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 Customs

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Paper Heart
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Age : 27

PostSubject: Customs   Mon Nov 17, 2014 4:22 am

Custom jutsu will be posted here for review.
This thread is where you will be posting up Custom specialty, Clans, Bloodlines. There are certain guidelines that you should go through, but nothing too difficult, and anything else that doesn't fall into the other categories go here.

Use the this Universal Jutsu Template:

Skill Name: [Jutsu Name]

  • Skill Type: [Nin/Elemental Nin/Gen/Tai/Ken/Fuuin/Ninpou]
  • Skill From: [What slot does this skill come from?]
  • Skill Rank: [Rank of Skill]

Description: [Describe Skill]
Effect: [Describe the Effect once Used]

  • Damage: [Insert Damage Number]
  • Notes: [Blunt/Stab/Paralyze/Slash/Tolerance/ anything else that needs to be noted.]
  • Range: [How Many Feet the Jutsu Spans]
  • Length: [How Many Posts the Jutsu Lasts]

Drain: [Stamina/Chakra]
Word Count: [Based on Rank]

Code:

Skill Name: [Jutsu Name]
[list]
[*]Skill Type: [Nin/Elemental Nin/Gen/Tai/Ken/Fuuin/Ninpou]
[*]Skill From: [What slot does this skill come from?]
[*]Skill Rank: [Rank of Skill]
[/list]
Description: [Describe Skill]
Effect: [Describe the Effect once Used]
[list]
[*]Damage: [Insert Damage Number]
[*]Notes: [Blunt/Stab/Paralyze/Slash/Tolerance/ anything else that needs to be noted.]
[*]Range: [How Many Feet the Jutsu Spans]
[*]Length: [How Many Posts the Jutsu Lasts]
[/list]
Drain: [Stamina/Chakra]
Word Count: [Based on Rank]

This thread is where you will be posting up Custom Class, Clans, Bloodlines. There are certain guidelines that you should go through, but nothing too difficult.


Rough Clan/Bloodline Template

Code:
[b]Symbol:[/b] 150x150 image if Applies.
[b]Clan Name:[/b] [Clan Name]
[b]Clan History:[/b] History of Clan [Please make Detailed]
[b]Clan Proficiency:[/b] [Nin/Gen/Tai/Etc]
[b]Clan Weakness:[/b] [List Clan Weakness]
[b]Clan Location:[/b] [Country/Village]
[b]Clan Populace:[/b] [Clan size; small(10+), medium(100+), large(500+)]
[b]Clan Jobs:[/b] Job clan does in village
[b]Allied Clans:[/b] Your Clans Allies [Other Clans/villages if apply]
[b]Enemy Clans:[/b] You Clans Enemies [Other Clans/villages if apply]
------------------
[b]Clan Pros:[/b] [Two Max]
-

[b]Clan Cons:[/b] [At least 1]
-

[b]Clan Spots: [0/?][/b]
-
-
-
-
-
------------------
[b]Clan Gauge:[/b] [A Unique ability of the clan, usually something they control or excel in *VIEW SOME OF THE CANON CLANS TO GET AN IDEA ABOUT THE GAUGE AND WHAT IT GRANTS WHEN INCREASED*]
Increase: +5% for 250
o%: --.
1o%: --.
2o%: --.
3o%: --.
4o%: --.
5o%: --.
6o%: --.
7o%: --.
8o%: --.
9o%: --.
1oo%: --.
------------------
[b]Clan Jutsu:[/b]


Last edited by Paper Heart on Sun Jul 12, 2015 7:11 pm; edited 4 times in total
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Paper Heart
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Age : 27

PostSubject: Re: Customs   Tue Nov 18, 2014 2:36 pm

Rough Specialties Template

Code:

Template for Specialties

[b]Symbol:[/b] [it's nice, but not required]

[b]Specialty Name:[/b] [Name of the Specialty]
[b]Specialty Description:[/b] [Describe what the specialty is about. Be detailed.]
[b]Specialty Proficiency:[/b] [What do they specialize in? Nin/Gen/Tai etc...]
[b]Specialty Weakness:[/b] [What do they have trouble against?]
[b]Specialty Origin:[/b] [What country did the class originally came from?]
[b]Specialty Tier:[/b] [ 1: Beginner, 2: Master (rare cases will there be a Tier 3: Epic)]
------------------
[b]Specialty Pros:[/b][Two Max]
-

[b]Specialty Cons:[/b][At least 1]
-

[b]Specialty Requirements:[/b]
------------------
[b]Specialty Gauge:[/b] [A Unique control, usually something they control or excel in ]
Increase: [Tier 1: +5% for 250 words, Tier 2: +5% for 500 words, (rare cases) Tier 3: +5% for 750 words]
oo%: --.
1o%: --.
2o%: --.
3o%: --.
4o%: --.
5o%: --.
6o%: --.
7o%: --.
8o%: --.
9o%: --.
1oo%: --.

------------------
[b]Specialty Jutsu:[/b]

[spoiler=]
Skill Name: [Jutsu Name]
[list]
[*]Skill Type: [Nin/Elemental Nin/Gen/Tai/Ken/Fuuin/Ninpou]
[*]Skill From: [What slot does this skill come from?]
[*]Skill Rank: [Rank of Skill]
[/list]
Description: [Describe Skill]
Effect: [Describe the Effect once Used]
[list]
[*]Damage: [Insert Damage Number]
[*]Notes: [Blunt/Stab/Paralyze/Slash/Tolerance/ anything else that needs to be noted.]
[*]Range: [How Many Feet the Jutsu Spans]
[*]Length: [How Many Posts the Jutsu Lasts]
[/list]
Drain: [Stamina/Chakra]
Word Count: [Based on Rank][/spoiler]


Last edited by Paper Heart on Mon Dec 15, 2014 12:49 pm; edited 3 times in total
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AurumTempestas



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Join date : 2014-11-23

PostSubject: Re: Customs   Mon Nov 24, 2014 3:26 am

Symbol: N/A.

Clan Name: Vorto.

Clan History: The Vorto Clan originated from a small group of ninja dedicating themselves to finding, and channeling, their animal spirit into different jutsu. As time passed this ability became inheritable and more diverse, the members able to now choose their own animal among anything they can be near long enough to observe and study. They are especially known for their animalistic features, mostly the tails and/or ears of their animal choice.

Clan Proficiency: Taijutsu.

Clan Weakness: Each of the Vorto Clan's member inherits a bit of their animal base's nature, most of the time either it's blind rage or it's skittish fear.

Clan Location: Konoha Village.

Clan Populace: Small.

Clan Jobs: Ethologists, Zoologists, Veterinarians.

Allied Clans: Konoha.

Enemy Clans: N/A.

------------------
Clan Pros:
-Slight boost based upon the creature they have chosen.
-Knowledge of most beasts and their strengths/weaknesses.

Clan Cons:
-Can be easily sent into a blind rage or be scared witless depending on the creature they have chosen.
-Gain weakness depending on their animal base.

Clan Spots: [0/4]
-
-
-
-
------------------
Clan Gauge: Belua Misceo, the ability to choose an animal base and after extensive study, are capable of altering themselves temporarily to gain parts of the base or gain attributes akin to what the beast normally does.

Increase: +5% for 250
o%: -- Gains the ears and tail of the beast they have chosen, if the beast has such features.
1o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [E Rank]
2o%: -- Studies continue. Gains a 5% boost to a single stat.
3o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [D Rank]
4o%: -- Studies continue. Gain a 15% increase in Stamina.
5o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [C Rank]
6o%: -- Studies continue. Gain a 5% increase to a single stat.
7o%: -- Study continues. Can create a single jutsu based upon the chosen beast.
8o%: -- Studies continue. Gain a 10% boost to a single stat.
9o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [A Rank]
1oo%: -- Studies complete. All boosts increase by 10%
------------------

Clan Jutsu: Varies with each individual member of the Clan, so each member must create their own unique jutsu as they study their beast.
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Paper Heart
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PostSubject: Re: Customs   Mon Nov 24, 2014 5:07 pm

AurumTempestas wrote:
Symbol: N/A.

Clan Name: Vorto.

Clan History: The Vorto Clan originated from a small group of ninja dedicating themselves to finding, and channeling, their animal spirit into different jutsu. As time passed this ability became inheritable and more diverse, the members able to now choose their own animal among anything they can be near long enough to observe and study. They are especially known for their animalistic features, mostly the tails and/or ears of their animal choice.

The Vorto Clan a small indigenous clan to the lands of Fire Country, heavy in their practice of achieving unity with their spirit animals. They constantly are observing and live amongst the animal they deem their spirit, with each member harboring a different spirit animal. With it's secret practice long since established for generations, the members of the clans have been known to have malleable spirits that allows for them to become one with their spirit animals. As the unity with their animal spirit grows, it reflects back onto the clan member in physical transformations such as; ears, tails, claws, talons, etc. On top of that they are also known for their animalistic temperament due to the side effect of combining with animal spirits.

Clan Proficiency: Ninjutsu, Taijutsu.

Clan Weakness: Animalistic Temperament

Clan Location: Konoha Village.

Clan Populace: Small.

Clan Jobs: Ethologists, Zoologists, Veterinarians.

Allied Clans: Konoha.

Enemy Clans: N/A.

------------------
Clan Pros:
-Can become one with an animal of your choice

Spirit Animal: [what animal is it?]
Bonus: [What traits do you acquire from your spirit animal?]

Note: Submit to permits for approval


-Knowledgeable about many wild animals.

Clan Cons:
-Prone to giving into their animalistic temperament.
-Share the same weaknesses that their spirit animal naturally has. [highly acute sense of smell can be taken advantage off, Drenched feathers can prevent flight, etc, etc]
-Animal traits are always active

Clan Spots: [0/4] Permission must be granted by AurumTempestas
-
-
-
-
------------------
Clan Gauge: Belua Misceo
The ability to choose an animal spirit and after extensive study, and per clan traditions, are capable of altering themselves temporarily to gain parts of the base or gain attributes akin to what the beast normally does.

Increase: +5% for 250
o%: -- Has combined with their animal spirit
1o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [E Rank]
2o%: --  Can obtain a single trait of animal spirit
3o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [D Rank]
4o%: -- Can obtain a second trait of animal spirit
5o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [C Rank]
6o%: -- Can obtain a third trait of animal spirit
7o%: -- Study continues. Can create a single jutsu based upon the chosen beast.
8o%: -- Due to unity with spirit animal can learn 'Beasts Pride'
9o%: -- Study continues. Can create a single jutsu based upon the chosen beast. [A Rank]
1oo%: -- Studies complete. Can create a single jutsu based upon chosen beast [S rank]
------------------

Clan Jutsu:

Beats Pride:
 

I have offered suggestions, If you decide to keep them, this is accepted, if not work at it again.

This has been accepted with the changes.
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ThunderTheCat

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PostSubject: Re: Customs   Thu Dec 11, 2014 4:17 pm

Symbol: 150x150 None
Clan Name: [Yuex]
Clan History: History of Clan [ Though once a small tribe of ten friends thick as thieves, the Clan began when one was able to use a seal known as the "Yuex Seal: Shiro," to store chakra into their body. (More about it at the bottom.) The "Yuex Seal: Shiro" was taught among the blood-relatives of the new "leader," whom decided to keep skipping around the world until they found the best place. Entering Fire Country, and later into Konoha, they settled. The Clan stayed together, with the clan size slowly growing and being deleted due to the jobs they performed. Most were expert assassins, blacksmiths, or things of the like,and thus still traveled around a bit.Now, because of their alliance with the village, they have stopped helping every village, and simply chose to do business with the Leaf, and any allies they have. ]
Clan Proficiency: [Ninjutsu / Taijutsu]
Clan Weakness: [Genjutsu | Summoning]
Clan Location: [Fire Country / Konoha]
Clan Populace: [Small]
Clan Jobs: Assassins | Mercenaries | Hunter-Nin
Allied Clans: Your Clans Allies [Konoha]
Enemy Clans: You Clans Enemies [N/A]
------------------
Clan Pros: [Two Max]
-Clan-born start out with 300 chakra.


Clan Cons: [At least 1]
-15% more word count to learn genjutsu
-5% more word count to learn summonings.

Clan Spots: [0/4] (Direct) [0/15] (Indirect)
-
-
-
-
-
------------------

Clan Gauge: [When a child of the direct Yuex Clan is born, there is a special seal that is placed on them as a form of a scar. This scar takes in chakra, transferring it (slowly) into it's own type that this Clan knows as "Shiro." Shiro can be used to preform either the "Calamity," or be transferred back into chakra. (Shiro works like normal chakra, thus if they lose too much, they can die, but not much will happen if Shiro hits 0.]
Increase: +5% for 300
o%: --. Shiro lies dormant in the user.
1o%: --. Shiro can become activated; "Partial-Calamity" can now be learned. Level 1 can be used.
2o%: --. User can learn "Wind Strike."
3o%: --. User can learn "Semi-Calamity"
4o%: --. Shiro can also be put onto the next stage; the scar becomes a large triangle.
5o%: --. User can learn "Slicing Wind Strike"
6o%: --. Shiro can be put onto the next stage; a circle is now around the triangle.
7o%: --. User can learn "Rushing Wind Strike"
8o%: --. . User can learn "Calamity"
9o%: --. Shiro can be put into it's final stage; one line now exits the ends of the triangle.
1oo%: --. User can learn "Perfect Calamity"


Level 1 - Shiro is now about 25% of the user's original chakra. (This chakra can be converted back to original chakra if original gets too low, or be used for Kekkei Genkai.)

Level 2 - Shiro (Special chakra) Is now 50%

Level 3 - Shiro is now 75%

Level 4 - Shiro is now 100%





Clan jutsu


Skill Name: [Wind Strike]

Skill Type: [Ninjusuu]
Skill From: [Wind]
Skill Rank: [D]

Description: [Focusing the chakra and wind around you, the user can create a projectile of wind to be forced from their body to either shoot at an opponent, or to gain speed.]
Effect: [Creates a ball of wind (about the size of a round watermelon) that can be pushed out; upon contact it bursts, delivering shockwave damage. ]

Damage: [15 (5 if it lands beside them.) damage]
Notes: [Splash damage]
Range: [30 feet]
Length: [1]

Drain: [20 chakra per bomb]
Word Count: [500]





Skill Name: [Partial-Calamity]

Skill Type: [kekkei Genkai]
Skill From: [Nature]
Skill Rank: [C]

Description: [The user focuses on the Clan's 'hidden' chakra, called Kiro; once the user allows Kiro to flow throughout the body, partial-calamity may be used. ]
Effect: [ Agility: 15% boost | Speed: 20% boost ]

Damage: [0]
Notes: [Once the user learns a higher level of Calamity, they are unable to use the one before.]
Range: [User]
Length: [Indefinite]

Drain: [20 Shiro per post]
Word Count: [850]




Skill Name: [Semi-Calamity]

Skill Type: [Kekkei Genkai]
Skill From: [Nature]
Skill Rank: [B]

Description: [Focusing on the sealed away Shiro chakra formed in the ]
Effect: [ Speed and Agility are both heightened by 50% ]

Damage: [0]
Notes: [Once the user learns a higher level of Calamity, they are unable to use the one before.]
Range: [User]
Length: [Indefinite]

Drain: [60 Shiro per post]
Word Count: [1,500]



Skill Name: [Slicing Wind Strike]

Skill Type: [Taijutsu OR Kenjutsu]
Skill From: [Wind]
Skill Rank: [B]

Description: [the user gathers their chakra, pooling it around a body part (or weapon.) Lashing out causes a long 'slice' of wind to fly at the opponent at rather breakneck speeds. ]
Effect: [ Slice of air is strong enough to cut through about ten inches of wood. ]

Damage: [1.5 chakra cost; 1.75 with weapon (possibility of decapitation)]
Notes: [Slash damage occurs if hit; cannot be blocked, only evaded.]
Range: [ Indefinite]
Length: [1 post]

Drain: [5% of chakra]
Word Count: [1,000]



Skill Name: [Rushing Wind Strike]

Skill Type: [Taijutsu]
Skill From: [Pure Chakra/Taijutsu]
Skill Rank: [A]

Description: [ The user rushes at the opponent, using a burst of wind from their feet. The user pivots and flows around the target, striking them multiple times. ]
Effect: [ Wind is forced from the user, to the target at close range, to deliver either more powerful blunt blows, or 'stabbing' blows. ]

Damage: [1 damage per strike (400 strikes maximum)]
Notes: [Blunt or Stab damage may apply; breakage may occur; ]
Range: [Indefinte]
Length: [Indefinite]

Drain: [5 stamina per strike]
Word Count: [3,000]








Skill Name: [Calamity]

Skill Type: [Kekkei Genkai/Hidden]
Skill From: [Nature]
Skill Rank: [A]

Description: [Once mastering Semi-Calamity, the user's Shiro storage will increase, allowing them to focus on the higher power Calamity. They Shiro spreads throughout the body, thus giving it a sense of adrenaline. ]
Effect: [ Speed and Agility doubled ]

Damage: [0]
Notes: [Blunt/Stab/Paralyze/Slash/Tolerance/ anything else that needs to be noted.]
Range: [User]
Length: [Indefinite]

Drain: [100 Shiro per post. 2% stamina per taijutsu attack.]
Word Count: [3,000]





Skill Name: [Perfect Calamity]

Skill Type: [Kekkei Genkai / Kinjutsu]
Skill From: [Nature]
Skill Rank: [S+]

Description: [With the user having a full Shiro, they are able to call upon that vast storage to be released into their body. Because of the effects of basically forcing the body to keep double chakra, it begins to injure the user. ]
Effect: [ Speed and Agility are heightened x5 ]

Damage: [0]
Notes: [Seperate jutsu from Calamity.]
Range: [Indefinite]
Length: [Indefinite]

Drain: [Half stamina; chakra pool is reduced by 10%. 200 Shiro per post. 3% damage per post. 1% damage per attack. 1% damage per action. (Blocking/dodging.)]
Word Count: [6,500]





Quick note: Unsure if you would want me to create a jutsu for the Yuex Seal: Shiro technique.
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Paper Heart
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PostSubject: Re: Customs   Thu Dec 11, 2014 8:46 pm

ThunderTheCat wrote:
Symbol: 150x150 None
Clan Name: Yuex
Clan History: Though once a small tribe of ten friends thick as thieves, the Clan began when one was able to use a seal known as the "Yuex Seal: Shiro," to store chakra into their body. The "Yuex Seal: Shiro" was taught among the blood-relatives of the new "leader," whom decided to keep skipping around the world until they found the best place. Entering Fire Country, and later into Konoha, they settled. The Clan stayed together, with the clan size slowly growing and being deleted due to the jobs they performed. Most were expert assassins, blacksmiths, or things of the like,and thus still traveled around a bit. Now, because of their alliance with the village, they have stopped helping every village, and simply chose to do business with the Leaf, and any allies they have.    
Clan Proficiency: Fuuton Ninjutsu / Taijutsu
Clan Weakness: Genjutsu | Summoning
Clan Location: Fire Country - Konoha
Clan Populace: Small
Clan Jobs: Assassins | Mercenaries | Hunter-Nin
Allied Clans: Konoha
Enemy Clans:
------------------
Clan Pros:
-Clan-born start out with 300 chakra.


Clan Cons:
-15% more word count to learn genjutsu
-15% more word count to learn summonings.

Clan Spots: [0/4] (Direct) [0/15] (Indirect) What's the point of direct and indirect?
-
-
-
-
-
------------------

Clan Gauge: When a child of the direct Yeux Clan is born, there is a special seal that is placed on them as a form of a scar. This scar takes in chakra, transferring it (slowly) into it's own type that this Clan knows as "Shiro." Shiro can be used to preform either the "Calamity," or be transferred back into chakra. Shiro works like normal chakra, thus if they lose too much, they can die, but not much will happen if Shiro hits 0.
Increase: +5% for 300
o%: --. Shiro lies dormant in the user.
1o%: --. Shiro can become activated; "Partial-Calamity" can now be learned. Level 1 can be used.
2o%: --. User can learn "Wind Strike."
3o%: --. User can learn "Semi-Calamity"
4o%: --. Shiro can also be put onto the next stage; the scar becomes a large triangle.
5o%: --. User can learn "Slicing Wind Strike"
6o%: --. Shiro can be put onto the next stage; a circle is now around the triangle.
7o%: --. User can learn "Rushing Wind Strike"
8o%: --. . User can learn "Calamity"
9o%: --. Shiro can be put into it's final stage; one line now exits the ends of the triangle.
1oo%: --. User can learn "Perfect Calamity"

Level 1 - Shiro is now 25% of the user's Max chakra. (This chakra can be converted back to original chakra if original gets too low, or be used for Kekkei Genkai.)

Level 2 - Shiro (Special chakra) Is now 50%

Level 3 - Shiro is now 75%

Level 4 - Shiro is now 100%

------------------------------------
Clan jutsu


Skill Name: Wind Strike
Skill Type: Ninjustu
Skill From: Kekkei Genkai
Skill Rank: D
Description: Focusing the chakra and wind around you, the user can create a projectile of wind to be forced from their body to either shoot at an opponent, or to gain speed.
Effect: Creates a ball of wind that can be pushed out.
Damage: 35 damage.  15 splash damage.
Notes: Ball of wind is average watermelon sized.  Wind ball can be thrown. Upon bursting, Are or Effect (AOE) has a radius of 10 feet.
Range: 30 feet
Length: 1 turn
Drain: 50 chakra per bomb
Word Count: 500


Skill Name: Partial-Calamity
Skill Type: Fuinjutsu / Ninjutsu
Skill From: Kekkei Genkai
Skill Rank: C
Description: The user focuses on the Clan's chakra, called Shiro; once the user allows Shiro to flow throughout the body, partial-calamity may be used.
Effect: Shiro vitalizes the body and enhances it providing an 5% boost in Agility and Speed.
Damage: 0
Notes: Once the user learns a higher level of Calamity, they are unable to use the one before.
Range: User
Length: Indefinite
Drain: 20 Shiro per post
Word Count: 850

Skill Name: Semi-Calamity
Skill Type: Fuinjutsu / Ninjutsu
Skill From: Kekkei Genkai
Skill Rank: B
Description: The clan's Shiro chakra is more refined in this form and enhances the body further than before.
Effect: Shiro vitalizes the body and enhances it providing a 10% boost in agility and speed.
Damage: 0
Notes: Once the user learns a higher level of Calamity, they are unable to use the one before.
Range: User
Length: Indefinite
Drain: 60 Shiro per post
Word Count: 1,500

Skill Name: Slicing Wind Strike
Skill Type: NinTaijutsu / NinKenjutsu
Skill From: Kekkei Genkai
Skill Rank: A
Description: The user gathers their chakra, pooling it around a body part (or weapon.) Lashing out causes a long 'slice' of wind to fly at the opponent at rather breakneck speeds.
Effect: Creates a blade of wind.
Damage: 1.5 chakra cost; 1.75 with weapon
Notes: Can easily slice through wood, has an AOE of 5 feet.
Range: Indefinite
Length: 1 post
Drain: 5% of chakra
Word Count: 2,000

Skill Name: Rushing Wind Strike
Skill Type: NinTaijutsu
Skill From: Kekkei Genkai
Skill Rank: A
Description: The user rushes at the opponent, using a burst of wind from their feet. The user pivots and flows around the target, striking them multiple times,creating the illusion that the opponent has been swallowed by a small tornado.
Effect: Initiates a high speed combo attack around the opponent.

Damage: 1 damage per strike (400 strikes maximum
Notes: Can only be broken by the 1st strike, if first strike is not avoided, blocked, parried, the rest of the strikes follow through.
Range: Can only rush out 15 feet in attempt to initiate combo attack.
Length: Indefinite
Drain: 750 stamina, 600 chakra.
Word Count: 3,000

Skill Name: Calamity
Skill Type: Fuinjutsu / Ninjutsu
Skill From: Kekkei Genkai
Skill Rank: A
Description: Once mastering Semi-Calamity, the user's Shiro storage will increase, allowing them to focus on the higher power Calamity. They Shiro spreads throughout the body, thus giving it a sense of adrenaline.
Effect: Shiro chakra vitalizes the body and enhances it as well far better than before and doubles speed and agility.
Damage: 0
Notes: This replaces prior versions once learned.
Range: User
Length: Indefinite
Drain: 100 Shiro per post. 2% stamina per taijutsu attack.
Word Count: 3,000

Skill Name: Perfect Calamity
Skill Type: Kinjutsu / Fuinjutsu / Ninjutsu
Skill From: Kekkei Genkai
Skill Rank: S+

Description: With the user having a full Shiro, they are able to call upon that vast storage to be released into their body. Because of the effects of basically forcing the body to keep double chakra, it begins to injure the user.
Effect: Shiro chakra surges through the body fully enhancing it beyond normal capacity, Speed and Agility is triple

Damage: 0
Notes: No other jutsus can be used while this jutsu is activated.  This jutsu  is separate from Calamity.
Range: [Indefinite]
Length: [Indefinite]

Drain: Half stamina, 5% max stamina per post; chakra pool is reduced by 10%. 200 Shiro per post.
Word Count: 6,500

Quick note: Unsure if you would want me to create a jutsu for the Yuex Seal: Shiro technique.

My suggestions are in color, for the most part this is what would be accepted if not, rework it and tr again.
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PostSubject: Re: Customs   Thu Dec 11, 2014 9:21 pm

Gosh, it looks amazing! ^.^ Thank you, Paper!! I gladly accept the terms!

Oh, and as for direct and indirect, I added that more for the history. Felt it could create a little bit of drama, and even a little semi-plot down the line. ^3^ Doesn't have to be there, though. *Goes to create my character..!*
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PostSubject: Re: Customs   Thu Dec 11, 2014 9:42 pm

Ah, okay, well that's fine then. Clan is accepted with the changes.
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PostSubject: Re: Customs   Sat Dec 13, 2014 5:48 pm

Symbol: 単語 (Translates to Word in English)

Specialty Name: Calligraphy-Nin
Description: Infusing ink with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn but can be quite powerful once achieved fully. The Calligraphy-Nin is a Mid-range combatant that relies on projectile-type weapons and their fuuinjutsu.
Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Uzushiogakure
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Deal out Damage, Buffs, Debuffs, Traps(Detainment), or Area Effects in a variety of ways, making a versitile fighter.
• Cheaper and easier to create objects such as Baku Tags and seals.

Specialty Cons:
• Must be put on Paper.
• All Seals are only useable once per seal.
• Seals must be visible when used.
• Chakra used to activate seals must be equal to the amount of chakra in the seal or the seal can not be used.
• Paper Tags: Can't be wet, smeared, or ripped during activation.

Specialty Requirements:
• Rank: Genin
• 1,000 Words to obtain Calligraphy-Nin
• Base Chakra of 160

------------------


Specialty Gauge:
Increase: +5% for 250 words
oo%: You have Basic knowledge of Calligraphy (You must learn the two basic Calligraphy Ninja techniques before advancing).[E Rank]
o5%: Learn one basic Seal of your design. [E Rank].
1o%: Learn to make Baku Tags.
15%: Learn another basic Seal of your design. [E Rank].
2o%: All Seals gain a 1o% increase depending on usage:
• Detainment: 1o% to Range.
• Area Effect: 1o% to Effect Time.
• Explosives: 1o% to Damage.
25%: Gain an intermediate level of knowledge of Calligraphy. All Seals cost 1o% less to create.
3o%: Learn a Seal of your own design. [D Rank]
35%: Seals are easier to make, now capable of making Baku Tags while in combat.
4o%: Learn Seal Cloning Jutsu (Must learn before proceeding).
45%: Learn another Seal of your design. [D Rank]
5o%: Gain Average-level knowledge on Seals. All seals can hold a secondary effect that returns Kunai to the user before activation, does not return other tools (Must learn before moving on.)
55%: All seals gain a 15% boost depending on usage:
• Detainment: 15% to Effect Time.
• Area Effect: 15% to Range.
• Explosives: 15% to Damage.
6o%: Detainment and Explosive Tags can be made with Elemental Effects (Attributes allowed 1).
65%: Area Effect tags can give Buffers to Allies and Debuffers to Foes:
• Up to 5% Buffs to Speed, Strength, or Toughness.
• Up to -1o% Debuffs to Speed, Toughness, Attack.
7o%: Create two Seals of your design. [1 C Rank; 1 D Rank]
75%: You have Superior-level Knowledge of Calligraphy. All previous boosts turn into 20% (except for Buffs and Debuffs).
8o%: Area Effect tags can give bigger Buffs and Debuffs:
• Up to 10% Buffs to Speed, Strength, Toughness, and Attack.
• Up to -20% Debuffs to Speed, Strength, Toughness, and Agility.
85%: You may carry up to 20 extra Kunai if they are attached to tags..
9o%: Can make up to C-Rank tags in combat. These tags gain no bonuses or creation cost reductions.
95%: Tags can be made with 30% less Chakra.
1oo%: Gain Expert-level knowledge of Calligraphy. All previous bomuses equal 40%, except Buffs, Debuffs, and Seal cost..

------------------


Specialty Jutsu:

Paper Sealing Technique:
 

Trigger Jutsu:
 

Seal Cloning Jutsu:
 

Kunai Recycle Seal:
 

------------------

Specialty Name: Master Calligraphy-Nin
Specialty Description: Infusing objects with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn, but you have chosen to master the arts of Calligraphy.
Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• 5% increase to all damage dealt by Explosive Seals, 5% more range to all Area Effect Seals, 5% increase in Detainment Seal Duration.
• When leveling up your chakra and stamina gain is doubled, 250 more experience to level up.

Specialty Con(s):
• Damage taken from Taijutsu is increased by 30%. 30% more stamina drain for Taijutsu moves.
• Retains all previous cons, unless otherwise said.

Specialty Requirements:
• Rank: Chunin
•2,000 Words to obtain Calligraphy-Nin
• 100% in the Specialty gauge for Calligraphy-Nin
• Base Chakra of 320

------------------


[b]Specialty Gauge:

Increase: +5% for 500 words
oo%: Paper tags can't be ruined, except by blades.
2o%: You now have Genius-level knowledge of Calligraphy. You can now make your ink explosive.
4o%: All tags gain a 50% increase in everything (Exceptions: Explosives; Duration, Detainment; Damage, Area Effect; Buffs & Debuffs).
6o%: Buffs and Debuffs can be up to 40% (Buffs) and -45% (Debuffs).
8o%: Create three seals of your design with your Supreme-level knowledge (1 A Rank, 2 B Rank).
1oo%: You are the stuff of Legends. You may learn one of the S+ Rank Calligraphy-Nin Techniques.

------------------
Specialty Jutsu:

Ink Bomb Jutsu:
 

Seal of Nothing:
 

Seal of Creation:
 
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PostSubject: Re: Customs   Sat Dec 13, 2014 7:42 pm

The Notebook wrote:
Symbol: 単語 (Translates to Word in English)

Specialty Name: Calligraphy-Nin
Description: Infusing ink with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn but can be quite powerful once achieved fully. The Calligraphy-Nin is a Mid-range combatant that relies on projectile-type weapons and their fuuinjutsu.
Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Uzushiogakure I suggest you change this because if this is from there, then the knowledge has been lost due to Uzushiogakure being destroyed, thus no one would be able to become one.
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Deal out Damage, Buffs, Debuffs, Traps(Detainment), or Area Effects in a variety of ways, making a versatile fighter.
Fuinjutsu cost 10% less to learn

Specialty Cons:
• Must be put on Paper.
• Must carry an ink source of some kind.
• All Seals are only useable once per seal.
• Seals must be visible when used.
• Chakra used to activate seals must be equal to the amount of chakra in the seal or the seal can not be used.
Tags are made of Paper they can be wet, smeared, and/or ripped during activation.

Specialty Requirements:
• Rank: Chunin
• 1,000 Words to obtain Calligraphy-Nin
• Base Chakra of 160

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You have Basic knowledge of Calligraphy (You must learn the two basic Calligraphy Ninja techniques before advancing).[E Rank]
o5%: Learn one basic Seal of your design. [E Rank].
1o%: Learn to make Baku Tags.
15%: Learn another basic Seal of your design. [E Rank].
2o%: Pick one area in which Seals gain a o5% increase:
• Detainment: o5% to Range.
• Area Effect: o5% to Effect Time.
• Explosives: o5% to Damage.

25%: Gain an intermediate level of knowledge of Calligraphy.
3o%: Learn a Seal of your own design. [D Rank]
35%: Seals are easier to make, now capable of making Baku Tags while in combat.
4o%: Learn Seal Cloning Jutsu (Must learn before proceeding).
45%: Learn another Seal of your design. [D Rank]
5o%: Gain Average-level knowledge on Seals. All seals can hold a secondary effect that returns Kunai to the user before activation, does not return other tools (Must learn before moving on.)What's the purpose of this kunai, you mention nothing of it until now, what's important about it that you need to waste a jutsu slot to return a kunai to your hand when you normally wouldnt drop a kunai when making a seal, so it becomes a rather useless technique, especially since all shinobi's carry multiple kunais on them as once at all time, plus you can replace the tool to write your seals with anything, even your finger. So what's the importance about the kunai that you need a summoning jutsu to bring it back to you?
55%: Pick one area in which seals gain a 1o% increase:
• Detainment: 1o% to Effect Time.
• Area Effect: 1o% to Range.
• Explosives: 1o% to Damage.

6o%: Detainment and Explosive Tags can be made with Elemental Effects (Attributes allowed 1).
65%: Can create a buff or debuff Calligraphy jutsu. [Up to C rank]
7o%: Create two Seals of your design. [1 C Rank; 1 D Rank]
75%: You have Superior-level Knowledge of Calligraphy.
8o%: Can create an Area Effect Buff/Debuff tags jutsu. [Up to B Rank]
85%: You may carry up to 20 extra Kunai if they are attached to tags.. I dunno about this, because i don't know the importance of the kunai, which basing from this makes it seem like it doesn't matter what kunai they use. So this here is pointless as a shinobi can carry hundreds if not thousands of kunais on him at a time with scrolls and such.
9o%: Can make up to C-Rank tags in combat.
95%: Put something else here. You're trying to gain way too many boosts and deductions.
1oo%: Gain Expert-level knowledge of Calligraphy.

------------------


Specialty Jutsu:


Paper Sealing Technique:
 

Trigger Jutsu:
 

Rework this, this is nothing more than a regular cloning technique, there is nothing special about this that makes it any different than the regular cloning technique aside from it effecting objects. Also, the higher the ranks the higher the drains, and the drains you have there are far too low for C, B, A.
Seal Cloning Jutsu:
 

I don't know the purpose for this at all, if the kunais don't matter, then get rid of this technique because it makes no sense for this to be in a sealing [Buff/debuff] based specialty.
Kunai Recycle Seal:
 

------------------

Specialty Name: Master Calligraphy-Nin
Specialty Description: Infusing objects with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn, but you have chosen to master the arts of Calligraphy.
Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri Figure out where the specialty comes from. Both tiers have to come from the same place, unless there is a very good reason for them to be from two different places.
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
Pick one:5% increase to all damage dealt by Explosive Seals, 5% more range to all Area Effect Seals, 5% increase in Detainment Seal Duration.

Specialty Con(s):
• Damage taken from Taijutsu is increased by 30%.
This counts as it's own con as well.•30% more stamina drain for Taijutsu moves.
• Retains all previous cons, unless otherwise said.

Specialty Requirements:
• Rank: Jonin
• 2,000 Words to obtain Calligraphy-Nin
• 100% in the Specialty gauge for Calligraphy-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Paper tags can't be ruined, except by blades.
2o%: You now have Genius-level knowledge of Calligraphy. You can now make your ink explosive.
4o%: Think of something else. too high of boosts you're trying to obtain.
6o%: Too high of boosts your trying to obtain, think of something else.
8o%: Create three seals of your design with your Supreme-level knowledge (1 A Rank, 2 B Rank).
1oo%: You are the stuff of Legends. You may learn one of the S+ Rank Calligraphy-Nin Techniques.

------------------
Specialty Jutsu:

Ink Bomb Jutsu:
 

Seal of nothing and Seal of creation are a no and far beyond the powers of any normal shinobi.


Overall, rework this. I think you have something, I would have changed more, but there were too many errors and inconsistencies that I am just sending it back to you to rework. Once you've gotten it rework, submit it again in a new post, do not delete the old post. Alot of my changes/questions/suggestions are in color.
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PostSubject: Re: Customs   Mon Dec 15, 2014 9:29 am

Symbol: [it's nice, but not required]

Specialty Name: Biological Experimenter
Specialty Description: Shinobi who take up such a specialization as this, have long since lost apart of themselves. No one but the heinous sort resorts to such gruesome and unimaginable acts. Shinobi who practice such a gross art, do so primarily to understand the body, and mind, and whatever comes along with it. What it is they practice in this specialty, is biological study and experimentation. Which includes the killing, the experimenting, and the mutilation of victims. Only, usually to understand and create new and unusual jutsus. Powerful, hidden jutsus. Jutsus that would normally be considered Kinjutsus, as they are too horrific and abhorrent to even contemplate enacting. Thus, this specialty is not practiced by most Shinobi, as it is generally considered morally reprehensible and disgusting. The law and ethics usually come into play and question, when these such acts are done. However, Shinobi that take up this specialization, can increase their power, and knowledge of jutsus, and the body, and with a sacrifice to their humanity (as well as other more physical sacrifices ie: jail time, even your shinobi being killed for such acts), these Shinobi can become very powerful.

Specialty Proficiency: Ninjutsu. Kinjutsu.
Specialty Weakness: Moral standing. Ethics. Relationships. The Justice system. Etc.
Specialty Origin: Unknown.
Specialty Tier: 1
------------------
Specialty Pros:[Two Max]
- Ninjutsu costs 20% less chakra.
- Can learn Kinjutsu.

Specialty Cons:[At least 1]
- Humanity diminishes.
- Possibly becoming a Missing-Nin.
- Or jailed, or killed.
- Hunted.
- Regardless, must be secretive, if possible.

Specialty Requirements:

- Must be Genin rank. (Or maybe this is too advanced and should be at least Chuunin?)
- 1000 words of the discovery of this type of specialty.
- 2000 words acting on it.

------------------
Specialty Gauge: Morality versus Progression. Bar of Humanity.
Increase: +5% for 250 words
oo%: -- Hardly any knowledge at all on Biological Experimentation.
1o%: -- Practicing makes perfect. Discover a jutsu based around the experiment. [E rank]
2o%: -- Fights with self. Moral quandaries. How far will one go?
3o%: -- Continues practicing the art. Form another jutsu after biological experimentation. [D rank]
4o%: -- Continues the fall of one's humanity. How far will one go? New further experiments can be progressed and taken.
5o%: -- More experiments. Another jutsu based around the biological experiments one has done. [C rank]
6o%: -- This is the last chance. If one wants to quit, they can now, and turn themselves in for what they have done. If not... No backing out of this path.
7o%: -- Has progressed into experimentation, passed the point of no return. That last experiment has all but destroyed one's moral compass. Can create a Kinjutsu.
8o%: -- The point is long passed, the only point now is forward..
9o%: -- Another repugnant experiment. Another jutsu mastered. Ninjutsu. [A rank]
1oo%: -- Almost no qualms with experimenting biologically left. Create a Kinjutsu. [S rank]



------------------


[b]Specialty Name:
Master Bio. Experimenter
Specialty Description: One has completely turned away from morality and ethics, to pursue their goals. Their goals of creating and mastering new, powerful, hidden ninjutsu, and kinjutsu. Nothing stops these few. And nothing will stand in their way. Have 100% immersed themselves in this craft, regardless of the consequences. Sometimes even embracing the consequences. Shinobi who have come this far are without a doubt psychopaths, and will stop at nothing, to continue their experiments, and wherever those may lead them.

Specialty Proficiency: Kinjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Unknown
Specialty Tier: 2
------------------
Specialty Pros:[Two Max]
- Ninjutsu further lowered by 5% percent. (To 25% less chaka consumption)

Specialty Cons:[At least 1]
- Now officially a criminal.

Specialty Requirements:
- Must be a Missing-nin. (Not associated with your home village anymore.)
- 1000 words acknowledging oneself at this point in this specialty.
- Must have passed the point of no return above, and finished the rest of the previous tier.

------------------
[b]Specialty Gauge:
No morality, nor ethics, nor the law, will stand in ones way of knowledge and progression.
Increase: Tier 2: +5% for 500 words
oo%: -- Nothing here.
1o%: -- Experimentation and study, discovery of Edo Tensei.
2o%: -- Experiments continue with Edo Tensei. Do something regarding Edo Tensei.
3o%: -- More biological experimentation. Enslave a victim, using an experimental jutsu upon their body.
4o%: -- That jutsu upon that victim now has a name. Experimental Entrapment: Slave. [A rank]
5o%: -- Just further studies, and experiments. At this point, no experiment is beyond you. Learn Inhuman Monstrosity and Undead Army Summon. Kinjutsu. [A rank]
6o%: -- Create an S rank Ninjutsu.
7o%: -- Can now siphon chakra directly from your enslaved victim, to use as you wish. Depends on chakra of victim. If you use all their chakra, the enslaved victim perishes, and you must obtain another.
8o%: -- Can perform Edo Tensei. [S rank]
9o%: -- The discovery of Impure World Revival: Soul Shatter, and the subsequent enacting of placing your first piece of your soul.. (Must murder a victim in cold blood. For this jutsu specifically.)
1oo%: -- The journey of experimentation ends here. One has finally mastered the afterlife. Learn Impure World Revival: Soul Shatter fully. Can now revive from death. Kinjutsu. [S rank]

------------------
Specialty Jutsu:

:
 


Specialty Jutsu:

:
 


Specialty Jutsu:

:
 


Specialty Jutsu:

:
 
[/b][/b]

(notes: iduno if im allowed to put Edo Tensei in this, I just thought since Orochimaru did this, and discovered Edo Tensei, that it would be a good fit, i will take it out, or change it if necessary)
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PostSubject: Re: Customs   Mon Dec 15, 2014 4:22 pm

thaliamint wrote:
Symbol: [it's nice, but not required]

Specialty Name: Biological Experimenter
Specialty Description: Shinobi who take up such a specialization as this, have long since lost apart of themselves. No one but the heinous sort resorts to such gruesome and unimaginable acts. Shinobi who practice such a gross art, do so primarily to understand the body, and mind, and whatever comes along with it. What it is they practice in this specialty, is biological study and experimentation. Which includes the killing, the experimenting, and the mutilation of victims. Only, usually to understand and create new and unusual jutsus. Powerful, hidden jutsus. Jutsus that would normally be considered Kinjutsus, as they are too horrific and abhorrent to even contemplate enacting. Thus, this specialty is not practiced by most Shinobi, as it is generally considered morally reprehensible and disgusting. The law and ethics usually come into play and question, when these such acts are done. However, Shinobi that take up this specialization, can increase their power, and knowledge of jutsus, and the body, and with a sacrifice to their humanity (as well as other more physical sacrifices ie: jail time, even your shinobi being killed for such acts), these Shinobi can become very powerful.

Specialty Proficiency: Ninjutsu. Kinjutsu.
Specialty Weakness: Fuinjutsu
Specialty Origin: Unknown.
Specialty Tier: 1
------------------
Specialty Pros:[Two Max]
- Ninjutsu costs 20% less chakra.

Specialty Cons:[At least 1]
- High Chance to becoming a Missing-nin
Field of study must be approved in permits

Specialty Requirements:

- Must beChunin rank.
- 1000 words of the discovery of this type of specialty.
- 2000 words acting on it.

------------------
Specialty Gauge: Morality versus Progression. Bar of Humanity.
Increase: +5% for 250 words
oo%: -- Hardly any knowledge at all on Biological Experimentation. Select your field of Bio-Experimentation
1o%: -- Practicing makes perfect. Discover a jutsu based around the experiment. [E rank]
2o%: -- Fights with self. Moral quandaries. How far will one go?
3o%: -- Continues practicing the art. Form another jutsu in your field of biological experimentation. [D rank]
4o%: -- Continues the fall of one's humanity. How far will one go? New further experiments can be progressed and taken.
5o%: -- More experiments. Another jutsu based around the biological experiments one has done. [C rank]
6o%: -- This is the last chance. If one wants to quit, they can now, and turn themselves in for what they have done. If not... No backing out of this path.
7o%: -- Has progressed into experimentation, passed the point of no return. That last experiment has all but destroyed one's moral compass. Can create a Kinjutsu. (B Rank)
8o%: -- The point is long passed, the only point now is forward..
9o%: -- Another repugnant experiment. Another jutsu mastered. Ninjutsu. [A rank]
1oo%: -- Almost no qualms with experimenting biologically left. Create a Kinjutsu. [S rank]

------------------


Specialty Name: Master Bio. Experimenter
Specialty Description: One has completely turned away from morality and ethics, to pursue their goals. Their goals of creating and mastering new, powerful, hidden ninjutsu, and kinjutsu. Nothing stops these few. And nothing will stand in their way. Have 100% immersed themselves in this craft, regardless of the consequences. Sometimes even embracing the consequences. Shinobi who have come this far are without a doubt psychopaths, and will stop at nothing, to continue their experiments, and wherever those may lead them.

Specialty Proficiency: Kinjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Unknown
Specialty Tier: 2
------------------
Specialty Pros:[Two Max]
- Ninjutsu further lowered by 5% percent. (To 25% less chaka consumption)

Specialty Cons:[At least 1]
- Now officially a criminal.
Field of study must be approved in permits

Specialty Requirements:
- Must be a Missing-nin. (Not associated with your home village anymore.)
- 3,000 words acknowledging oneself at this point in this specialty.
- Must have passed the point of no return above, and finished the rest of the previous tier.

------------------
[b]Specialty Gauge:
No morality, nor ethics, nor the law, will stand in one's way of knowledge and progression.
Increase: Tier 2: +5% for 500 words
oo%: -- Select a second field of Biological Experimentation
1o%: -- Experimentation and study.
2o%: -- Experiments continue , create a jutsu based on the second field of experimentation.
3o%: -- More biological experimentation. Enslave a victim, using an experimental jutsu upon their body.
4o%: -- That jutsu upon that victim now has a name. Experimental Entrapment: Slave. [A rank]
5o%: -- Just further studies, and experiments. At this point, no experiment is beyond you. Learn Inhuman Monstrosity and Undead Army Summon. Kinjutsu. [A rank]
6o%: -- Create an S rank Ninjutsu.
7o%: -- Can now siphon chakra directly from your enslaved victim, to use as you wish. Depends on chakra of victim. If you use all their chakra, the enslaved victim perishes, and you must obtain another.
8o%: -- Create a kinjutsu based on both fields of experimentation. [S+ Rank]
9o%: -- The discovery of Impure World Revival: Soul Shatter, and the subsequent enacting of placing your first piece of your soul.
1oo%: -- The journey of experimentation ends here. One has finally mastered the afterlife. Learn Impure World Revival: Soul Shatter fully. Can now revive from death. Kinjutsu. [S rank]

------------------
Specialty Jutsu:

:
 


[b]Specialty Jutsu:


:
 

[b]Specialty Jutsu:


:
 

(notes: iduno if im allowed to put Edo Tensei in this, I just thought since Orochimaru did this, and discovered Edo Tensei, that it would be a good fit, i will take it out, or change it if necessary)
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PostSubject: Re: Customs   Mon Dec 15, 2014 10:23 pm

So no Edo Tensei? Okay, thats fine ^^ NBD! im sure you have plans as the admin for that jutsu lol

i accept those changes ^^

and no idea why some of it started bugging out, putting the [b] codes in the wrong spot and what not lol

i hope it was good ^^

wait: in Impure World Revival, you mean they revive in a different body? I guess Im okay with that, but the description needs to be changed slightly then! Smile

It was supposed to be where they first revive in another body - edo tensei style-, then they use that other body, to summon their real body, and transfer life back into it, and resume their usual body. So nothing would really change.

They need the other body to preform the jutsu, in case their other body had been like obliterated or something. (It would reform in the jutsu)

But all that can be changed if you want Smile
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PostSubject: Re: Customs   Tue Dec 16, 2014 12:09 am

Many apologies, for some reason my notes had been deleted, but I'll answer your questions/concerns.

1. Yes, no edo tensei, it's mostly because I don't want it offered as a specialty offered technique making it widely available to multiple people. In the series it had been explained how it works and it's really the only forbidden technique in the world, least shown so far, that didn't have any drawbacks, nor really required constant chakra from the user. So it's an already dangerously overpowered technique.

2. I have no clue either. I usually have to edit it after I send it in order for it to fix itself. :/

3. I didn't understand that at all from your first description of the Impure World Revival. Cause both your original Description and Original effect both sounded like descriptions of the technique. The Effect section basically dumbs down the technique to what it basically does.

So if Impure World Revival is suppose to revive the dead body, and then have that body revive your body and transfer it's life back into your own body. The description would be nice and long describing the process and so on, while the effect basically just say something like

Effect: Dead body comes back to life, summons old body, and then transfer life into that body, thus reviving you completel.

Or something to that affect. Though now that you explained it to me, my concern is how are you getting a duplicate of your own body. Orochimaru did something similar, but that was shown in two different ways, one was where he has to transfer his soul into a new body every three years or else the body will reject the soul and start to decay, and two through the special curse marks, specifically the ones he had placed on Anko and Sasuke where he was able to fully revive himself, along with even reviving himself through the bits of DNA that Kabuto had injected himself with.

But this technique hasn't explained that at all, it just states that it summon's your body, doesn't say if it restores your old bodies condition or anything like that.

So rewrite that jutsu and just make it a bit more clear, what it is it does and how does it do it. Though i will still more than likely add a heavy cost to it, since I can't very well have a technique that practically grants free revival to be easy to get after all.

4. As for the Selecting your Bio-field. It's basically choosing what sort of theme your experiment will run through. Whether that's human experimentation, animal experimentation, chimera experimentation, splicing experimentation. It branches out into many specific fields of what can be done and I would like for those of this class to basically pick the theme's their going to run with rather than them just running with it, with no real direction to move in.

I hope this answers your question's and concerns, for the most part like I said before my changes/suggestions are in color. You're free to accept them as is, or you can rewrite it, though I really would like you to rewrite Impure World Revival: Soul Shatter to make it more clear on what it is it does and how it does it and then we can go from there to see if it needs anymore tweaking to become accepted as a specialty technique.
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PostSubject: Re: Customs   Tue Dec 16, 2014 1:39 am

(I hope I tweeked this right.)

Symbol: 単語 (Translates to Word in English)

Specialty Name: Calligraphy-Nin
Description: Infusing ink with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn but can be quite powerful once achieved fully. The Calligraphy-Nin is a Mid-range combatant that relies on kunai and their fuuinjutsu, and ink as weapons.

Note: Tags have certain cooldowns and cap limits as to how many you may have and how fast you may make them. All tags must be monitored, on the site, for their caps in an actual thread dedicated to the creation of these seals. Your chakra must also be monitored here. If you are in combat ANYWHERE, unless you can make tags in combat, you may not make anymore tags. In these specified threads Chakra is gained back normally. These threads ARE NOT to be used for EXP, and only one half of the words may be word pooled.

Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Deal out Damage, Buffs, Debuffs, Traps(Detainment), or Area Effects in a variety of ways, making a versatile fighter.
• Fuinjutsu cost 10% less to learn

Specialty Cons:
• Must be put on Paper.
• Must carry an ink source of some kind.
• All Seals are only useable once per seal.
• You must be made by you, can't be store bought seals.
• Seals must be visible when used.
• Chakra used to activate seals must be equal to the amount of chakra in the seal or the seal can not be used.
•Tags are made of Paper they can be wet, smeared, and/or rippef before activation.

Specialty Requirements:
• Rank: Chunin
• 1,000 Words to obtain Calligraphy-Nin
• Base Chakra of 160

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You have Basic knowledge of Calligraphy (You must learn the two basic Calligraphy Ninja techniques before advancing).[E Rank]
o5%: Learn one basic Seal of your design. [E Rank].
Cap: 25 Tags
Cooldown: 10 Minutes.
1o%: Learn to make Baku Tags.
Cap: 30 self-made Baku tags
Chakra: 10 Chakra to make (Each).
Cooldown: 5 minutes
15%: Learn another basic Seal of your design. [E Rank].
Cap: 25 Tags
Cooldown: 10 Minutes
2o%: Pick one area in which Seals gain a o5% increase:
• Detainment: o5% to Range.
• Area Effect: o5% to Effect Time.
• Explosives: o5% to Damage.[/color]
25%: Gain an intermediate level of knowledge of Calligraphy.
3o%: Learn a Seal of your own design. [D Rank].
Cap: 20 Tags
Cooldown: 15 Minutes
35%: Seals are easier to make, now capable of making Baku Tags while in combat.
4o%: Learn Ink Release: Ink Cloning Jutsu (Must learn before proceeding).
45%: Learn another Seal of your design. [D Rank]
Cap: 20 Tags
Cooldown: 15 Minutes
5o%: Gain Average-level knowledge on Seals. All seals can hold a secondary effect that returns Kunai to the user before activation, does not return other tools. (Optional Technique)
55%:Pick one area in which seals gain a 1o% increase:
• Detainment: 1o% to Effect Time.
• Area Effect: 1o% to Range.
• Explosives: 1o% to Damage.
6o%: Detainment and Explosive Tags can be made with Elemental Effects (Attributes allowed 1).
65%: Can create a buff or debuff Calligraphy jutsu. [Up to C rank]
Cap: 5 Tags
Cooldown: 3 Hours
7o%: Create two Seals of your design. [1 C Rank; 1 D Rank]
Cap: 20 Tags [D Rank]; 15 Tags [C Rank]
Cooldown: 15 Minutes [D Rank]; 30 Minutes [C Rank]
75%: You have Superior-level Knowledge of Calligraphy.
8o%: Can create an Area Effect Buff/Debuff tags jutsu. [Up to B Rank]
85%: Learn a Area Effect Buff or Debuff of your design. [Any Rank up to B]
Cap: E: 25, D: 20, C: 15, B: 10
Cooldown: E: 10 Min, D: 15 Min, C: 30 Min, B: 2 Hours
9o%: Can make up to C-Rank tags in combat.
95%: Chose one option:
• Learn two [B Rank] Seals of your creation.
Cap: 10 Tags
Cooldown: 2 Hours
• Learn two [C Rank] Ink Release Jutsu using your ink.
• Learn one Seal [B Rank] and one Ink Release Jutsu [C Rank] using ink
Cap: 15 Tags
Cooldown: 30 Minutes
1oo%: Gain Expert-level knowledge of Calligraphy.

------------------


Specialty Jutsu:


Paper Sealing Technique:
 

Trigger Jutsu:
 

Seal Cloning Jutsu:
 

Kunai Recycle Seal:
 

------------------

Specialty Name: Master Calligraphy-Nin
Specialty Description: Infusing objects with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn, but you have chosen to master the arts of Calligraphy utilizing everything beforehand and that you will learn to truly bring the pen to a Kunai fight and win.
Specialty Proficiency: Fuuinjutsu, Ninjustu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
•Pick one: 15% increase to all damage dealt by Explosive Seals, 15% more range to all Area Effect Seals, 15% increase in Detainment Seal Duration.
• Ninjutsu is 10% easier to learn.

Specialty Con(s):
• Damage taken from Taijutsu is increased by 30%.
•30% more stamina drain for Taijutsu moves.
• Retains all previous cons, unless otherwise said.

Specialty Requirements:
• Rank: Jonin
• 2,000 Words to obtain Master Calligraphy-Nin
• 100% in the Specialty gauge for Calligraphy-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Paper tags can't be ruined, except by blades.
2o%: You now have Genius-level knowledge of Calligraphy. You can now make your ink explosive, capable of weaponization, without tags. Learn Ink Release: Ink Bomb Jutsu
4o%: Make a Ink release for your explosve in.[B Rank]
6o%: Choose one:
• 1o% increase to explosive ink blast radius
• 1o% increase to explosive ink damage
• 1o% increase to explosive ink trigger speed
8o%: Create two seals of your design, and one Ink release for your ink, with your Supreme-level knowledge (1 A Rank, [Mix how you wish] 2 B Rank).
1oo%: You are the stuff of Legends. You may learn one S Rank Calligraphy-Nin Jutsu of your design.
Cap: 2 Tags
Cooldown: Two days

------------------
Specialty Jutsu:

Ink Bomb Jutsu:
 

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PostSubject: Re: Customs   Tue Dec 16, 2014 1:41 am

Symbol: (means morality, ethics)

Specialty Name: Biological Experimenter
Specialty Description: Shinobi who take up such a specialization as this, have long since lost apart of themselves. No one but the heinous sort resorts to such gruesome and unimaginable acts. Shinobi who practice such a gross art, do so primarily to understand the body, and mind, and whatever comes along with it. What it is they practice in this specialty, is biological study and experimentation. Which includes the killing, the experimenting, and the mutilation of victims. Only, usually to understand and create new and unusual jutsus. Powerful, hidden jutsus. Jutsus that would normally be considered Kinjutsus, as they are too horrific and abhorrent to even contemplate enacting. Thus, this specialty is not practiced by most Shinobi, as it is generally considered morally reprehensible and disgusting. The law and ethics usually come into play and question, when these such acts are done. However, Shinobi that take up this specialization, can increase their power, and knowledge of jutsus, and the body, and with a sacrifice to their humanity (as well as other more physical sacrifices ie: jail time, even your shinobi being killed for such acts), these Shinobi can become very powerful.

Specialty Proficiency: Ninjutsu. Kinjutsu.
Specialty Weakness: Fuinjutsu
Specialty Origin: Unknown.
Specialty Tier: 1
------------------
Specialty Pros:[Two Max]
- Ninjutsu costs 20% less chakra.
- Can learn Kinjutsu.

Specialty Cons:[At least 1]
- High chance to become a Missing-nin
- Field of study must be approved in permits

Specialty Requirements:

- Must be Chuunin rank.
- 1000 words of the discovery of this type of specialty.
- 2000 words acting on it.

------------------
Specialty Gauge: Morality versus Progression. Bar of Humanity.
Increase: +5% for 250 words
oo%: -- Hardly any knowledge at all on Biological Experimentation. Select your field of Bio-experimentation.
1o%: -- Practicing makes perfect. Discover a jutsu based around the experiment. [E rank]
2o%: -- Fights with self. Moral quandaries. How far will one go?
3o%: -- Continues practicing the art. Form another jutsu in your field of biological experimentation. [D rank]
4o%: -- Continues the fall of one's humanity. How far will one go? New further experiments can be progressed and taken.
5o%: -- More experiments. Another jutsu based around the biological experiments one has done. [C rank]
6o%: -- This is the last chance. If one wants to quit, they can now, and turn themselves in for what they have done. If not... No backing out of this path.
7o%: -- Has progressed into experimentation, passed the point of no return. That last experiment has all but destroyed one's moral compass. Can create a Kinjutsu.
8o%: -- The point is long passed, the only point now is forward..
9o%: -- Another repugnant experiment. Another jutsu mastered. Ninjutsu. [A rank]
1oo%: -- Almost no qualms with experimenting biologically left. Create a Kinjutsu. [S rank]



------------------


[b]Specialty Name:
Master Bio. Experimenter
Specialty Description: One has completely turned away from morality and ethics, to pursue their goals. Their goals of creating and mastering new, powerful, hidden ninjutsu, and kinjutsu. Nothing stops these few. And nothing will stand in their way. Have 100% immersed themselves in this craft, regardless of the consequences. Sometimes even embracing the consequences. Shinobi who have come this far are without a doubt psychopaths, and will stop at nothing, to continue their experiments, and wherever those may lead them.

Specialty Proficiency: Kinjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Unknown
Specialty Tier: 2
------------------
Specialty Pros:[Two Max]
- Ninjutsu further lowered by 5% percent. (To 25% less chaka consumption)

Specialty Cons:[At least 1]
- Now officially a criminal.
- Field of study must be approved in permits.

Specialty Requirements:
- Must be a Missing-nin. (Not associated with your home village anymore.)
- 3000 words acknowledging oneself at this point in this specialty.
- Must have passed the point of no return above, and finished the rest of the previous tier.

------------------
[b]Specialty Gauge:
No morality, nor ethics, nor the law, will stand in ones way of knowledge and progression.
Increase: Tier 2: +5% for 500 words
oo%: -- Select a second field of Biological Experimentation.
1o%: -- Experimentation and study.
2o%: -- Experiments continue, create a jutsu based on the second field of experimentation.
3o%: -- More biological experimentation. Enslave a victim, using an experimental jutsu upon their body.
4o%: -- That jutsu upon that victim now has a name. Experimental Entrapment. [S rank]
5o%: -- Just further studies, and experiments. At this point, no experiment is beyond you. Learn Inhuman Monstrosity and Undead Army Summon. Kinjutsu. [A rank]
6o%: -- Create an S rank Ninjutsu.
7o%: -- Can now siphon chakra directly from your enslaved victim, to use as you wish. Depends on chakra of victim. If you use all their chakra, the enslaved victim perishes, and you must obtain another.
8o%: -- Create a kinjutsu based on both fields of experimentation. [S+ rank]
9o%: -- The discovery of Impure World Revival: Soul Shatter, and the subsequent enacting of placing your first piece of your soul.. (Must murder a victim in cold blood. For this jutsu specifically.)
1oo%: -- The journey of experimentation ends here. One has finally mastered the afterlife. Learn Impure World Revival: Soul Shatter fully. Can now revive from death. Kinjutsu. [S rank]

------------------
Specialty Jutsu:

:
 


[b]Specialty Jutsu:


:
 



[b]Specialty Jutsu:


:
 

Okay I added your suggestions in, and tried to explain Soul Shatter some more. I hope that clears it up a bit? If you see anything more youd like to change, i mean, feel free to suggest it XD, obviously... Razz

i also didnt change the drain or word count for Soul Shatter, because Im not sure what it should be, so could you suggest something there?
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PostSubject: Re: Customs   Tue Dec 16, 2014 3:43 am

I took out the cool down's because a timed cool down doesn't do anything for this kind of site, so instead i created word requirements for making each tag, tags will, after being created and the player updates, be added into the inventory list of the player. What this means is, the seal itself will have it's initial Learning word cost to learn the technique itself, but then after that that Ranked list I made if the word requirement for the dedicated Tag making threads that must be achieved to create said Seals on the tags.

Much like before my changes/suggestions are in color, if you don't agree then rework it and try again.

The Notebook wrote:
(I hope I tweaked this right.)

Symbol: 単語 (Translates to Word in English)

Specialty Name: Calligraphy-Nin
Description: Infusing ink with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn but can be quite powerful once achieved fully. The Calligraphy-Nin is a Mid-range combatant that relies on kunai and their fuuinjutsu, and ink as weapons.

Note: Tags have cap limits as to how many you may have. Making tag's require an rp dedicated towards making them. These thread's cannot be word pooled. words and exp are not gained in these threads. This applies to both Tiers.

E Rank seals: 10 words per seal. Cap: 25 Tags
D Rank seals: 50 words per seal. Cap: 20 Tags
C Rank seals: 75 words per seal. Cap: 15 Tags
B Rank seals: 100 words per seal. Cap: 10 Tags
A Rank seals: 200 words per seal. Cap: 5 tags
S Rank Seals: 400 words per seal. Cap: 3 Tags
S+ Rank Seals: 500 words per seal. Cap: 2 Tags


Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Deal out Damage, Buffs, Debuffs, Traps(Detainment), or Area Effects in a variety of ways, making a versatile fighter.
• Fuinjutsu cost 10% less to learn

Specialty Cons:
• Must be put on Paper.
• Must carry an ink source of some kind.
• All Seals are only useable once per seal.
• Your tags must be made by you, can't be store bought seals.
• Seals must be visible when used.
• Chakra used to activate seals must be equal to the amount of chakra in the seal or the seal can not be used.
•Tags are made of Paper they can be wet, smeared, and/or ripped before activation.

Specialty Requirements:
• Rank: Chunin
• 1,000 Words to obtain Calligraphy-Nin
• Base Chakra of 160

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You have Basic knowledge of Calligraphy (You must learn the two basic Calligraphy Ninja techniques before advancing).(E Rank)
o5%: Learn one basic Seal of your design. (E Rank).
1o%: Learn to make Baku Tags. Baku-tags have no cap. Chakra: 10 Chakra to make (Each).
15%: Learn another basic Seal of your design. (E Rank).
2o%: Pick one area in which Seals gain a o5% increase:

  • Detainment: o5% to Range.
  • Area Effect: o5% to Effect Time.
  • Explosives: o5% to Damage.

25%: Gain an intermediate level of knowledge of Calligraphy.
3o%: Learn a Seal of your own design. (D Rank).
35%: Seals are easier to make, now capable of making Baku Tags while in combat.
4o%: Learn Ink Release: Ink Cloning Jutsu (Must learn before proceeding).
45%: Learn another Seal of your design. (D Rank).
5o%: Gain Average-level knowledge on Seals. All seals can hold a secondary effect that returns Kunai to the user before activation, does not return other tools. (Optional Technique)
55%:Pick one area in which seals gain a 1o% increase:

  • Detainment: 1o% to Effect Time.
  • Area Effect: 1o% to Range.
  • Explosives: 1o% to Damage.

6o%: Detainment and Explosive Tags can be made with Elemental Effects (Attributes allowed 1).
65%: Can create a buff or debuff Calligraphy jutsu. (Up to C rank)
7o%: Create two Seals of your design. (1 C Rank; 1 D Rank)
75%: You have Superior-level Knowledge of Calligraphy.
8o%: Can create an Area Effect Buff/Debuff tags jutsu. (Up to B Rank)
85%: Learn a Area Effect Buff or Debuff of your design. (Any Rank up to B)
9o%: Can make up to C-Rank tags in combat.
95%: Chose one option:

  • Learn two B Rank Seals of your creation.
  • Learn two C Rank Ink Release Jutsu using your ink.
  • Learn one B Rank Seal and one C Rank Ink Release Jutsu using ink.

1oo%: Gain Expert-level knowledge of Calligraphy.

------------------


Specialty Jutsu:
you know now that I have  a second look at this technique, what exactly is the purpose of this technique? It says to store 1 seal into a paper tag, and that you store chakra into the seal, so does it act like chakra reserves where you can get the chakra back from them? Or what? Cause if it's a matter of using it to make other calligraphy-nin seals then this technique is kinda pointless and only serves in making you spend double nearly triple the amount you normally would spend on one seal. So elaborate on this so i can get a better understanding the purpose of this technique, because as i see this, this technique is pointless and you don't need it.
Ink Release: Paper Sealing Technique:
 

Ink Release: Trigger Jutsu:
 

Ink Cloning Jutsu:
 

Ink Release: Kunai Recycle Seal:
 

------------------

Specialty Name: Master Calligraphy-Nin
Specialty Description: Infusing objects with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn, but you have chosen to master the arts of Calligraphy utilizing everything beforehand and that you will learn to truly bring the pen to a Kunai fight and win.
Specialty Proficiency: Fuinjutsu, Ninjustu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
•Pick one: 15% increase to all damage dealt by Explosive Seals, 15% more range to all Area Effect Seals, 15% increase in Detainment Seal Duration.
• Ninjutsu is 10% easier to learn.

Specialty Con(s):
• Damage taken from Taijutsu is increased by 30%.
•30% more stamina drain for Taijutsu moves.
• Retains all previous cons, unless otherwise said.

Specialty Requirements:
• Rank: Jonin
• 2,000 Words to obtain Master Calligraphy-Nin
• 100% in the Specialty gauge for Calligraphy-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Paper tags can't be ruined, except by blades.
2o%: You now have Genius-level knowledge of Calligraphy. You can now make your ink explosive, capable of weaponization, without tags. Learn Ink Release: Ink Bomb Jutsu
4o%: Make a Ink release for your explosive ink. (B rank)
6o%: Choose one:

  • 1o% increase to explosive ink blast radius
  • 1o% increase to explosive ink damage

8o%: Create two seals of your design, and one Ink release for your ink, with your Supreme-level knowledge (1 A Rank, [Mix how you wish] 2 B Rank).
1oo%: You are the stuff of Legends. You may learn one S Rank Calligraphy-Nin Jutsu of your design.

------------------
Specialty Jutsu:

Ink Release: Ink Bomb Jutsu:
 
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PostSubject: Re: Customs   Tue Dec 16, 2014 4:44 am

like before my changes/suggestions are in color, if it's okay with you, we'll accept it like this, if not work on it some more and try again. Smile
thaliamint wrote:
Symbol: (means morality, ethics)

Specialty Name: Biological Experimenter
Specialty Description: Shinobi who take up such a specialization as this, have long since lost apart of themselves. No one but the heinous sort resorts to such gruesome and unimaginable acts. Shinobi who practice such a gross art, do so primarily to understand the body, and mind, and whatever comes along with it. What it is they practice in this specialty, is biological study and experimentation. Which includes the killing, the experimenting, and the mutilation of victims. Only, usually to understand and create new and unusual jutsus. Powerful, hidden jutsus. Jutsus that would normally be considered Kinjutsus, as they are too horrific and abhorrent to even contemplate enacting. Thus, this specialty is not practiced by most Shinobi, as it is generally considered morally reprehensible and disgusting. The law and ethics usually come into play and question, when these such acts are done. However, Shinobi that take up this specialization, can increase their power, and knowledge of jutsus, and the body, and with a sacrifice to their humanity (as well as other more physical sacrifices ie: jail time, even your shinobi being killed for such acts), these Shinobi can become very powerful.

Specialty Proficiency: Ninjutsu. Kinjutsu.
Specialty Weakness: Fuinjutsu
Specialty Origin: Unknown.
Specialty Tier: 1
------------------
Specialty Pros:
- Ninjutsu costs 20% less chakra.
- Can learn Kinjutsu.

Specialty Cons:
- High chance to become a Missing-nin
- Field of study must be approved in permits

Specialty Requirements:

- Must be Chuunin rank.
- 2000 words discovering it and acting on it.

------------------
Specialty Gauge: Morality versus Progression. Bar of Humanity.
Increase: +5% for 250 words
oo%: -- Hardly any knowledge at all on Biological Experimentation. Select your field of Bio-experimentation.
1o%: -- Practicing makes perfect. Discover a jutsu based around the experiment. (E rank)
2o%: -- Fights with self. Moral quandaries. How far will one go?
3o%: -- Continues practicing the art. Form another jutsu in your field of biological experimentation. (D rank)
4o%: -- Continues the fall of one's humanity. How far will one go? New further experiments can be progressed and taken.
5o%: -- More experiments. Another jutsu based around the biological experiments one has done. (C rank)
6o%: -- This is the last chance. If one wants to quit, they can now, and turn themselves in for what they have done. If not... No backing out of this path.
7o%: -- Has progressed into experimentation, passed the point of no return. That last experiment has all but destroyed one's moral compass. Can create a Kinjutsu. (B rank)
8o%: -- The point is long passed, the only point now is forward..
9o%: -- Another repugnant experiment. Another jutsu mastered. Ninjutsu. (A rank)
1oo%: -- Almost no qualms with experimenting biologically left. Create a Kinjutsu. (S rank)

------------------


Specialty Name: Master Bio. Experimenter
Specialty Description: One has completely turned away from morality and ethics, to pursue their goals. Their goals of creating and mastering new, powerful, hidden ninjutsu, and kinjutsu. Nothing stops these few. And nothing will stand in their way. Have 100% immersed themselves in this craft, regardless of the consequences. Sometimes even embracing the consequences. Shinobi who have come this far are without a doubt psychopaths, and will stop at nothing, to continue their experiments, and wherever those may lead them.

Specialty Proficiency: Kinjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Unknown
Specialty Tier: 2
------------------
Specialty Pros:
- Ninjutsu further lowered by 5% percent.

Specialty Cons:
- Now officially a criminal.
- Field of study must be approved in permits.

Specialty Requirements:
- Must be a Missing-nin.
- 3000 words acknowledging oneself at this point in this specialty.
- Must have passed the point of no return above, and finished the rest of the previous tier.

------------------
Specialty Gauge: No morality, nor ethics, nor the law, will stand in ones way of knowledge and progression.
Increase: Tier 2: +5% for 500 words
oo%: -- Select a second field of Biological Experimentation.
1o%: -- Experimentation and study.
2o%: -- Experiments continue, create a jutsu based on the second field of experimentation.
3o%: -- More biological experimentation. Enslave a victim, using an experimental jutsu upon their body.
4o%: -- That jutsu upon that victim now has a name. Experimental Entrapment. (S rank)
5o%: -- Just further studies, and experiments. At this point, no experiment is beyond you. Learn Inhuman Monstrosity and Undead Army Summon. Kinjutsu. (A rank)
6o%: -- Create an S rank Ninjutsu.
7o%: -- Can now siphon chakra directly from your enslaved victim, to use as you wish. Depends on chakra of victim. If you use all their chakra, the enslaved victim perishes, and you must obtain another.
8o%: -- Create a kinjutsu based on both fields of experimentation. (S+ rank)
9o%: -- The discovery of Impure World Revival: Soul Shatter, and the subsequent enacting of placing your first piece of your soul.. (Must murder a victim in cold blood. For this jutsu specifically.)
1oo%: -- The journey of experimentation ends here. One has finally mastered the afterlife. Learn Impure World Revival: Soul Shatter fully. Can now revive from death. Kinjutsu. (S rank)

------------------
Specialty Jutsu:

Experimental Entrapment:
 

Inhuman Monstrosity and Undead Army Summon:
 

Impure World Revival: Soul Shatter:
 

Okay I added your suggestions in, and tried to explain Soul Shatter some more. I hope that clears it up a bit? If you see anything more you'd like to change, i mean, feel free to suggest it XD, obviously... Razz

i also didn't change the drain or word count for Soul Shatter, because I'm not sure what it should be, so could you suggest something there?
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PostSubject: Re: Customs   Tue Dec 16, 2014 4:48 am

hehe okies, looks good to me ^^

i hope it wasnt too threatening of a powerful specialty Razz and was more in line with being cool ^^

i dont intend Impure World Revival to be like an "Auto win" card, you know? just sort of a cool novelty of the specialization

i dont intend it to be overpowered by any means

in fact i kinda intended it to be the sort of thing someone doesnt want to do

i guess its akin to like Voldemorts horcruxes XD

now that i think about it... thats nearly what it is, just in naruto jutsu format lol

well... haha XD
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PostSubject: Re: Customs   Wed Dec 17, 2014 12:13 am

(Yet Again, I hope I tweaked this right. If I left the edit in pink I accept full-heartedly.)

Symbol: 単語 (Translates to Word in English)

Specialty Name: Calligraphy-Nin
Description: Infusing ink with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn but can be quite powerful once achieved fully. The Calligraphy-Nin is a Mid-range combatant that relies on kunai and their fuuinjutsu, and ink as weapons.

Note: Tags have cap limits as to how many you may have. Making tag's require an rp dedicated towards making them. These thread's cannot be word pooled. words and exp are not gained in these threads. This applies to both Tiers.

E Rank seals: 10 words per seal. Cap: 25 Tags
D Rank seals: 50 words per seal. Cap: 20 Tags
C Rank seals: 75 words per seal. Cap: 15 Tags
B Rank seals: 100 words per seal. Cap: 10 Tags
A Rank seals: 200 words per seal. Cap: 5 tags
S Rank Seals: 400 words per seal. Cap: 3 Tags
S+ Rank Seals: 500 words per seal. Cap: 2 Tags

Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Deal out Damage, Buffs, Debuffs, Traps(Detainment), or Area Effects in a variety of ways, making a versatile fighter.
• Fuinjutsu cost 10% less to learn

Specialty Cons:
• Must be put on Paper.
• Must carry an ink source of some kind.
• All Seals are only useable once per seal.
• Your tags must be made by you, can't be store bought seals.
• Seals must be visible when used.
• Chakra used to activate seals must be equal to the amount of chakra in the seal or the seal can not be used.
•Tags are made of Paper they can be wet, smeared, and/or ripped before activation.

Specialty Requirements:
• Rank: Chunin
• 1,000 Words to obtain Calligraphy-Nin
• Base Chakra of 160

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You have Basic knowledge of Calligraphy (You must learn the two basic Calligraphy Ninja techniques before advancing).(E Rank)
o5%: Learn one basic Seal of your design. (E Rank).
1o%: Learn to make Baku Tags. Baku-tags have no cap. Chakra: 10 Chakra to make (Each).
15%: Learn another basic Seal of your design. (E Rank).
2o%: Pick one area in which Seals gain a o5% increase:

  • Detainment: o5% to Range.
  • Area Effect: o5% to Effect Time.
  • Explosives: o5% to Damage.

25%: Gain an intermediate level of knowledge of Calligraphy.
3o%: Learn a Seal of your own design. (D Rank).
35%: Seals are easier to make, now capable of making Baku Tags while in combat.
4o%: Learn Ink Release: Ink Cloning Jutsu (Must learn before proceeding).
45%: Learn another Seal of your design. (D Rank).
5o%: Gain Average-level knowledge on Seals. All seals can hold a secondary effect that returns Kunai to the user before activation, does not return other tools. (Optional Technique)
55%:Pick one area in which seals gain a 1o% increase:

  • Detainment: 1o% to Effect Time.
  • Area Effect: 1o% to Range.
  • Explosives: 1o% to Damage.

6o%: Detainment and Explosive Tags can be made with Elemental Effects (Attributes allowed 1).
65%: Can create a buff or debuff Calligraphy jutsu. (Up to C rank)
7o%: Create two Seals of your design. (1 C Rank; 1 D Rank)
75%: You have Superior-level Knowledge of Calligraphy.
8o%: Can create an Area Effect Buff/Debuff tags jutsu. (Up to B Rank)
85%: Learn a Area Effect Buff or Debuff of your design. (Any Rank up to B)
9o%: Can make up to C-Rank tags in combat.
95%: Chose one option:

  • Learn two B Rank Seals of your creation.
  • Learn two C Rank Ink Release Jutsu using your ink.
  • Learn one B Rank Seal and one C Rank Ink Release Jutsu using ink.

1oo%: Gain Expert-level knowledge of Calligraphy.

------------------


Specialty Jutsu:
Ink Release: Ink Sealing Technique:
 

Ink Release: Trigger Jutsu:
 

Ink Cloning Jutsu:
 

Ink Release: Kunai Recycle Jutsu:
 

------------------

Specialty Name: Master Calligraphy-Nin
Specialty Description: Infusing objects with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn, but you have chosen to master the arts of Calligraphy utilizing everything beforehand and that you will learn to truly bring the pen to a Kunai fight and win.
Specialty Proficiency: Fuinjutsu, Ninjustu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
•Pick one: 15% increase to all damage dealt by Explosive Seals, 15% more range to all Area Effect Seals, 15% increase in Detainment Seal Duration.
• Ninjutsu is 10% easier to learn.

Specialty Con(s):
• Damage taken from Taijutsu is increased by 30%.
•30% more stamina drain for Taijutsu moves.
• Retains all previous cons, unless otherwise said.

Specialty Requirements:
• Rank: Jonin
• 2,000 Words to obtain Master Calligraphy-Nin
• 100% in the Specialty gauge for Calligraphy-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Paper tags can't be ruined, except by blades.
2o%: You now have Genius-level knowledge of Calligraphy. You can now make your ink explosive, capable of weaponization, without tags. Learn Ink Release: Ink Bomb Jutsu
4o%: Make a Ink release for your explosive ink. (B rank)
6o%: Choose one:

  • 1o% increase to explosive ink blast radius
  • 1o% increase to explosive ink damage

8o%: Create two seals of your design, and one Ink release for your ink, with your Supreme-level knowledge (1 A Rank, [Mix how you wish] 2 B Rank).
1oo%: You are the stuff of Legends. You may learn one S Rank Calligraphy-Nin Jutsu of your design.

------------------
Specialty Jutsu:

Ink Release: Ink Bomb Jutsu:
 
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PostSubject: Re: Customs   Wed Dec 17, 2014 10:30 am

The Notebook wrote:
(Yet Again, I hope I tweaked this right. If I left the edit in pink I accept full-heartedly.)

Symbol: 単語 (Translates to Word in English)

Specialty Name: Calligraphy-Nin
Description: Infusing ink with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn but can be quite powerful once achieved fully. The Calligraphy-Nin is a Mid-range combatant that relies on kunai and their fuuinjutsu, and ink as weapons.

Note: Tags have cap limits as to how many you may have. Making tag's require an rp dedicated towards making them. These thread's cannot be word pooled. words and exp are not gained in these threads. This applies to both Tiers.

E Rank seals: 10 words per seal. Cap: 25 Tags
D Rank seals: 50 words per seal. Cap: 20 Tags
C Rank seals: 75 words per seal. Cap: 15 Tags
B Rank seals: 100 words per seal. Cap: 10 Tags
A Rank seals: 200 words per seal. Cap: 5 tags
S Rank Seals: 400 words per seal. Cap: 3 Tags
S+ Rank Seals: 500 words per seal. Cap: 2 Tags

Specialty Proficiency: Fuuinjutsu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Deal out Damage, Buffs, Debuffs, Traps(Detainment), or Area Effects in a variety of ways, making a versatile fighter.
• Fuinjutsu cost 10% less to learn

Specialty Cons:
• Must be put on Paper.
• Must carry an ink source of some kind.
• All Seals are only useable once per seal.
• Your tags must be made by you, can't be store bought seals.
• Seals must be visible when used.
• Chakra used to activate seals must be equal to the amount of chakra in the seal or the seal can not be used.
•Tags are made of Paper they can be wet, smeared, and/or ripped before activation.

Specialty Requirements:
• Rank: Chunin
• 1,000 Words to obtain Calligraphy-Nin
• Base Chakra of 160

------------------

Specialty Gauge:
Increase: +5% for 250 words
oo%: You have Basic knowledge of Calligraphy (You must learn the two basic Calligraphy Ninja techniques before advancing).(E Rank)
o5%: Learn one basic Seal of your design. (E Rank).
1o%: Learn to make Baku Tags. Baku-tags have no cap. Chakra: 10 Chakra to make (Each).
15%: Learn another basic Seal of your design. (E Rank).
2o%: Pick one area in which Seals gain a o5% increase:

  • Detainment: o5% to Range.
  • Area Effect: o5% to Effect Time.
  • Explosives: o5% to Damage.

25%: Gain an intermediate level of knowledge of Calligraphy.
3o%: Learn a Seal of your own design. (D Rank).
35%: Seals are easier to make, now capable of making Baku Tags while in combat.
4o%: Learn Ink Release: Ink Cloning Jutsu (Must learn before proceeding).
45%: Learn another Seal of your design. (D Rank).
5o%: Gain Average-level knowledge on Seals. All seals can hold a secondary effect that returns Kunai to the user before activation, does not return other tools. (Optional Technique)
55%:Pick one area in which seals gain a 1o% increase:

  • Detainment: 1o% to Effect Time.
  • Area Effect: 1o% to Range.
  • Explosives: 1o% to Damage.

6o%: Detainment and Explosive Tags can be made with Elemental Effects (Attributes allowed 1).
65%: Can create a buff or debuff Calligraphy jutsu. (Up to C rank)
7o%: Create two Seals of your design. (1 C Rank; 1 D Rank)
75%: You have Superior-level Knowledge of Calligraphy.
8o%: Can create an Area Effect Buff/Debuff tags jutsu. (Up to B Rank)
85%: Learn a Area Effect Buff or Debuff of your design. (Any Rank up to B)
9o%: Can make up to C-Rank tags in combat.
95%: Chose one option:

  • Learn two B Rank Seals of your creation.
  • Learn two C Rank Ink Release Jutsu using your ink.
  • Learn one B Rank Seal and one C Rank Ink Release Jutsu using ink.

1oo%: Gain Expert-level knowledge of Calligraphy.

------------------

Specialty Jutsu:
Ink Release:
 

Ink Release:
 

Ink Cloning Jutsu:
 

Ink Release:
 

------------------

Specialty Name: Master Calligraphy-Nin
Specialty Description: Infusing objects with Chakra and certain Calligraphic symbols to initiate different things. This specialty is very slow to learn, but you have chosen to master the arts of Calligraphy utilizing everything beforehand and that you will learn to truly bring the pen to a Kunai fight and win.
Specialty Proficiency: Fuinjutsu, Ninjustu
Specialty Weakness: Taijutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
•Pick one: 15% increase to all damage dealt by Explosive Seals, 15% more range to all Area Effect Seals, 15% increase in Detainment Seal Duration.
• Ninjutsu is 10% easier to learn.

Specialty Con(s):
• Damage taken from Taijutsu is increased by 30%.
•30% more stamina drain for Taijutsu moves.
• Retains all previous cons, unless otherwise said.

Specialty Requirements:
• Rank: Jonin
• 2,000 Words to obtain Master Calligraphy-Nin
• 100% in the Specialty gauge for Calligraphy-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Paper tags can't be ruined, except by blades.
2o%: You now have Genius-level knowledge of Calligraphy. You can now make your ink explosive, capable of weaponization, without tags. Learn Ink Release: Ink Bomb Jutsu
4o%: Make a Ink release for your explosive ink. (B rank)
6o%: Choose one:

  • 1o% increase to explosive ink blast radius
  • 1o% increase to explosive ink damage

8o%: Create two seals of your design, and one Ink release for your ink, with your Supreme-level knowledge (1 A Rank, [Mix how you wish] 2 B Rank).
1oo%: You are the stuff of Legends. You may learn one S Rank Calligraphy-Nin Jutsu of your design.

------------------
Specialty Jutsu:

Ink Release:
 

Accepted with changes.
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PostSubject: Re: Customs   Sat Apr 25, 2015 11:45 pm

Symbol:

Literally means 'Gourd'.

Specialty Name: Gōremu-Nin (Golem-Nin)
Description: Gōremu-Nin are exceptionally powerful beings. By combining chakra and one element or another together, Gōremu-Nin are capable of creating golems. When they first start the golems are weak and easily dispersed, fragile creations with little to no benefit. Which is why they start as early as Genin. As they progress they become better and better, becoming more respectable as they move forward. Golems will unconditionally listen to their creators.

[Notice: All golems, except your initial golem, will cost words to make, and need to be submitted to Permits for acceptance. Golems can only be made at anytime, however,  you can not make a golem and randomly bring it into a RP that was already existing. The words needed are as follows:

E = 750 words
D = 1000 words
C = 1500 words
B = 2500 words
A = 5000 words
S = 10000 words
S+ = 20000 words]

Note:
 


Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 1

------------------


Specialty Pros:
• Battle Companion

Specialty Cons:
• Golems can be destroyed easily by the opposite element.
• You can only control a single Golem. Creation of a new Golem destroys the previous one.

Specialty Requirements:
• Rank: Genin
• 3,000 Words to obtain Gōremu-Nin

------------------

Specialty Gauge:
Increase: +5% for 250 words
  oo%: You are complete beginner, you may create your first golem [E Rank]. (This golem may have 3 stat points. It has a fourth of the health it should. It doesn't level with you.)
  1o%: After a study period you have found a way to make golems more in affinity with their elemental nature.
+ 1 Attack for Lightning-Elemental Golems
+ 1 Strength for Earth-Elemental Golems
+ 1 Toughness for Water-Elemental Golems
+ 1 Agility for Fire-Elemental Golems
+ 1 Speed for Wind-Elemental Golems
  2o%: You may learn Gōremu Kakudai no Jutsu [Golem Enlargement Jutsu].
  3o%: Your knowledge of Golems and their creation dramatically increases, you can now make [D Rank] Golems.
  4o%: Golems made after this point are practically part of you, when you get stronger so do they. [Golems now level up with you.]
  5o%: You may learn Gōremu Danmaku Jutsu [Golem Barrage Jutsu]
  6o%: You have a strong knowledge of Golems and Golem Creation. You may now create [C Rank] Golems.
  7o%: Create a custom jutsu utilizing your golem. [C Rank]
  8o%: Create another custom jutsu utilizing your golem. [C Rank]
  9o%: Golems now become enraged when their Master is hurt. [X = The Stat gain you would receive at that rank. EX: E Rank Golems gain +3 Attack and Speed when Enraged.]
+X to Attack while Enraged.
+X to Speed while Enraged.
  1oo%: You now have a vast knowledge of Golems. You may create Golems.
------------------

Specialty Jutsu:

Gōremu Kakudai no Jutsu (Golem Enlargement Jutsu):
 

Gōremu Danmaku Jutsu (Golem Barrage Jutsu):
 

------------------

Specialty Name: Master Gōremu-Nin
Specialty Description: Above and beyond, Golem-Nin who have formed a obsession that transcends the normal Golem-Nin. Dangerous when their patience is tested these people are natural protectors and fighters through their golems. Covering more ground by using brute force combined with buffing type jutsu.
Specialty Proficiency: Ninjutsu
Specialty Weakness: Fuuinjutsu
Specialty Origin: Konoha [Current Time]
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
• You can now control two golems

Specialty Con(s):
• Golems are still extremely weak to their opposite element.
• Creation of a short-temper, and a slight murderous intention.
• Fuuinjutsu costs 20% more.

Specialty Requirements:
• Rank: Jonin
• 6,000 Words to obtain Master Gōremu-Nin
• 100% in the Specialty gauge for Gōremu-Nin

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: You have learned how to create Gōremu no koa [Golem Core], you can now create Golems. [Note: Gōremu no koa can be destroyed. Doing so causes the golem to implode. This is not a required item in the creation of golems.
2o%: You can utilize Gōremu no koa to contain and store golems. You may only be actively using two of them.
4o%: Golems heal by 2% by post while in or around their elemental nature, Earth and wind elementals only get half this bonus.
6o%: You are now capable of making [A Rank+] golems through long periods of study.
8o%: You may learn the Kenjutsu of the Golem-Nin.
1oo%: You are a Master of Golems. Make Legendary [S+ Rank] golem (Still costs words) containing two elements. It accounts for both golems you may control at one time.

------------------
[b]Specialty Jutsu:


Ningen Gōremu no Jutsu (Human Golem Jutsu):
 
[/b]
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PostSubject: Re: Customs   Sun Apr 26, 2015 2:57 am

Denied. You can do the same with Puppet nin.
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PostSubject: Re: Customs   Wed Apr 29, 2015 12:11 am

Specialty Name: Doujutsu-Nin
Description: Doujutsu-Nin are specialized ninja that use their eyes as their source of jutsu. They, in a sense, program there eyes to activate strong doujutsu. However, this puts a large strain on their eyes and most by a rather young age start to go blind. Some can even become completely insane and go as far as to steal or forcefully take the eyes of someone else.
Specialty Proficiency: Doujutsu
Specialty Weakness: Large Chakra Consumption.
Specialty Origin: Kiri
Specialty Tier: Tier 1

------------------


Specialty Pros:
● Learn and perfect a doujutsu of your creation [Submit to permits as required prior to learning.]
● Hearing, smell, and touching senses get stronger as you start to lose your sight.


Specialty Cons:
● Chakra Consumption increased by 15%.
● Decay of vision.

Specialty Requirements:
Rank: Chunin
2,000 Words to obtain Doujutsu-Nin.

------------------

Doujutsu Learning:
Increase: +5% for 250 words
oo%: Through some research you have acquired the very basics of Doujutsu and have started your path on developing your own. [E Rank]
2o%: After a bit more studying of doujutsu, you find a way to make your own. Create your own doujutsu. [Submit to permits for acceptance, may be up to C Rank]
4o%: Finally understand the basics and start learning to control your doujutsu. [D Rank]
6o%: After constant practice you finally have your doujutsu at a moderate control, create a jutsu [C-E Rank] that utilizes your eyes to its highest extent. [C Rank]
8o%: Create two more jutsu that utilize your doujutsu. [D-C Rank]
1oo%: Your Doujutsu is ready to evolve to a higher level. In order to do this you must steal eyes untainted by constant pressure and erosion. You will be marked as a criminal if you continue.


--------------------------------------------------


Specialty Name: Doujutsu Master
Specialty Description: Despite it’s welcoming embrace in usage, doujutsu is a strain upon the eyes and in order to push it further you must exchange your eyes with someone’s that are untainted by doujutsu. As a criminal you are now considered a risk to any village and will be killed on the spot. But all that is lost under your crazed pursuit to make your doujutsu powerful.
Specialty Proficiency: Doujutsu
Specialty Weakness: Ninjutsu
Specialty Origin: Kiri
Specialty Tier: Tier 2

------------------

Specialty Pro(s):
● Create an evolved doujutsu based from its previous form.
● Touch, hearing, and smell increase as sight is lost.

Specialty Con(s):
● Insatiable thirst for creating an all-powerful doujutsu of your own creation.
● Loss of some sanity and moral values.
● Chakra consumption further increased by 15%.
● Moderate loss of vision over time

Specialty Requirements:
● Rank: Rogue-Nin
● 3,000 Words to obtain Doujutsu Master
● 100% in the Doujutsu Learning for Doujutsu Master
● A new set of eyes from a innocent.

[Note: Before you can progress you must have your eyes completely healed.]

------------------


Specialty Gauge:
Increase: +5% for 500 words
oo%: Your doujutsu is ready for evolution now that you have your new eyes. [Submit to Permits for acceptance, A Rank at highest.]
2o%: Your knowledge of doujutsu has grown, as has you want for power. [B Rank]
4o%: Begin your new development of your new doujutsu create one jutsu [B Rank] that utilizes it.
6o%: Increase your chakra pool by 15% of your max chakra.
8o%: You may learn one more jutsu of your creation [A Rank] as your knowledge has reached its peak.
1oo%: Increase your chakra pool by 25% of your max chakra, not including the +15% bonus from earlier.

------------------
Specialty Jutsu Format:


Skill Name: [Name of Doujutsu]
Skill Type: [Doujutsu]
Skill From: [Where is this doujutsu coming from?]
Skill Rank: [Rank]
Description: [Describe how it works.]
Effect: [Describe what it does.]
Damage: [Pending on how you use it.]
Range: [Within your visible range, in cases of vision enhancement as far as the admin will allow.]
Length: [Until Chakra is drained completely.]
Notes: [Any other information goes here. I.E. How fast vision is lost. The stronger the doujutsu the higher the cost of the vision.]
Drain: [Pending for Admin]
Word Count: [1,500-2,500 pending for the Admin.]


Vision Loss Scale

Vision loss is the downfall of doujutsu and can end up driving a man crazy from the lack of said sight. This is due to heavy strain upon the eyes when you use it. To counteract this you can replace your eyes with others, however not many will go that far.
Each Doujutsu-Nin has a set amount of Visionary, a number that represents how blind you have become.

The set number is 10,000. A doujutsu each time it is activated can cost anywhere from just 25 to 75 V. [Note: This is due to long term use. If your eyes function as a sort of scope this restriction has no affliction upon you, however something like X-Ray vision or Foresight would be afflicted by this rule.]

The levels of blindness are as follows:

10,000 - Perfect vision, no problems. (MAX Vision Range: 4 miles)
9,000 - Your vision is barely fuzzy, but your now having a bit of trouble seeing at very long distances. Your other senses sharpen very slightly. (MAX Vision Range: 3.5 miles)
7,000 - Your vision is creeping in further. Looking far out is unbearable without glasses. Your sanity is slightly unstable, your other senses are again sharpened. (MAX Vision Range: 3 miles)
5,000 - It's like a noticable wall of colors now. The distance is completely mish-mashed. Your other senses have sharpened a bit more. (MAX Vision Range: 2.5 miles)
3,000 - You can see where your vision ends now its incredibly close. Your hearing increases to a sensitive state. (MAX Vision Range: 2 miles)
1,000 - Your vision is slowly dimming, going darker and darker no longer a matter of distance, but light. Your senses increase, but your sanity is becoming slowly more unstable. (Light Level: 95%)
0900 - Only slightly darker its almost impossible to not miss the fact you're losing sight. (Light Level: 90%)
0700 - Another step toward your loss of vision. Senses have increased at a moderate level. (Light Level: 70%)
0500 - You're practically blind now. Other senses increase dramatically. (Light Level: 50%)
0300 - You are incapable of seeing more than a few meters ahead. Senses dramatically increase again. (Light Level: 30%)
0100 - Inches and blobs are all that's left. Your sanity is shredding slowly, your senses increase. You can now feel the very movements on the earth. (Light Level: 10%)
0000 - You see nothing, the black surrounds you and your mind. You want it back, you will try it all to get it. Your other senses have reached their peak.
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PostSubject: Re: Customs   Wed Apr 29, 2015 12:48 am

This is plainly getting denied as well for the reason that this is not a specialty this is basically the Uchiha Clan more more emotional than they already are.
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