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 Customs

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The Notebook

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Age : 17

PostSubject: Re: Customs   Wed Apr 29, 2015 9:45 am

Specialty Name: Doujutsu-Learner
Description: Doujutsu-Learner are specialized ninja that use their eyes as their source of jutsu. They, in a sense, program there eyes to activate strong doujutsu. This is but a beginning stage.
Specialty Proficiency: Doujutsu
Specialty Weakness: Large Chakra Consumption.
Specialty Origin: Konoha
Specialty Tier: Tier 1

------------------


Specialty Pros:
● Learn and perfect a doujutsu of your creation [Submit to permits as required prior to learning.]



Specialty Cons:
● Chakra Consumption increased by 15%.

Specialty Requirements:
Rank: Genin
2,000 Words to obtain Doujutsu-Learner.

------------------

Doujutsu Learning:
Increase: +5% for 250 words
oo%: Through some research you have acquired the very basics of Doujutsu and have started your path on developing your own. [E Rank]
2o%: After a bit more studying of doujutsu, you find a way to make your own. Create your own doujutsu. [Submit to permits for acceptance, may be up to C Rank]
4o%: Finally understand the basics and start learning to control your doujutsu. [D Rank]
6o%: After constant practice you finally have your doujutsu at a moderate control, create a jutsu [C-E Rank] that utilizes your eyes to its highest extent. [C Rank]
8o%: Create two more jutsu that utilize your doujutsu. [D-C Rank]
1oo%: Your Doujutsu is ready to evolve to a higher level. Create a higher level doujutsu based off of yours, you may not learn it yet. [Submit to Permits for acceptance, A Rank at highest.]

--------------------------------------------------


Specialty Name: Doujutsu-Nin
Specialty Description: You have successfully mastered and learned your own doujutsu. You're on your path to an even higher level of doujutsu. You have given yourself to the way of your technique, wishing to further level it.
Specialty Proficiency: Doujutsu
Specialty Weakness: Chakra consumption
Specialty Origin: Konoha
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
● Create an evolved doujutsu based from its previous form.

Specialty Con(s):
● Chakra consumption further increased by 15%.

Specialty Requirements:
● Rank: Chunin
● 3,000 Words to obtain Doujutsu-Nin
● 100% in the Doujutsu Learning for Doujutsu- Nin


------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Your doujutsu is ready for evolution now. You may begin learning it.
2o%: Your knowledge of doujutsu has grown. [B Rank]
4o%: Begin your new development of your new doujutsu create one jutsu [B Rank] that utilizes it.
6o%: Increase your chakra pool by 15% of your max chakra.
8o%: You may learn one more jutsu of your creation [A Rank] as your knowledge has reached its peak. [A Rank]
1oo%: Increase your chakra pool by 25% of your max chakra, not including the +15% bonus from earlier. Your doujutsu is now hereditary to your bloodline.

------------------
Specialty Jutsu Format:


Skill Name: [Name of Doujutsu]
Skill Type: [Doujutsu]
Skill From: [Where is this doujutsu coming from?]
Skill Rank: [Rank]
Description: [Describe how it works.]
Effect: [Describe what it does.]
Damage: [Pending on how you use it.]
Range: [Within your visible range, in cases of vision enhancement as far as the admin will allow.]
Length: [Until Chakra is drained completely.]
Notes: [Any other information goes here.]
Drain: [Pending for Admin]
Word Count: [1,500-2,500 pending for the Admin.]
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The Notebook

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PostSubject: Re: Customs   Wed Apr 29, 2015 7:27 pm

Symbol:

Literally means 'Gourd'.

Specialty Name: Gōremu-Nin (Golem-Nin)
Description: Gōremu-Nin are exceptionally powerful beings. By combining chakra and one element or another together, Gōremu-Nin are capable of creating golems. When they first start the golems are weak and easily dispersed, fragile creations with little to no benefit. Which is why they start as early as Genin. As they progress they become better and better, becoming more respectable as they move forward. Golems will unconditionally listen to their creators.

[Notice: All golems, except your initial golem, will cost words to make, and need to be submitted to Permits for acceptance. Golems can only be made at anytime, however, you can not make a golem and randomly bring it into a RP that was already existing. The words needed are as follows:

E = 750 words
D = 1000 words
C = 1500 words
B = 2500 words
A = 5000 words
S = 10000 words
S+ = 20000 words]

Note:
 


Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Battle Companion

Specialty Cons:
• Golems can be destroyed easily by the opposite element.
• You can only control a single Golem.
Creation of a new Golem destroys the previous one.
Specialty Requirements:
• Rank: Genin
• 3,000 Words to obtain Gōremu-Nin

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You are complete beginner, you may create your first golem [E Rank]. (This golem may have 3 stat points. It has a fourth of the health it should. It doesn't level with you.)
1o%: After a study period you have found a way to make golems more in affinity with their elemental nature.
+ 1 Attack for Lightning-Elemental Golems
+ 1 Strength for Earth-Elemental Golems
+ 1 Toughness for Water-Elemental Golems
+ 1 Agility for Fire-Elemental Golems
+ 1 Speed for Wind-Elemental Golems
2o%: You may learn Gōremu Kakudai no Jutsu [Golem Enlargement Jutsu].
3o%: Your knowledge of Golems and their creation dramatically increases, you can now make [D Rank] Golems.
4o%: Golems made after this point are practically part of you, when you get stronger so do they. [Golems now level up with you.]
5o%: You may learn Gōremu Danmaku Jutsu [Golem Barrage Jutsu]
6o%: You have a strong knowledge of Golems and Golem Creation. You may now create [C Rank] Golems.
7o%: Create a custom jutsu utilizing your golem. [C Rank]
8o%: Create another custom jutsu utilizing your golem. [C Rank]
9o%: Golems now become enraged when their Master is hurt. [X = The Stat gain you would receive at that rank. EX: E Rank Golems gain +3 Attack and Speed when Enraged.]
+X to Attack while Enraged.
+X to Speed while Enraged.
1oo%: You now have a vast knowledge of Golems. You may create Golems.
------------------

[b]Specialty Jutsu:


Gōremu Kakudai no Jutsu (Golem Enlargement Jutsu):
 

Gōremu Danmaku Jutsu (Golem Barrage Jutsu):
 

------------------

Specialty Name: Master Gōremu-Nin
Specialty Description: Above and beyond, Golem-Nin who have formed a obsession that transcends the normal Golem-Nin. Dangerous when their patience is tested these people are natural protectors and fighters through their golems. Covering more ground by using brute force combined with buffing type jutsu.
Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• You can now control two golems

Specialty Con(s):
• Golems are still extremely weak to their opposite element.
• Creation of a short-temper, and a slight murderous intention.
• Fuuinjutsu costs 20% more.

Specialty Requirements:
• Rank: Jonin
• 6,000 Words to obtain Master Gōremu-Nin
• 100% in the Specialty gauge for Gōremu-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Golems get a +X bonus to Toughness or Attack when they are fighting. [Bonus is equal to the rank below the golems.]
2o%: Learn two custom jutsu [D-B Rank] that utilize your golems.
4o%: You may make golems with two elements [E-B Rank]. You may only control one of these golems, as they take up both golem slots. [Note: This rule is only enacted for anything above E Rank]
6o%: You are now capable of making [A Rank] golems through long periods of study.
8o%: Create a jutsu [E-A Rank] utilizing your golems.
1oo%: You are a Master of Golems. Make a Legendary [S+ Rank] golem (Still costs words) containing two elements. It accounts for both golems you may control at one time.
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Paper Heart
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PostSubject: Re: Customs   Thu Apr 30, 2015 8:22 pm

The Notebook wrote:
Specialty Name: Doujutsu-Learner
Description: Doujutsu-Learner are specialized ninja that use their eyes as their source of jutsu. They, in a sense, program there eyes to activate strong doujutsu. This is but a beginning stage.
Specialty Proficiency: Doujutsu
Specialty Weakness: Large Chakra Consumption.
Specialty Origin: Konoha
Specialty Tier: Tier 1

------------------


Specialty Pros:
● Learn and perfect a doujutsu of your creation. Submit to permits.



Specialty Cons:
● Chakra Consumption increased by 15%.
●Can only create One Doujutsu, all other jutsu's from this specialty is derived from that doujutsu.

Specialty Requirements:
Rank: Chunin
2,000 Words to obtain Doujutsu-Learner.

------------------

Doujutsu Learning:
Increase: +5% for 250 words
oo%: Through some research you have acquired the very basics of Doujutsu and have started your path on developing your own.
2o%: After a bit more studying of doujutsu, you find a way to make your own. Create your own doujutsu. Submit to permits for acceptance, Admin will decide rank based on doujutsu.
4o%: Finally understand the basics and start learning to control your doujutsu.
6o%: After constant practice you finally have your doujutsu at a moderate control, create a jutsu [C-E Rank] that utilizes your eyes to its highest extent.
8o%: Create two more jutsu that utilize your doujutsu. [D-C Rank]
1oo%: Your Doujutsu is ready to evolve to a higher level. Create a higher level doujutsu based off of yours, you may not learn it yet. [Submit to Permits for acceptance, A Rank at highest.] there's no point in this if you aren't able to learn it then so it's taken out. It's being moved to 0% Tier 2.

--------------------------------------------------


Specialty Name: Doujutsu-Nin
Specialty Description: You have successfully mastered and learned your own doujutsu. You're on your path to an even higher level of doujutsu. You have given yourself to the way of your technique, wishing to further level it.
Specialty Proficiency: Doujutsu
Specialty Weakness: Chakra consumption
Specialty Origin: Konoha
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
● Create an evolved doujutsu based from its previous form.

Specialty Con(s):
● Chakra consumption further increased by 15%.
●All jutsu's from this specialty is derived from that single doujutsu you learned in Tier 1.

Specialty Requirements:
● Rank: Jonin
● 3,000 Words to obtain Doujutsu-Nin
● 100% in the Doujutsu Learning for Doujutsu- Nin


------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Your Doujutsu is ready to evolve to a higher level. Upgrade your Tier 1 Doujutsu. [Submit to Permits for acceptance, A Rank at highest.]
2o%: Your knowledge of doujutsu has grown.
4o%: Begin your new development of your new doujutsu create one jutsu that utilizes it.
6o%: You may learn one more jutsu of your creation [A Rank] as your knowledge has reached its peak.
8o%: Your doujutsu is now hereditary to your bloodline.
1oo%: Surpass what was once thought to be your peak. Create a kinjutsu utilizing your doujutsu

------------------
Specialty Jutsu Format:


Skill Name: [Name of Doujutsu]
Skill Type: [Doujutsu]
Skill From: [Where is this doujutsu coming from?]
Skill Rank: [Rank]
Description: [Describe how it works.]
Effect: [Describe what it does.]
Damage: [Pending on how you use it.]
Range: [Within your visible range, in cases of vision enhancement as far as the admin will allow.]
Length: [Until Chakra is drained completely.]
Notes: [Any other information goes here.]
Drain: [Pending for Admin]
Word Count: [pending for the Admin.][/b][/b][/color]

Accepted with changes.
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Paper Heart
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PostSubject: Re: Customs   Thu Apr 30, 2015 8:53 pm

Golem nin is denied.

My reason for denial is that you're essentially trying to give yourself a spare character, with it's own levels and stats, that way you can level up two for the price of one. Then attempting to make it level up alongside you while at the same time giving it some weird form of sentience backs up my views on how it's essentially like a loophole on making a second character without the whole need of making another sheet or back history.

You try to give it some ridiculous levels of stats and health and boosts, that this is plainly just no.

Even with the Hitokugutsu and the inuzuka's pet companions, their stats don't increase to those dramatic levels.

So this is plainly going to get denied again. You can try again, but unless it's a big huge drastic change, i'm not going to accept it.
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The Notebook

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PostSubject: Re: Customs   Thu Apr 30, 2015 9:06 pm

Specialty Name: Doujutsu-Learner
Description: Doujutsu-Learner are specialized ninja that use their eyes as their source of jutsu. They, in a sense, program there eyes to activate strong doujutsu. This is but a beginning stage.
Specialty Proficiency: Doujutsu
Specialty Weakness: Large Chakra Consumption.
Specialty Origin: Konoha
Specialty Tier: Tier 1

------------------

Specialty Pros:
● Learn and perfect a doujutsu of your creation. Submit to permits.

Specialty Cons:
● Chakra Consumption increased by 15%.
●Can only create One Doujutsu, all other jutsu's from this specialty is derived from that doujutsu.

Specialty Requirements:
● Rank: Chunin
● 2,000 Words to obtain Doujutsu-Learner.

------------------

Doujutsu Learning: Increase: +5% for 250 words
oo%: Through some research you have acquired the very basics of Doujutsu and have started your path on developing your own.
2o%: After a bit more studying of doujutsu, you find a way to make your own. Create your own doujutsu. Submit to permits for acceptance, Admin will decide rank based on doujutsu.
4o%: Finally understand the basics and start learning to control your doujutsu.
6o%: After constant practice you finally have your doujutsu at a moderate control, create a jutsu [C-E Rank] that utilizes your eyes to its highest extent.
8o%: Create two more jutsu that utilize your doujutsu. [D-C Rank]
1oo%:

--------------------------------------------------

Specialty Name: Doujutsu-Nin
Specialty Description: You have successfully mastered and learned your own doujutsu. You're on your path to an even higher level of doujutsu. You have given yourself to the way of your technique, wishing to further level it.
Specialty Proficiency: Doujutsu
Specialty Weakness: Chakra consumption
Specialty Origin: Konoha
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
● Create an evolved doujutsu based from its previous form.

Specialty Con(s):
● Chakra consumption further increased by 15%.
●All jutsu's from this specialty is derived from that single doujutsu you learned in Tier 1.

Specialty Requirements:
● Rank: Jonin
● 3,000 Words to obtain Doujutsu-Nin
● 100% in the Doujutsu Learning for Doujutsu- Nin

------------------

Specialty Gauge:Increase: +5% for 500 words
oo%: Your Doujutsu is ready to evolve to a higher level. Upgrade your Tier 1 Doujutsu. [Submit to Permits for acceptance, A Rank at highest.]
2o%: Your knowledge of doujutsu has grown.
4o%: Begin your new development of your new doujutsu create one jutsu that utilizes it.
6o%: You may learn one more jutsu of your creation [A Rank] as your knowledge has reached its peak.
8o%: Your doujutsu is now hereditary to your bloodline.
1oo%: Surpass what was once thought to be your peak. Create a kinjutsu utilizing your doujutsu

------------------

Specialty Jutsu Format:
Skill Name: [Name of Doujutsu]
Skill Type: [Doujutsu]
Skill From: [Where is this doujutsu coming from?]
Skill Rank: [Rank]
Description: [Describe how it works.]
Effect: [Describe what it does.]
Damage: [Pending on how you use it.]
Range: [Within your visible range, in cases of vision enhancement as far as the admin will allow.]
Length: [Until Chakra is drained completely.]
Notes: [Any other information goes here.]
Drain: [Pending for Admin]
Word Count: [pending for the Admin.]


Last edited by The Notebook on Thu Apr 30, 2015 10:26 pm; edited 2 times in total
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Paper Heart
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PostSubject: Re: Customs   Thu Apr 30, 2015 9:28 pm

No.
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The Notebook

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PostSubject: Re: Customs   Thu Apr 30, 2015 9:55 pm

Did I make a proper re-edit to the 1oo% section. (I changed it after your latest no.)
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PostSubject: Re: Customs   Thu Apr 30, 2015 10:04 pm

Just leave it blank.
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The Notebook

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PostSubject: Re: Customs   Thu Apr 30, 2015 10:25 pm

Hai!
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The Notebook

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PostSubject: Re: Customs   Thu Apr 30, 2015 10:38 pm

Done.
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The Notebook

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PostSubject: Re: Customs   Thu Apr 30, 2015 11:23 pm

Symbol:

Literally means 'Gourd'.

Specialty Name: Gōremu-Nin (Golem-Nin)
Description: Gōremu-Nin are exceptionally powerful beings. By combining chakra and one element or another together, Gōremu-Nin are capable of creating golems. When they first start the golems are weak and easily dispersed, fragile creations with little to no benefit. Which is why they start as early as Genin. As they progress they become better and better, becoming more respectable as they move forward. Golems will unconditionally listen to their creators, however, they do not think, or react without being told. Their every move is by your command.

[Note: A golem that is told to move forward will continue to do so until it is given a different command to follow. However they can only follow simplistic commands, stacking them is impossible.]

[Notice: All golems, except your initial golem, will cost words to make, and need to be submitted to Permits for acceptance. Golems can be made at anytime (except for in the middle of battle. Also note you will need to have the materials you want your golem to be made of.) You can not make a golem and randomly bring it into a RP that was already existing. The words needed are as follows:

E = 750 words
D = 1000 words
C = 2500 words
B = 5000 words
A = 7500 words
S = 10000 words
S+ = 20000 words]

Note:
 


Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Battle Companion

Specialty Cons:
• Golems can be destroyed easily by the opposite element.
• You can only control a single Golem.
• Creation of a new Golem destroys the previous one.

Specialty Requirements:
• Rank: Genin
• 3,000 Words to obtain Gōremu-Nin

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You are complete beginner, you may create your first golem [E Rank]. (This golem may have 3 stat points. It has a fourth of the health it should. It doesn't level with you.)
1o%: After a study period you have found a way to make golems more in affinity with their elemental nature.
+ 1 Attack for Lightning-Elemental Golems
+ 1 Strength for Earth-Elemental Golems
+ 1 Toughness for Water-Elemental Golems
+ 1 Agility for Fire-Elemental Golems
+ 1 Speed for Wind-Elemental Golems
2o%: You may learn Gōremu Kakudai no Jutsu [Golem Enlargement Jutsu].
3o%: Your knowledge of Golems and their creation dramatically increases, you can now make [D Rank] Golems.
4o%: Golems made after this point are practically part of you, when you get stronger so do they, however destroying a golem now hurts your S. Energy. [Golems now level up with you.]
5o%: You may learn Gōremu Danmaku Jutsu [Golem Barrage Jutsu]
6o%: You have a strong knowledge of Golems and Golem Creation. You may now create [C Rank] Golems.
7o%: Create a custom jutsu utilizing your golem. [C Rank]
8o%: Create another custom jutsu utilizing your golem. [C Rank]
9o%: Golems now become enraged when their Master is hurt. [X = The Stat gain you would receive at that rank. EX: E Rank Golems gain +3 Attack and Speed when Enraged.]
+X to Attack while Enraged.
+X to Speed while Enraged.
1oo%: You now have a vast knowledge of Golems. You may create Golems.
------------------

[b]Specialty Jutsu:


Gōremu Kakudai no Jutsu (Golem Enlargement Jutsu):
 

Gōremu Danmaku Jutsu (Golem Barrage Jutsu):
 

------------------

Specialty Name: Master Gōremu-Nin
Specialty Description: Above and beyond, Golem-Nin who have formed a obsession that transcends the normal Golem-Nin. Dangerous when their patience is tested these people are natural protectors and fighters through their golems. Covering more ground by using brute force combined with buffing type jutsu. However, golems can still only follow one command at a time, which is why naming golems isn’t an uncommon practice.
Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• You can now control two golems

Specialty Con(s):
• Golems are still extremely weak to their opposite element.
• Creation of a short-temper with people.
• Fuuinjutsu costs 20% more.

Specialty Requirements:
• Rank: Jonin
• 6,000 Words to obtain Master Gōremu-Nin
• 100% in the Specialty gauge for Gōremu-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Golems get a +X bonus to Toughness or Attack when they are fighting. [Bonus is equal to the rank below the golems.]
2o%: Learn two custom jutsu [D-B Rank] that utilize your golems.
4o%: You may make golems with two elements [E-B Rank]. You may only control one of these golems, as they take up both golem slots. [Note: This rule is only enacted for anything above E Rank]
6o%: You are now capable of making [A Rank] golems through long periods of study.
8o%: Create a jutsu [E-A Rank] utilizing your golems.
1oo%: You are a Master of Golems. Make a Legendary [S+ Rank] golem (Still costs words) containing two elements. It accounts for both golems you may control at one time.
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PostSubject: Re: Customs   Wed May 06, 2015 7:11 am

Symbol: 血液 The symbol for blood.
Clan Name: Kyuuzaki
Clan History: The tales of the clan's history state that around the time of the 2nd Kage Meeting, the Kyuuzaki clan was cursed by the Nine-Tailed Fox, turning their blood into weapons that they would be forced to spill blood in it's name for all eternity. This was of course never proven, but the blood jutsu of the clan remain, though the public and most of the village do not know of this. Few even know of the Kyuuzaki clan, except in Konoha, where they are seen as the neighbours who don't converse much. Despite this curse's nature, they have prospered, though it has at some points been argued that it is more of a blessing than a curse. However, it has been decided that the usage of blood jutsu is last resort only, for no matter if their blood is a weapon to them, they are ninjas and will act as such. Their loyalty is to the clan and village, not to the tailed beast that brought this upon them. Strangely enough their clan symbol was always the same, even before this curse afflicted them. Nobody knows if the symbol and the curse are related.
Clan Proficiency: Kenjutsu/Ninjutsu
Clan Weakness: Relies a lot on Blood Increasing Pills against powerful opponents. Until trained, usage of clan powers causes great pain.
Clan Location: Konoha Hidden Village.
Clan Populace: Small (14 members currently, steadily rising)
Clan Jobs: Shinobi, Samurai and Diplomat.
Allied Clans: None yet
Enemy Clans: None yet
------------------
Clan Pros: Uses blood to fuel techiques, decreasing the amount of chakra required for them. Is capable of manipulating their blood in various ways (These techniques cost no chakra but are very expensive in terms of blood usage).
-

Clan Cons: Relies on Blood Increasing Pills to replenish their blood reserves after tough battles. Cannot manipulate the blood of others unless mixed in with the user's own. Almost every clan technique is able to be classified as forbidden techniques due to the harm they can cause to the user. Missing-nin of the clan are able to be easily tracked due to their blood signature.
-

Clan Spots: [0/?]
Jirou Kyuuzaki
Hideo Kyuuzaki
-
-
-
------------------
Clan Gauge: Blood Manipulation
Increase: +1% for 250 words while using techniques laced with your blood.
o%: You can use your blood to fuel your jutsu, though you gain no benefit from it. Jutsu costs an extra 5% with that cost being taken out of your stamina. In addition, your chakra will appear red to those who can see chakra while you use jutsus.
1o%: You can use your blood to reduce the cost of jutsus by up to 10%, taking the rest out of your stamina.
2o%: The clan teaches you how to increase the amount of blood you have in your body with the right diet. Every 10 stamina gained from allocating words gives an extra 5 points to stamina.
3o%: The clan has deemed you worthy of learning the ability to learn how to use your blood as a weapon. Create a jutsu utilizing your blood to create weaponry of any type, with the blood cost depending on the type of weapon created.
4o%: You can use your blood to reduce the cost of jutsus by up to 20%, taking the rest out of your stamina.
5o%: The clan has given you the power to poison your spent blood to power up your abilities. Create up to 2 jutsus using your blood with poisonous qualities that can be healed with medicine.
6o%: You can use your blood to reduce the cost of jutsus by up to 30%, taking the rest of the cost out of your stamina instead.
7o%: The clan teaches you how to create Blood Increasing Pills. Costs 200 words to make a pair of pills with the right ingredients, with the gathering of materials costing 400 words. Successful gathering yields enough materials for 10 pills (Total costs for 10 pills is thus 1400 words).
8o%: The poison in the blood you use has become venomous to the point of it being unstoppable. Jutsus using poisoned blood are no longer healable with medicine.
9o%: Can use your blood to reduce the chakra cost of jutsus by up to 50%, with the stamina cost being 25% of the chakra required.
1oo%: Your mastery of blood manipulation is equal to the most powerful of your clan. Create a jutsu utilizing up to 1 gallon of your blood (Equal to an S-rank technique).
------------------
Clan Jutsu: None yet. Will make jutsus once the member is able to make one.
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PostSubject: Re: Customs   Fri May 08, 2015 6:16 am

The Notebook wrote:
Symbol:

Literally means 'Gourd'.

Specialty Name: Gōremu-Nin (Golem-Nin)
Description: Gōremu-Nin are exceptionally powerful beings. By combining chakra and one element or another together, Gōremu-Nin are capable of creating golems. When they first start the golems are weak and easily dispersed, fragile creations with little to no benefit. Which is why they start as early as Genin. As they progress they become better and better, becoming more respectable as they move forward. Golems will unconditionally listen to their creators, however, they do not think,  or react without being told. Their every move is by your command.

[Note: A golem that is told to move forward will continue to do so until it is given a different command to follow. However they can only follow simplistic commands, stacking them is impossible.]

[Notice: All golems, except your initial golem, will cost words to make, and need to be submitted to Permits for acceptance. Golems can be made at anytime (except for in the middle of battle. Also note you will need to have the materials you want your golem to be made of.) You can not make a golem and randomly bring it into a RP that was already existing. The words needed are as follows:

E = 750 words
D = 1000 words
C = 2500 words
B = 5000 words
A = 7500 words
S = 10000 words
S+ = 20000 words]

Note:
 


Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Battle Companion

Specialty Cons:
• Golems can be destroyed easily by the opposite element. How easy is easy? Does the opposite element just one-shot it?
• You can only control a single Golem.
• Creation of a new Golem destroys the previous one.

Specialty Requirements:
• Rank:Chunin
• 3,000 Words to obtain Gōremu-Nin

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You are complete beginner, you may create your first golem [E Rank]. (This golem may have 3 stat points. It has a fourth of the health it should. It doesn't level with you.)
1o%: After a study period you have found a way to make golems more in affinity with their elemental nature.
+ 1 Agility for Lightning-Elemental Golems
+ 1 Toughness for Earth-Elemental Golems
+ 1 Speed for Water-Elemental Golems
+ 1 Strength for Fire-Elemental Golems
+ 1 Speed for Wind-Elemental Golems
2o%:
3o%: Your knowledge of Golems and their creation dramatically increases, you can now make [D Rank] Golems.
4o%: Golems made after this point are practically part of you, when you get stronger so do they, however destroying a golem now hurts your S. Energy. [Golems now level up with you.]
5o%:
6o%: You have a strong knowledge of Golems and Golem Creation. You may now create [C Rank] Golems.
7o%: Create a custom jutsu utilizing your golem. [C Rank]
8o%: Create another custom jutsu utilizing your golem. [C Rank]
9o%:
1oo%: You now have a vast knowledge of Golems. You may create Golems.
------------------

Specialty Jutsu:



------------------

Specialty Name: Master Gōremu-Nin
Specialty Description: Above and beyond, Golem-Nin who have formed a obsession that transcends the normal Golem-Nin. Dangerous when their patience is tested these people are natural protectors and fighters through their golems. Covering more ground by using brute force combined with buffing type jutsu. However, golems can still only follow one command at a time, which is why naming golems isn’t an uncommon practice.
Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• You can now control two golems

Specialty Con(s):
• Golems are still extremely weak to their opposite element.

• Fuuinjutsu costs 20% more.

Specialty Requirements:
• Rank: Jonin
• 6,000 Words to obtain Master Gōremu-Nin
• 100% in the Specialty gauge for Gōremu-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%:
2o%: Learn two custom jutsu [D-B Rank] that utilize your golems.
4o%: You may make golems with two elements [E-B Rank]. You may only control one of these golems, as they take up both golem slots. [Note: This rule is only enacted for anything above E Rank]
6o%: You are now capable of making [A Rank] golems through long periods of study.
8o%: Create a jutsu [E-A Rank] utilizing your golems.
1oo%: You are a Master of Golems. Make a Legendary [S+ Rank] golem (Still costs words) containing two elements. It accounts for both golems you may control at one time.

Some of my changes are in pink, and somethings I deleted as those parts weren't accepted. so rework this again.
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PostSubject: Re: Customs   Fri May 08, 2015 6:36 am

Brother Roga wrote:
Symbol: 血液 The symbol for blood.
Clan Name: Kyuuzaki
Clan History: The tales of the clan's history state that around the time of the 2nd Kage Meeting, the Kyuuzaki clan was cursed by the Nine-Tailed Fox, turning their blood into weapons that they would be forced to spill blood in it's name for all eternity. This was of course never proven, but the blood jutsu of the clan remain, though the public and most of the village do not know of this. Few even know of the Kyuuzaki clan, except in Konoha, where they are seen as the neighbours who don't converse much. Despite this curse's nature, they have prospered, though it has at some points been argued that it is more of a blessing than a curse. However, it has been decided that the usage of blood jutsu is last resort only, for no matter if their blood is a weapon to them, they are ninjas and will act as such. Their loyalty is to the clan and village, not to the tailed beast that brought this upon them. Strangely enough their clan symbol was always the same, even before this curse afflicted them. Nobody knows if the symbol and the curse are related.
Clan Proficiency: Kenjutsu/Ninjutsu
Clan Weakness: Relies a lot on Blood Increasing Pills against powerful opponents. Until trained, usage of clan powers causes great pain.
Clan Location: Konoha Hidden Village.
Clan Populace: Small (14 members currently, steadily rising)
Clan Jobs: Shinobi, Samurai and Diplomat.
Allied Clans: None yet
Enemy Clans: None yet
------------------
Clan Pros: Uses blood to fuel techniques, decreasing the amount of chakra required for them. Is capable of manipulating their blood in various ways (These techniques cost no chakra but are very expensive in terms of blood usage).
-

Clan Cons: Relies on Blood Increasing Pills to replenish their blood reserves after tough battles. Cannot manipulate the blood of others unless mixed in with the user's own. Almost every clan technique is able to be classified as forbidden techniques due to the harm they can cause to the user. Missing-nin of the clan are able to be easily tracked due to their blood signature.
-

Clan Spots: [0/?]
Jirou Kyuuzaki
Hideo Kyuuzaki
-
-
-
------------------
Clan Gauge: Blood Manipulation
Increase: +1% for 250 words while using techniques laced with your blood.
o%: You can use your blood to fuel your jutsu, though you gain no benefit from it. Jutsu costs an extra 5% with that cost being taken out of your stamina. In addition, your chakra will appear red to those who can see chakra while you use jutsus.
1o%: You can use your blood to reduce the cost of jutsus by up to 10%, taking the rest out of your stamina. Elaborate on this, what do you mean by taking the rest out of your stamina? That 10% you took from chakra cost ends up being your stamina cost too?
2o%: The clan teaches you how to increase the amount of blood you have in your body with the right diet. Every 10 stamina gained from allocating words gives an extra 5 points to stamina. No.
3o%: The clan has deemed you worthy of learning the ability to learn how to use your blood as a weapon. Create a jutsu utilizing your blood to create weaponry of any type, with the blood cost depending on the type of weapon created.
4o%: You can use your blood to reduce the cost of jutsus by up to 20%, taking the rest out of your stamina.
5o%: The clan has given you the power to poison your spent blood to power up your abilities. Create up to 2 jutsus using your blood with poisonous qualities that can be healed with medicine.so what exactly does poison have to do with your bloodline? First it's blood manipulation and all of a sudden you can poison it? Yeah, no.
6o%: You can use your blood to reduce the cost of jutsus by up to 30%, taking the rest of the cost out of your stamina instead.
7o%: The clan teaches you how to create Blood Increasing Pills. Costs 200 words to make a pair of pills with the right ingredients, with the gathering of materials costing 400 words. Successful gathering yields enough materials for 10 pills (Total costs for 10 pills is thus 1400 words). There isn't a need to make a word count for this. Submit this as a custom item and put a ryou cost to it that way you can just purchase it with money instead of needlessly spending so much words.
8o%: The poison in the blood you use has become venomous to the point of it being unstoppable. Jutsus using poisoned blood are no longer healable with medicine. No.
9o%: Can use your blood to reduce the chakra cost of jutsus by up to 50%, with the stamina cost being 25% of the chakra required.
1oo%: Your mastery of blood manipulation is equal to the most powerful of your clan. Create a jutsu utilizing up to 1 gallon of your blood (Equal to an S-rank technique).
------------------
Clan Jutsu: None yet. Will make jutsus once the member is able to make one. If there is no clan jutsu, then there is no need to write 'none yet' just leave it blank. What you make becomes your characters custom jutsu, not a clan jutsu. If there are actual clan jutsu put them in here the next time you submit this.

Fix it up.
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PostSubject: Re: Customs   Fri May 08, 2015 7:16 pm

Symbol:

Literally means 'Gourd'.

Specialty Name: Gōremu-Nin (Golem-Nin)
Description: Gōremu-Nin are exceptionally powerful beings. By combining chakra and one element or another together, Gōremu-Nin are capable of creating golems. When they first start the golems are weak and easily dispersed, fragile creations with little to no benefit. As they progress they become better and better, becoming more respectable as they move forward. Golems will unconditionally listen to their creators, however, they do not think,  or react without being told. Their every move is by your command.

[Note: A golem that is told to move forward will continue to do so until it is given a different command to follow. However they can only follow simplistic commands, stacking them is impossible at first.]

[Notice: All golems, except your initial golem, will cost words to make, and need to be submitted to Permits for acceptance. Golems can be made at anytime, (except for in the middle of battle. Also note you will need to have the materials you want your golem to be made of.) You can not make a golem and randomly bring it into a RP that was already existing. The words needed are as follows:

E = 750 words
D = 1000 words
C = 2500 words
B = 5000 words
A = 7500 words
S = 10000 words
S+ = 20000 words]

Note:
 


Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Battle Companion

Specialty Cons:
• Golems can be destroyed easily by the opposite element. (2x damage)
• You can only control a single Golem.
• Creation of a new Golem destroys the previous one.

Specialty Requirements:
• Rank: Chunin
• 3,000 Words to obtain Gōremu-Nin

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You are complete beginner, you may create your first golem [E Rank]. (This golem may have 3 stat points. It has a fourth of the health it should. It doesn't level with you.)
1o%: After a study period you have found a way to make golems more in affinity with their elemental nature.
+ 1 Agility for Lightning-Elemental Golems
+ 1 Toughness for Earth-Elemental Golems
+ 1 Speed for Water-Elemental Golems
+ 1 Strength for Fire-Elemental Golems
+ 1 Speed for Wind-Elemental Golems
2o%: Golems can finally be given combat commands.
3o%: Your knowledge of Golems and their creation dramatically increases, you can now make [D Rank] Golems.
4o%: Golems made after this point are practically part of you, when you get stronger so do they, however destroying a golem now hurts your S. Energy. [Golems now level up with you.]
5o%: After a long session of experimentation, you figured out how to stack up to three commands for you golem.
6o%: You have a strong knowledge of Golems and Golem Creation. You may now create [C Rank] Golems.
7o%: Create a custom jutsu utilizing your golem. [C Rank]
8o%: Create another custom jutsu utilizing your golem. [C Rank]
9o%: You had another experiment and managed to increase the number of commands you could stack to six at most.
1oo%: You now have a vast knowledge of Golems. You may create Golems.

------------------

Specialty Name: Master Gōremu-Nin

Specialty Description: Above and beyond, Golem-Nin who have formed a obsession that transcends the normal Golem-Nin. Dangerous when their patience is tested these people are natural protectors and fighters through their golems. Covering more ground by using brute force combined with buffing type jutsu. However, golems can still only follow one command at a time, which is why naming golems isn’t an uncommon practice.
Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• You can now control two golems

Specialty Con(s):
• Golems are still weak to their opposite element. (2x damage)
• Fuuinjutsu costs 20% more.

Specialty Requirements:
• Rank: Jonin
• 6,000 Words to obtain Master Gōremu-Nin
• 100% in the Specialty gauge for Gōremu-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Golems can be sealed inside carrying scrolls.
2o%: Learn two custom jutsu [D-B Rank] that utilize your golems.
4o%: You may make golems with two elements [E-B Rank]. You may only control one of these golems, as they take up both golem slots. [Note: This rule is only enacted for anything above E Rank]
6o%: You are now capable of making [A Rank] golems through long periods of study.
8o%: Create a jutsu [E-A Rank] utilizing your golems.
1oo%: You are a Master of Golems. Make a Legendary [S+ Rank] golem (Still costs words) containing two elements. It accounts for both golems you may control at one time.[/b]


Last edited by The Notebook on Sat May 09, 2015 1:36 am; edited 1 time in total
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PostSubject: Re: Customs   Sat May 09, 2015 1:29 am

Symbol: 血液 The symbol for blood.
Clan Name: Kyuuzaki
Clan History: The tales of the clan's history state that around the time of the 2nd Kage Meeting, an unknown enemy brought down a curse upon the clan's founders, turning their blood into weapons that they would be forced to spill their own blood to have any hope of surviving as a clan. This was of course never proven, but the blood jutsu of the clan remain, though the public and most of the village do not know of this. Few even know of the Kyuuzaki clan, except in Konoha, where they are seen as the neighbours who don't converse much. Despite this curse's nature, they have prospered, though it has at some points been argued that it is more of a blessing than a curse. However, it has been decided that the usage of blood jutsu is last resort only, for no matter if their blood is a weapon to them, they are ninjas and will act as such. Their loyalty is to the clan and village, not to this thus far unknown enemy that brought this curse upon them. Strangely enough their clan symbol was always the same, even before this curse afflicted them. Nobody knows if the symbol and the curse are related.
Clan Proficiency: Kenjutsu/Ninjutsu
Clan Weakness: Relies a lot on Blood Increasing Pills against powerful opponents. Until trained, usage of clan powers causes great pain.
Clan Location: Konoha Hidden Village.
Clan Populace: Small (14 members currently, steadily rising)
Clan Jobs: Shinobi, Samurai and Diplomat.
Allied Clans: None yet
Enemy Clans: None yet
------------------
Clan Pros: Uses blood to fuel techiques, decreasing the amount of chakra required for them. Is capable of manipulating their blood in various ways (These techniques cost no chakra but are very expensive in terms of blood usage).
-

Clan Cons: Relies on Blood Increasing Pills to replenish their blood reserves after tough battles. Cannot manipulate the blood of others unless mixed in with the user's own. Almost every clan technique is able to be classified as forbidden techniques due to the harm they can cause to the user. Missing-nin of the clan are able to be easily tracked due to their blood signature.
-

Clan Spots: [0/?]
Jirou Kyuuzaki
Hideo Kyuuzaki
-
-
-
------------------
Clan Gauge: Blood Manipulation
Increase: +1% for 250 words while using techniques laced with your blood.
o%: You can use your blood to fuel your jutsu, though you gain no benefit from it. Jutsu costs an extra 5% with that additional cost being taken out of your stamina. In addition, your chakra will appear red to those who can see chakra while you use jutsus.
1o%: You can use your blood to reduce the cost of jutsus by up to 10%, taking the amount it is reduced by out of your stamina. This means that you reduce the chakra cost of the jutsu, but the amount that is reduced is taken out of your stamina instead.
2o%: You learn how to use your blood to enhance your genjutsu. Create 1 genjutsu that uses your blood, up to a pint.
3o%: The clan has deemed you worthy of learning the ability to learn how to use your blood as a weapon. Create a jutsu utilizing your blood to create weaponry of any type, with the blood cost depending on the type of weapon created.
4o%: You can use your blood to reduce the cost of jutsus by up to 20%, taking the amount it is reduced by out of your stamina.
5o%: Your genjutsu is improving. Create 1 genjutsu that uses your blood, up to 4 pints.
6o%: You can use your blood to reduce the cost of jutsus by up to 30%, taking the amount it is reduced by out of your stamina.
7o%: Your blood and chakra affinity are as one. Create 1 Elemental Release technique that uses your blood.
8o%: You've learned how to efficiently use your blood to create weaponry. The blood cost for making weapons is halved.
9o%: Can use your blood to reduce the chakra cost of jutsus by up to 50%, with the stamina cost being 25% of the chakra required.
1oo%: Your mastery of blood manipulation is equal to the most powerful of your clan. Create a jutsu utilizing up to 1 gallon of your blood (Equal to an S-rank technique).
------------------
Clan Jutsu:


Last edited by Brother Roga on Sat May 09, 2015 3:29 am; edited 1 time in total
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PostSubject: Re: Customs   Sat May 09, 2015 3:06 am

Golem is accepted.
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PostSubject: Re: Customs   Sat May 09, 2015 6:10 am

Brother Roga wrote:
Symbol: 血液 The symbol for blood.
Clan Name: Kyuuzaki
Clan History: The tales of the clan's history state that around the time of the 2nd Kage Meeting, an unknown enemy brought down a curse upon the clan's founders, turning their blood into weapons that they would be forced to spill their own blood to have any hope of surviving as a clan. This was of course never proven, but the blood jutsu of the clan remain, though the public and most of the village do not know of this. Few even know of the Kyuuzaki clan, except in Konoha, where they are seen as the neighbors who don't converse much. Despite this curse's nature, they have prospered, though it has at some points been argued that it is more of a blessing than a curse. However, it has been decided that the usage of blood jutsu is last resort only, for no matter if their blood is a weapon to them, they are ninjas and will act as such. Their loyalty is to the clan and village, not to the tailed beast that brought this upon them. Strangely enough their clan symbol was always the same, even before this curse afflicted them. Nobody knows if the symbol and the curse are related.
Clan Proficiency: Kenjutsu/Ninjutsu
Clan Weakness: Relies a lot on Blood Increasing Pills against powerful opponents. Until trained, usage of clan powers causes great pain.
Clan Location: Konoha Hidden Village.
Clan Populace: Small (14 members currently, steadily rising)
Clan Jobs: Shinobi, Samurai and Diplomat.
Allied Clans: None yet
Enemy Clans: None yet
------------------
Clan Pros: Uses blood to fuel techniques, decreasing the amount of chakra required for them. Is capable of manipulating their blood in various ways (These techniques cost no chakra but are very expensive in terms of blood usage).
-

Clan Cons: Relies on Blood Increasing Pills to replenish their blood reserves after tough battles. Cannot manipulate the blood of others unless mixed in with the user's own. Almost every clan technique is able to be classified as forbidden techniques due to the harm they can cause to the user. Missing-nin of the clan are able to be easily tracked due to their blood signature.
-

Clan Spots: [0/?]
Jirou Kyuuzaki
Hideo Kyuuzaki
-
-
-
------------------
Clan Gauge: Blood Manipulation
Increase: +1% for 250 words while using techniques laced with your blood.
o%: You can use your blood to fuel your jutsu, though you gain no benefit from it. Jutsu costs an extra 5% with that additional cost being taken out of your stamina. In addition, your chakra will appear red to those who can see chakra while you use jutsus.
1o%: You can use your blood to reduce the cost of jutsus by up to 10%, taking the amount it is reduced by out of your stamina. This means that you reduce the chakra cost of the jutsu, but the amount that is reduced is taken out of your stamina instead.
2o%: You learn how to use your blood to enhance your genjutsu. Create 1 genjutsu that uses your blood, up to a pint. This is blood manipulation, what exactly does it have to do with genjutsu? This just seems like a random addition just like the poison thing. So no.
3o%: The clan has deemed you worthy of learning the ability to learn how to use your blood as a weapon. Create a jutsu utilizing your blood to create weaponry of any type, with the blood cost depending on the type of weapon created.
4o%: You can use your blood to reduce the cost of jutsus by up to 20%, taking the amount it is reduced by out of your stamina.
5o%: Your genjutsu is improving. Create 1 genjutsu that uses your blood, up to 4 pints. No.
6o%: You can use your blood to reduce the cost of jutsus by up to 30%, taking the amount it is reduced by out of your stamina.
7o%: Your blood and chakra affinity are as one. Create 1 Elemental Release technique that uses your blood.
8o%: You've learned how to efficiently use your blood to create weaponry. The blood cost for making weapons is halved.
9o%: Can use your blood to reduce the chakra cost of jutsus by up to 50%, with the stamina cost being 25% of the chakra required.
1oo%: Your mastery of blood manipulation is equal to the most powerful of your clan. Create a jutsu utilizing up to 1 gallon of your blood (Equal to an S-rank technique).
------------------
Clan Jutsu:

Getting close.
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PostSubject: Re: Customs   Sat May 09, 2015 7:27 am

Brother Roga wrote:
Symbol: 血液 The symbol for blood.
Clan Name: Kyuuzaki
Clan History: The tales of the clan's history state that around the time of the 2nd Kage Meeting, an unknown enemy brought down a curse upon the clan's founders, turning their blood into weapons that they would be forced to spill their own blood to have any hope of surviving as a clan. This was of course never proven, but the blood jutsu of the clan remain, though the public and most of the village do not know of this. Few even know of the Kyuuzaki clan, except in Konoha, where they are seen as the neighbours who don't converse much. Despite this curse's nature, they have prospered, though it has at some points been argued that it is more of a blessing than a curse. However, it has been decided that the usage of blood jutsu is last resort only, for no matter if their blood is a weapon to them, they are ninjas and will act as such. Their loyalty is to the clan and village, not to this thus far unknown enemy that brought this curse upon them. Strangely enough their clan symbol was always the same, even before this curse afflicted them. Nobody knows if the symbol and the curse are related.
Clan Proficiency: Kenjutsu/Ninjutsu
Clan Weakness: Relies a lot on Blood Increasing Pills against powerful opponents. Until trained, usage of clan powers causes great pain.
Clan Location: Konoha Hidden Village.
Clan Populace: Small (14 members currently, steadily rising)
Clan Jobs: Shinobi, Samurai and Diplomat.
Allied Clans: None yet
Enemy Clans: None yet
------------------
Clan Pros: Uses blood to fuel techiques, decreasing the amount of chakra required for them. Is capable of manipulating their blood in various ways (These techniques cost no chakra but are very expensive in terms of blood usage).
-

Clan Cons: Relies on Blood Increasing Pills to replenish their blood reserves after tough battles. Cannot manipulate the blood of others unless mixed in with the user's own. Almost every clan technique is able to be classified as forbidden techniques due to the harm they can cause to the user. Missing-nin of the clan are able to be easily tracked due to their blood signature.
-

Clan Spots: [0/?]
Jirou Kyuuzaki
Hideo Kyuuzaki
-
-
-
------------------
Clan Gauge: Blood Manipulation
Increase: +1% for 250 words while using techniques laced with your blood.
o%: You can use your blood to fuel your jutsu, though you gain no benefit from it. Jutsu costs an extra 5% with that additional cost being taken out of your stamina. In addition, your chakra will appear red to those who can see chakra while you use jutsus.
1o%: You can use your blood to reduce the cost of jutsus by up to 10%, taking the amount it is reduced by out of your stamina. This means that you reduce the chakra cost of the jutsu, but the amount that is reduced is taken out of your stamina instead.
2o%: You learn how to seal open wounds by forcing your blood to clot rapidly. After a few turns (Depending on the size of the wound in question), you can close wounds that you have gained, either self-inflicted or otherwise, giving it the same effect as bandaging a wound.
3o%: The clan has deemed you worthy of learning the ability to learn how to use your blood as a weapon. Create a jutsu utilizing your blood to create weaponry of any type, with the blood cost depending on the type of weapon created.
4o%: You can use your blood to reduce the cost of jutsus by up to 20%, taking the amount it is reduced by out of your stamina.
5o%: You learn how to seal even deep wounds. Upon sealing a Stab wound, you can seal the wound again after waiting for the same time you had to wait to seal the wound the first time to seal it completely, stopping any further bleeding. This means you do not have to seek the aid of a medical ninjutsu to heal deep wounds. Example: You suffer a Stab wound and lose stamina each turn for 3 turns. After 3 turns you seal the wound and the amount of stamina lost is reduced. After 3 more turns you seal the deep wound and you no longer lose stamina from that wound.
6o%: You can use your blood to reduce the cost of jutsus by up to 30%, taking the amount it is reduced by out of your stamina.
7o%: Your blood and chakra affinity are as one. Create 1 Elemental Release technique that uses your blood.
8o%: You've learned how to efficiently use your blood to create weaponry. The blood cost for making weapons is halved.
9o%: Can use your blood to reduce the chakra cost of jutsus by up to 50%, with the stamina cost being 25% of the chakra required.
1oo%: Your mastery of blood manipulation is equal to the most powerful of your clan. Create a jutsu utilizing up to 1 gallon of your blood (Equal to an S-rank technique).
------------------
Clan Jutsu:
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PostSubject: Re: Customs   Sat May 09, 2015 7:31 am

Brother Roga wrote:
Brother Roga wrote:
Symbol: 血液 The symbol for blood.
Clan Name: Kyuuzaki
Clan History: The tales of the clan's history state that around the time of the 2nd Kage Meeting, an unknown enemy brought down a curse upon the clan's founders, turning their blood into weapons that they would be forced to spill their own blood to have any hope of surviving as a clan. This was of course never proven, but the blood jutsu of the clan remain, though the public and most of the village do not know of this. Few even know of the Kyuuzaki clan, except in Konoha, where they are seen as the neighbours who don't converse much. Despite this curse's nature, they have prospered, though it has at some points been argued that it is more of a blessing than a curse. However, it has been decided that the usage of blood jutsu is last resort only, for no matter if their blood is a weapon to them, they are ninjas and will act as such. Their loyalty is to the clan and village, not to this thus far unknown enemy that brought this curse upon them. Strangely enough their clan symbol was always the same, even before this curse afflicted them. Nobody knows if the symbol and the curse are related.
Clan Proficiency: Kenjutsu/Ninjutsu
Clan Weakness: Relies a lot on Blood Increasing Pills against powerful opponents. Until trained, usage of clan powers causes great pain.
Clan Location: Konoha Hidden Village.
Clan Populace: Small (14 members currently, steadily rising)
Clan Jobs: Shinobi, Samurai and Diplomat.
Allied Clans: None yet
Enemy Clans: None yet
------------------
Clan Pros: Uses blood to fuel techiques, decreasing the amount of chakra required for them. Is capable of manipulating their blood in various ways (These techniques cost no chakra but are very expensive in terms of blood usage).
-

Clan Cons: Relies on Blood Increasing Pills to replenish their blood reserves after tough battles. Cannot manipulate the blood of others unless mixed in with the user's own. Almost every clan technique is able to be classified as forbidden techniques due to the harm they can cause to the user. Missing-nin of the clan are able to be easily tracked due to their blood signature.
-

Clan Spots: [0/?]
Jirou Kyuuzaki
Hideo Kyuuzaki
-
-
-
------------------
Clan Gauge: Blood Manipulation
Increase: +1% for 250 words while using techniques laced with your blood.
o%: You can use your blood to fuel your jutsu, though you gain no benefit from it. Jutsu costs an extra 5% with that additional cost being taken out of your stamina. In addition, your chakra will appear red to those who can see chakra while you use jutsus.
1o%: You can use your blood to reduce the cost of jutsus by up to 10%, taking the amount it is reduced by out of your stamina. This means that you reduce the chakra cost of the jutsu, but the amount that is reduced is taken out of your stamina instead.
2o%: You learn how to seal open wounds by forcing your blood to clot rapidly. After a few turns (Depending on the size of the wound in question), you can close wounds that you have gained, either self-inflicted or otherwise, giving it the same effect as bandaging a wound. The amount of dmg suffer = the amount of chakra needed to seal wound. See Advanced Dmg chart.
3o%: The clan has deemed you worthy of learning the ability to learn how to use your blood as a weapon. Create a jutsu utilizing your blood to create weaponry of any type, with the blood cost depending on the type of weapon created.
4o%: You can use your blood to reduce the cost of jutsus by up to 20%, taking the amount it is reduced by out of your stamina.
5o%: You learn how to seal even deep wounds. Upon sealing a Stab wound, you can seal the wound again after waiting for the same time you had to wait to seal the wound the first time to seal it completely, stopping any further bleeding. This means you do not have to seek the aid of a medical ninjutsu to heal deep wounds. Example: You suffer a Stab wound and lose stamina each turn for 3 turns. After 3 turns you seal the wound and the amount of stamina lost is reduced. After 3 more turns you seal the deep wound and you no longer lose stamina from that wound. The amount of dmg suffer = the amount of chakra needed to seal wound. See Advanced Dmg chart.
6o%: You can use your blood to reduce the cost of jutsus by up to 30%, taking the amount it is reduced by out of your stamina.
7o%: Your blood and chakra affinity are as one. Create 1 Elemental Release technique that uses your blood.
8o%: You've learned how to efficiently use your blood to create weaponry. The blood cost for making weapons is halved.
9o%: Can use your blood to reduce the chakra cost of jutsus by up to 50%, with the stamina cost being 25% of the chakra required.
1oo%: Your mastery of blood manipulation is equal to the most powerful of your clan. Create a jutsu utilizing up to 1 gallon of your blood (Equal to an S-rank technique).
------------------
Clan Jutsu:

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PostSubject: Re: Customs   Mon May 11, 2015 1:09 am

Specialty Name: Dansā-Nin
Description: Dansā-Nin are exactly what they sound like dancing ninja.Dancing is a term many use for a battle between people, but it is also a style in which one can fight. Dansā-Nin use weapons and chakra control to perform the second and meet the requirements of the first. They create dance styles unique to the person and continue to expand upon it. Dansā-Nin are also known for their risky weapon choices, such as claws and gauntlets, which require one to get very close to a target.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

[Note: The term waltz is used as a term for a technique to be used in battle using the characters' dance.]

------------------

Specialty Pros:
• Amazing balance on any and all terrain.
• They do not get dizzy from spinning for long periods of time.

Specialty Cons:
· Horrible if kept at a distance.
• Ninjutsu cost to learn increased by 15%.
• Dancing consumes 25 Stamina a post.

Specialty Requirements:
• Rank: Any Rank
• 2,000 Words to obtain Dansā-Nin

------------------

Learning the Waltz:
Increase: +5% for 250 words
oo%: You have begun to learn to dance, your being to find your own style. Create a dance style of your own. [E Rank]
1o%: You are starting to figure out how your dance flows throughout you, choose a weapon to incorporate into your dance.  [EX: Tonfas, Batons, Claws, Gauntlets, Iron Knuckles, etc...]
2o%: Your control over your dance is much better, your weapon(s) of choice feel comfortable, and you are ready to learn your first waltz. Create a custom waltz. [D Rank]
3o%: Your body has adapted to your dance style, gain +1 to speed or agility.
4o%: You have finally practiced enough create another waltz. Create a taijutsu-type waltz [D Rank]
5o%: Your practice is bringing you to a stronger understanding of how to utilize your weapons. Create a kenjutsu-type waltz. [D-Rank]
6o%: You have figured out how to channel your chakra out of more than just your hands. Walking on water, trees, and adjacent surfaces is of no problem. [D-Rank]
7o%: You can channel your chakra to points in your feet more easily, making your dancing very fluent and unhindered by large amounts of lost speed. [C-Rank]
8o%: You have come up with a way to use your body and weapon more effectively in combat. Create a taijutsu-type and a kenjutsu-type waltz. [C-Rank]
9o%: With an advancement to your use of your body, you have found a incorporation for chakra, you may burn it off by letting it come out of your weapon. Chakra can now be released from your weapon to deal additional damage.
1oo%: Dancing is now second nature, it only drain 15 stamina a turn.

------------------

Specialty Jutsu:

Format for a Waltz:
 

------------------

Specialty Name: Warutsu-Nin [Waltzing Ninja]
Specialty Description: Waltzing Ninja, by definition. These ninja have taken their dance to another level. Learning to waltz constantly in battle and give opponent no room. They have a passion for their art and are proud of how they fight.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• All previous pros.
• +5 Stamina every level.

Specialty Con(s):
• All previous cons, except the stamina drain.
• Ninjutsu costs an additional 10% to learn.

Specialty Requirements:
• Rank: Chunin
• 4,000 Words to obtain Warutsu-Nin
• 100% in the Specialty gauge for Dansā-Nin

------------------

Dancing Mastery:
Increase: +5% for 500 words
oo%: Your dancing has become more and more refined, it is starting to reach a new height. [B-Rank]
2o%: Your weapon is old and worn out, you may create a custom weapon(s) based off the weapon(s) you chose previously.
4o%: Your dancing is highly offensive, while dancing your chakra will give you a intimidating feel to anyone weaker than you. [A-Rank]
6o%: Create another taijutsu-type waltz. [A-Rank]
8o%: Create another kenjutsu-type waltz. [A-Rank]
1oo%: You may create a Forbidden Waltz. [S-Rank]
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PostSubject: Re: Customs   Mon May 11, 2015 3:31 am

The Notebook wrote:
Specialty Name: Dansā-Nin
Description: Dansā-Nin are exactly what they sound like dancing ninja.Dancing is a term many use for a battle between people, but it is also a style in which one can fight. Dansā-Nin use weapons and chakra control to perform the second and meet the requirements of the first. They create dance styles unique to the person and continue to expand upon it. Dansā-Nin are also known for their risky weapon choices, such as claws and gauntlets, which require one to get very close to a target.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

[Note: The term waltz is used as a term for a technique to be used in battle using the characters' dance.]

------------------

Specialty Pros:
• Amazing balance on any and all terrain.
• They do not get dizzy from spinning for long periods of time.

Specialty Cons:
· Horrible if kept at a distance.
• Ninjutsu cost to learn increased by 15%.
• Dancing consumes 25 Stamina a post.

Specialty Requirements:
• Rank: Any Rank
• 2,000 Words to obtain Dansā-Nin

------------------

Learning the Waltz:
Increase: +5% for 250 words
oo%: You have begun to learn to dance, your being to find your own style. Create a dance style of your own. [E Rank]
1o%: You are starting to figure out how your dance flows throughout you, choose a weapon to incorporate into your dance.  [EX: Tonfas, Batons, Claws, Gauntlets, Iron Knuckles, etc...]
2o%: Your control over your dance is much better, your weapon(s) of choice feel comfortable, and you are ready to learn your first waltz. Create a custom waltz. [D Rank]
3o%: Your body has adapted to your dance style, gain +1 to speed or agility.
4o%: You have finally practiced enough create another waltz. Create a taijutsu-type waltz [D Rank]
5o%: Your practice is bringing you to a stronger understanding of how to utilize your weapons. Create a kenjutsu-type waltz. [D-Rank]
6o%: You have figured out how to channel your chakra out of more than just your hands. Walking on water, trees, and adjacent surfaces is of no problem. [D-Rank]
7o%: You can channel your chakra to points in your feet more easily, making your dancing very fluent and unhindered by large amounts of lost speed. [C-Rank] 60% and 70% make little to no sense as water walking and tree walking and surface walking is learned throughout a ninjas training, so it makes these pointless. So think of something else.
8o%: You have come up with a way to use your body and weapon more effectively in combat. Create a taijutsu-type and a kenjutsu-type waltz. [C-Rank]
9o%: With an advancement to your use of your body, you have found a incorporation for chakra, you may burn it off by letting it come out of your weapon. Chakra can now be released from your weapon to deal additional damage.
1oo%: Dancing is now second nature, it only drain 15 stamina a turn.

------------------

Specialty Jutsu:

Format for a Waltz:
 

------------------

Specialty Name: Warutsu-Nin [Waltzing Ninja]
Specialty Description: Waltzing Ninja, by definition. These ninja have taken their dance to another level. Learning to waltz constantly in battle and give opponent no room. They have a passion for their art and are proud of how they fight.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• All previous pros.
• +5 Stamina every level.

Specialty Con(s):
• All previous cons, except the stamina drain.
• Ninjutsu costs an additional 10% to learn.

Specialty Requirements:
• Rank: Chunin
• 4,000 Words to obtain Warutsu-Nin
• 100% in the Specialty gauge for Dansā-Nin

------------------

Dancing Mastery:
Increase: +5% for 500 words
oo%: Your dancing has become more and more refined, it is starting to reach a new height. [B-Rank]
2o%: Your weapon is old and worn out, you may create a custom weapon(s) based off the weapon(s) you chose previously.
4o%: Your dancing is highly offensive, while dancing your chakra will give you a intimidating feel to anyone weaker than you. [A-Rank]No.
6o%: Create another taijutsu-type waltz. [A-Rank]
8o%: Create another kenjutsu-type waltz. [A-Rank]
1oo%: You may create a Forbidden Waltz. [S-Rank]

On a side note: when writing in stuff like A rank, and B rank and so one, Dont use brackets. Brackets should be used for coding, not parenthetical. If you are going to keep doing A rank, b rank and son on. Use parenthesis from now on.
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PostSubject: Re: Customs   Mon May 11, 2015 9:13 am

Specialty Name: Dansā-Nin
Description: Dansā-Nin are exactly what they sound like dancing ninja.Dancing is a term many use for a battle between people, but it is also a style in which one can fight. Dansā-Nin use weapons and chakra control to perform the second and meet the requirements of the first. They create dance styles unique to the person and continue to expand upon it. Dansā-Nin are also known for their risky weapon choices, such as claws and gauntlets, which require one to get very close to a target.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

[Note: The term waltz is used as a term for a technique to be used in battle using the characters' dance.]

------------------

Specialty Pros:
• Amazing balance on any and all terrain.
• They do not get dizzy from spinning for long periods of time.

Specialty Cons:
•  Horrible if kept at a distance.
• Ninjutsu cost to learn increased by 15%.
• Dancing consumes 25 Stamina a post.

Specialty Requirements:
• Rank: Any Rank
• 2,000 Words to obtain Dansā-Nin

------------------

Learning the Waltz:
Increase: +5% for 250 words
oo%: You have begun to learn to dance, your being to find your own style. Create a dance style of your own. [E Rank]
1o%: You are starting to figure out how your dance flows throughout you, choose a weapon to incorporate into your dance.  [EX: Tonfas, Batons, Claws, Gauntlets, Iron Knuckles, etc...]
2o%: Your control over your dance is much better, your weapon(s) of choice feel comfortable, and you are ready to learn your first waltz. Create a custom waltz. [D Rank]
3o%: Your body has adapted to your dance style, gain +1 to speed or agility.
4o%: You have finally practiced enough create another waltz. Create a taijutsu-type waltz [D Rank]
5o%: Your practice is bringing you to a stronger understanding of how to utilize your weapons. Create a kenjutsu-type waltz. [D-Rank]
6o%: Your body has further adapted to your dancing. Gain +4 speed or agility.
7o%: Create one waltz that has a medium distance, this is your only ranged waltz. [C-Rank]
8o%: You have come up with a way to use your body and weapon more effectively in combat. Create a taijutsu-type and a kenjutsu-type waltz. [C-Rank]
9o%: With an advancement to your use of your body, you have found a incorporation for chakra, you may burn it off by letting it come out of your weapon. Chakra can now be released from your weapon to deal additional damage.
1oo%: Dancing is now second nature, it only drain 15 stamina a turn.

------------------

Specialty Jutsu:

Format for a Waltz:
 

------------------

Specialty Name: Warutsu-Nin [Waltzing Ninja]
Specialty Description: Waltzing Ninja, by definition. These ninja have taken their dance to another level. Learning to waltz constantly in battle and give opponent no room. They have a passion for their art and are proud of how they fight.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• All previous pros.
• +5 Stamina every level.

Specialty Con(s):
• All previous cons, except the stamina drain.
• Ninjutsu costs an additional 10% to learn.

Specialty Requirements:
• Rank: Chunin
• 4,000 Words to obtain Warutsu-Nin
• 100% in the Specialty gauge for Dansā-Nin

------------------

Dancing Mastery:
Increase: +5% for 500 words
oo%: Your dancing has become more and more refined, it is starting to reach a new height. [B-Rank]
2o%: Your weapon is old and worn out, you may create a custom weapon(s) based off the weapon(s) you chose previously.
4o%: Create a taijutsu and kenjutsu waltz. [B-Rank]
6o%: Create another taijutsu-type waltz. [A-Rank]
8o%: Create another kenjutsu-type waltz. [A-Rank]
1oo%: You may create a Forbidden Waltz. [S-Rank]
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PostSubject: Re: Customs   Mon May 11, 2015 11:31 am

The Notebook wrote:
Specialty Name: Dansā-Nin
Description: Dansā-Nin are exactly what they sound like dancing ninja.Dancing is a term many use for a battle between people, but it is also a style in which one can fight. Dansā-Nin use weapons and chakra control to perform the second and meet the requirements of the first. They create dance styles unique to the person and continue to expand upon it. Dansā-Nin are also known for their risky weapon choices, such as claws and gauntlets, which require one to get very close to a target.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

[Note: The term waltz is used as a term for a technique to be used in battle using the characters' dance.]

------------------

Specialty Pros:
• Amazing balance on any and all terrain.
• They do not get dizzy from spinning for long periods of time.

Specialty Cons:
•  Horrible if kept at a distance.
• Ninjutsu cost to learn increased by 15%.
• Dancing consumes 25 Stamina a post.

Specialty Requirements:
• Rank: Any Rank
• 2,000 Words to obtain Dansā-Nin

------------------

Learning the Waltz:
Increase: +5% for 250 words
oo%: You have begun to learn to dance, your being to find your own style. Create a dance style of your own. [E Rank]
1o%: You are starting to figure out how your dance flows throughout you, choose a weapon to incorporate into your dance.  [EX: Tonfas, Batons, Claws, Gauntlets, Iron Knuckles, etc...]
2o%: Your control over your dance is much better, your weapon(s) of choice feel comfortable, and you are ready to learn your first waltz. Create a custom waltz. [D Rank]
3o%: Your body has adapted to your dance style, gain +1 to speed or agility.
4o%: You have finally practiced enough create another waltz. Create a taijutsu-type waltz [D Rank]
5o%: Your practice is bringing you to a stronger understanding of how to utilize your weapons. Create a kenjutsu-type waltz. [D-Rank]
6o%: Your body has further adapted to your dancing. Gain +4 speed or agility.
7o%: Create one waltz that has a medium distance, this is your only ranged waltz. [C-Rank]
8o%: You have come up with a way to use your body and weapon more effectively in combat. Create a taijutsu-type and a kenjutsu-type waltz. [C-Rank]
9o%: With an advancement to your use of your body, you have found a incorporation for chakra, you may burn it off by letting it come out of your weapon. Chakra can now be released from your weapon to deal additional damage.
1oo%: Dancing is now second nature, it only drain 15 stamina a turn.

------------------

Specialty Jutsu:

Format for a Waltz:
 

------------------

Specialty Name: Warutsu-Nin [Waltzing Ninja]
Specialty Description: Waltzing Ninja, by definition. These ninja have taken their dance to another level. Learning to waltz constantly in battle and give opponent no room. They have a passion for their art and are proud of how they fight.
Specialty Proficiency: Kenjutsu, Taijutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• All previous pros.
• +5 Stamina every level.

Specialty Con(s):
• All previous cons, except the stamina drain.
• Ninjutsu costs an additional 10% to learn.

Specialty Requirements:
• Rank: Chunin
• 4,000 Words to obtain Warutsu-Nin
• 100% in the Specialty gauge for Dansā-Nin

------------------

Dancing Mastery:
Increase: +5% for 500 words
oo%: Your dancing has become more and more refined, it is starting to reach a new height. [B-Rank]
2o%: Your weapon is old and worn out, you may create a custom weapon(s) based off the weapon(s) you chose previously.
4o%: Create a taijutsu or kenjutsu waltz. [B-Rank]
6o%: Create another taijutsu-type waltz. [A-Rank]
8o%: Create another kenjutsu-type waltz. [A-Rank]
1oo%: You may create a Forbidden Waltz. [S-Rank]

Accepted with changes.
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PostSubject: Re: Customs   Mon May 11, 2015 5:57 pm

I accept your changes.
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