/10]
-
-
-
-
-
------------------
Clan Gauge: Fate-Driven: You will achieve your destiny! Greatness awaits!
Increase: +5% for 250
o%: --. Your Seal appears. You begin your journey towards your Fate.
1o%: --. Your Seal melds with your Chakra, create a Bloodline Jutsu based on your primary Chakra nature of E-D Rank.
2o%: --. Learn "Path of Fate". Your Seal spreads.  
3o%: --. Your fate draws ever-nearer, create a Bloodline Jutsu of your primary Chakra type of D-C Rank.
4o%: --. Learn "Fate Unfurled". Your Seal spreads further, covering half of your body.
5o%: --. Your Seal spreads, tying you ever-further to your fate. Create a Bloodline Jutsu of your primary Chakra type of C-B Rank.
6o%: --.  Learn "Hands of Fate". Can only sustain one extra appendage.
8o%: --.You can feel your Fate approaching, it's presence fills you. Create a Bloodline Jutsu of your Primary Chakra type of B-A Rank.
9o%: --.Learn "Punishment"
1oo%: --. Your Fate is almost yours to claim. Create a Bloodline Jutsu of your Primary Chakra type of S Rank.
------------------
Fate-Obsessed: So close... only a few more obstacles remain. None of them shall halt you.
5% for 500
o%: --. Your fate constantly weighs on your mind, your Seal covers your entire body.
2o%: --. Hands of Fate can now sustain two extra appendages.
4o%: --. Learn "Judgement"
6o%: -- Others must be hiding it, you must stop them! Hands of Fate can now sustain three extra appendages
8o%: --. You will not be stopped, destruction awaits all who stand before you. Learn "Damnation"
1oo%: --. Learn "Fateful Form". Hands of Fate can now sustain four extra appendages.


Clan Jutsu:

Path of Fate:
 

Fate Unfurled:
 

Hands of Fate:
 

Glorious Destiny:
 

Punishment:
 


Fateful Form:
 

Judgement:
 

Damnation:
 
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PostSubject: Re: Customs   Mon Nov 28, 2016 12:39 pm

MadPrinceOfSanity wrote:
Symbol: Does not apply
Clan Name: Unmei

Clan History:

In centuries past a great Shinobi was born in the Land of Lightning. This Shinobi bore a special Seal on their person that lent them great strength, and through the accomplishing of many great deeds, he began to establish his own clan. Throughout the ages, the Unmei clan have been renowned Spies and Assassins, as well as peaceful advisers or even simple citizens.  More recently, after the last Great Shinobi war, some of their number migrated to Konoha as a sign of good faith between the Nations.

However, despite the great deeds those of their name may be capable of, their family harbors a darker side to their number. As some have been outcast or even quietly disposed of by other members of the bloodline in order to keep the dangerous nature of their Seal marks secret, and the maddening nature they infliction the wielder forever only known to their own kind.

Clan Proficiency: Ninjutsu; Resistant to gen-Jutsu
Clan Weakness: Those of the Unmei clan are usually lithe in stature.
Clan Location: Kumo; Konoha
Clan Populace:  small (10+)
Clan Jobs: Scouts; Assassins; Advisers
Allied Clans: N/A
Enemy Clans: N/A
------------------
Clan Pros: [Two Max]
- Marked by Fate: Every member of the Unmei bloodline are born with a Mark on them, often signifying great potential.

- Fateful Reflexes: +10 Agility Did some number crunching and didn't like the end outcome, so giving you a flat number to start out the door with instead.

Clan Cons: [At least 1]
- Thin Stature: Maximum Strength Stat = 1/2 of Agility Stat rounded up

- Kekkei Genkai Seal can lead to mental deterioration if handled improperly.

Clan Spots: [0/10]
-
-
-
-
-
------------------
Clan Gauge: Fate-Driven: You will achieve your destiny! Greatness awaits!
Increase: +5% for 250
o%: --. Your Seal appears. You begin your journey towards your Fate.
1o%: --. Your Seal melds with your Chakra, create a Bloodline Jutsu based on your primary Chakra nature of E-D Rank.
2o%: --. Learn "Path of Fate". Your Seal spreads.  
3o%: --. Your fate draws ever-nearer, create a Bloodline Jutsu of your primary Chakra type of D-C Rank.
4o%: --. Learn "Fate Unfurled". Your Seal spreads further, covering half of your body.
5o%: --. Your Seal spreads, tying you ever-further to your fate. Create a Bloodline Jutsu of your primary Chakra type of C-B Rank.
6o%: --.  Learn "Hands of Fate". Can only sustain one extra appendage.
8o%: --.You can feel your Fate approaching, it's presence fills you. Create a Bloodline Jutsu of your Primary Chakra type of B-A Rank.
9o%: --.Learn "Punishment"
1oo%: --. Your Fate is almost yours to claim. Create a Bloodline Jutsu of your Primary Chakra type of S Rank.
------------------
Fate-Obsessed: So close... only a few more obstacles remain. None of them shall halt you.
5% for 500
o%: --. Your fate constantly weighs on your mind, your Seal covers your entire body.
2o%: --. Hands of Fate can now sustain two extra appendages.
4o%: --. Learn "Judgement"
6o%: -- Others must be hiding it, you must stop them! Hands of Fate can now sustain three extra appendages
8o%: --. You will not be stopped, destruction awaits all who stand before you. Learn "Damnation"
1oo%: --. Learn "Fateful Form". Hands of Fate can now sustain four extra appendages.


Clan Jutsu:

Path of Fate:
 

Fate Unfurled:
 

Hands of Fate:
 

Glorious Destiny:
 

Punishment:
 


Fateful Form:
 

Judgement:
 

Damnation:
 

I did say 5-7 jutsu, not 8, gotta get rid of one.
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MadPrinceOfSanity

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PostSubject: Re: Customs   Mon Nov 28, 2016 1:03 pm

Symbol: Does not apply
Clan Name: Unmei

Clan History:

In centuries past a great Shinobi was born in the Land of Lightning. This Shinobi bore a special Seal on their person that lent them great strength, and through the accomplishing of many great deeds, he began to establish his own clan. Throughout the ages, the Unmei clan have been renowned Spies and Assassins, as well as peaceful advisers or even simple citizens. More recently, after the last Great Shinobi war, some of their number migrated to Konoha as a sign of good faith between the Nations.

However, despite the great deeds those of their name may be capable of, their family harbors a darker side to their number. As some have been outcast or even quietly disposed of by other members of the bloodline in order to keep the dangerous nature of their Seal marks secret, and the maddening nature they inflicton the wielder forever only known to their own kind.

Clan Proficiency: Ninjutsu; Resistant to gen-Jutsu
Clan Weakness: Those of the Unmei clan are usually lithe in stature.
Clan Location: Kumo; Konoha
Clan Populace: small (10+)
Clan Jobs: Scouts; Assassins; Advisors
Allied Clans: N/A
Enemy Clans: N/A
------------------
Clan Pros: [Two Max]
- Marked by Fate: Every member of the Unmei bloodline are born with a Mark on them, often signifying great potential.

- Fateful Reflexes: Agility +10

Clan Cons: [At least 1]
- Thin Stature: Maximum Strength Stat = 1/2 of Agility Stat rounded up

- Kekkai Genkai Seal can lead to mental deterioration if handled improperly.

Clan Spots: [0/10]
-
-
-
-
-
------------------
Clan Gauge: Fate-Driven: You will achieve your destiny! Greatness awaits!
Increase: +5% for 250
o%: --. Your Seal appears. You begin your journey towards your Fate.
1o%: --. Your Seal melds with your Chakra, create a Bloodline Jutsu based on your primary Chakra nature of E-D Rank.
2o%: --. Learn "Path of Fate". Your Seal spreads.
3o%: --. Your fate draws ever-nearer, create a Bloodline Jutsu of your primary Chakra type of D-C Rank.
4o%: --. Learn "Fate Unfurled". Your Seal spreads further, covering half of your body.
5o%: --. Your Seal spreads, tying you ever-further to your fate. Create a Bloodline Jutsu of your primary Chakra type of C-B Rank.
6o%: --. Learn "Hands of Fate". Can only sustain one extra appendage.
8o%: --.You can feel your Fate approaching, it's presence fills you. Create a Bloodline Jutsu of your Primary Chakra type of B-A Rank.
9o%: --.Learn "Punishment"
1oo%: --. Your Fate is almost yours to claim. Create a Bloodline Jutsu of your Primary Chakra type of S Rank.
------------------
Fate-Obsessed: So close... only a few more obstacles remain. None of them shall halt you.
5% for 500
o%: --. Your fate constantly weighs on your mind, your Seal covers your entire body.
2o%: --. Hands of Fate can now sustain two extra appendages.
4o%: --. Learn "Judgement"
6o%: -- Others must be hiding it, you must stop them! Hands of Fate can now sustain three extra appendages
8o%: --. You will not be stopped, destruction awaits all who stand before you. Learn "Damnation"
1oo%: --. Learn "Fateful Form". Hands of Fate can now sustain four extra appendages.


Clan Jutsu:

Path of Fate:
 

Fate Unfurled:
 

Hands of Fate:
 

Punishment:
 


Fateful Form:
 

Judgement:
 

Damnation:
 
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PostSubject: Re: Customs   Mon Nov 28, 2016 1:17 pm

Accepted
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Celisa

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PostSubject: Re: Customs   Mon Oct 02, 2017 7:04 pm

Symbol:  


Clan Name: The Garasu Clan
Clan History: This clan was originally a small tribe located in the desert. Despite being from the land of Wind, their members have an elemental affinity of fire, due to their kekkai genkai which permits them to transform sand (and rocks, as sand are pretty much tiny pieces of rock) into glass by heating it up to an extreme temperature normally hard to attain. However, it joined Suna at the first Shinobi War for protection and has trived in the hidden village ever since.
Clan Proficiency: Glass techniques
Clan Weakness: Water element
Clan Location: Sunagakure no Sato
Clan Populace: Medium
Clan Jobs: Spies, scouts
Allied Clans: None
Enemy Clans: None
------------------
Clan Pros:
-Start with Fire affinity
-Ability to turn sand/rock into glass

Clan Cons:
-Increase water-based techniques word count by 25%

Clan Spots: [0/10]
-
-
-
-
-
------------------
Clan Gauge: Glass Creation
Increase: +5% for 250
o%: --.
1o%: The glass created can be colored
2o%: Can create a clan jutsu (E-D)
3o%: --.
4o%: Can create a clan jutsu (D-C)
5o%: --.
6o%: Can create a clan jutsu (C-B)
7o%: --.
8o%: Can create a clan jutsu (B-A)
9o%: --.
1oo%: Can create a clan jutsu (A-S)
------------------
Clan Jutsu:

Sand Glass no Jutsu:
 

Rock Glass no Jutsu:
 
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