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 Curse Seals

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PostSubject: Curse Seals   Mon Nov 17, 2014 3:04 am

CurseSeals
A powerful creation in the world of Fuuinjutsu, associated with darker powers granted by various methods of seals. The power of cursed chakra has been known to bring forth many things from those whom hold the power of a curse. Great and terrible power is weld with those whom hold a curse, but a terrible road may lie ahead of them when the curse finally settles in entirely. Curse Seals have been used all over the shinobi word as a forbidden skill. The one becoming a common name with the power of the cursed seals, being the former Sannin Orochimaru. These curses have a variety of powers to the one whom wields the curse. From a boost in physical ability, a boost in stamina and chakra, and at most times a special ability.

• Curse Seal (Level One) The first level of the Cursed Seal, where a normal marking rests upon the body. Created from the essence of Yin and Yang properties of chakra. Literally removing all of the yin from the properties of chakra, creating an unstable chakra which acts almost as a virus. The power of the cursed seal varies between person to person, however several things remain certain. The user will acquire a set amount of stats that can be distributed amongst the stats. The curse when releasesed, allows the user to tap into the chakra of the Curse Seal. Depending upon the type of Curse you have, will determine the amount of chakra which can be tapped into. In certain situations one can also choose to have a special ability with their curse seal.
Requirements: Must make 1000 words to acquire a Curse Seal, however this only means you will have a 10% chance of surviving the procedure. Every additional 250 words will give you an extra 10% chance of surviving the procedure. 3250 words are needed to insure success. An RPC or a Legendary NPC are the only ones who can give them out.
Note: These words cannot be word pooled

Power Curse Seal: User gains a pool of 500 stat points that can be distributed among their stats. This level of the Curse has a total of 7500 chakra which can be dipped into when the Curse Seal is activated
Words: Add an additional 2500 words to the survival of the Curse Seal

Ability Curse Seal: User gains a pool of 400 stat points that can be distributed among their stats. This level of the Curse has a total of 5000 chakra which can be dipped into when the Curse Seal is activated. Along with that, the user can gain one ability from their curse seal.

• Curse Seal Infection
When the user gains the curse seal they gain a control stat known as Seal Infection. Stating how far the curse has been settled in through the setting. Depending upon the amount the curse is used, it will increase this infection..

- Every 3 posts in a battle generates 5% seal infection
- A training post of 250 words increases the infection by 4%
- Word pooling of 150 words increases the inefection by 2%
- Creating a Hijutsu based on your curse generates 20% seal infection

0% - Every 5 posts the user will feel an exterme pain that will paralyze them slightly even in a regular RP unless the curse seal is sealed up. Every 3 posts will using the curse in battle the user will feel a paralyzing pain that will stop their actions for one post. Lose 100% stamina and chakra per post
25% - Every 7 posts the user will feel an exterme pain that will paralyze them slightly even in a regular RP unless the curse seal is sealed up. Every 4 posts will using the curse in battle the user will feel a paralyzing pain that will stop their actions for one post. Lose 100% stamina and 75% chakra per post for its use
50% - Every 9 posts the user will feel an exterme pain that will paralyze them slightly even in a regular RP unless the curse seal is sealed up. Every 5 posts will using the curse in battle the user will feel a paralyzing pain that will stop their actions for one post. Lose 75% stamina and 75% stamina per post for its use
100% - The curse no longer causes pain to the one whom uses it as the infection has finally ended. The user however gains the ability to increase up to the second level of the curse seal. Lose 50% stamina and chakra per post for its use

~ Note: The user can only use the Curse Seal for 25 posts before feeling the severe effects of the Curse. Losing double the chakra and stamina that they gained for cover over 25 and all battle stats are decreased by one fourth. This effect is lessened at 100%, making one only lose the chakra and stamina gained and all battle stats are decreased by a tenth [only for this battle]

• Curse Seal (Level Two)
The second level of the cursed that has flown through the body. The body has finally gotten use to the cursed yang chakra flowing in the body. Stabilizing this virus for normal living conditions. The curse thus begins on a second level of ascension within the individuals body. This level the curse flows deep into the DNA virtually transforming the individual into a new form in this state of the curse. The user of this curse can gain a variety of appendeges and physical modifications due to the power of this curse. Much like the other level of the cursed seal, there are various differences within even the second levels of the curse seal.
Requirements: 100% Seal Infection, 7500 words

~ Note: Curse Seal Level Two stacks onto Curse Seal Level

Pure Power Curse Seal: The user gains 1000 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 5500. The users skin changes color along with their hair due to the influence of the curse.

Power Mutation Curse Seal: The user gains 400 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 7500. The user gains one mutation which will have a total of 2000 stamina. Once an appendage goes down past half of its stamina, its normal stamina will become half of what it normally is every time it is brought forth after that. After the limb is destroyed in battle and goes down to 0 stamina the user will no longer have that mutation in Curse Seal Level Two

Mutation Curse Seal: The user gains 300 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 5000. The user can gain up to three new appendages in this form, with a total pool of 4000 stamina to be split between the three of them. Once an appendage goes down past half of its stamina, its normal stamina will become half of what it normally is every time it is brought forth after that. Once the stamina of this appendage goes down to 0%, the user losers that appendage forever. The users skin changes color along with their hair.

Pure Mutation Curse Seal: The user gains 300 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 10,000. The users skin changes color along with their hair, and gain the ability to freely mutate their curse into a variety of things. [With that, they can freely use their chakra to create mutations that do damage depending on the chakra sacrificed not to exceed 500 chakra.

~ Note: At any level of Curse Seal Level 2, the user will lose 75% chakra and 50% stamina per turn. After using curse seal level 2 for more then 5 posts they will face a great penalty to the body (There bodily statistics will be halved for one full post on the 6th post)

When gaining the second level of the Curse Seal, they gain what is known as Second Infection. Where it increases in a variety of methods, but when it increases one gains various perks to its power. However, if one is to rely too much on the Curse Seal terrible things can happen.

- Every 3 posts in a battle generates 10% second infection for full use of the Curse Seal Level 2
- Every 5 posts in battle generates 10% second infection for partial release of Curse Seal Level 2
- Every 7 posts in battle generates 5% second infection for full use of Curse Seal Level 1
- Every 10 posts in battle generates 5% second infection for partial release of Curse Seal Level 1
- A training post of 250 words increases the infection by 5%
- Word pooling of 150 words increases the infection by 2%

0% - Nothing has been gained due to the Infection
10% - The amount of posts where a person can stay in Curse Seal Level two increases by 2 posts
20% The amount of posts where a person can stay in Curse Seal Level two increases by 3 posts
30% - The user has now learned how to partially release Curse Seal Level one, allowing them to empower limbs with the power of the cursed seal only instead of the entire body. With a cost that generally is one quarter that of the normal drains
40% - The user has now learned to partially release Curse Seal Level one, allowing them to empower two limbs with the power of the curse seal instead of the entire body. Along with use the ability that comes with the cursed seal. With a cost that is one quarter that of the normal drains.
50% - The user is able to fully release Curse Seal Level One entirely, with only half the costs and an additional 5 posts that can be used before cons are inflicted onto the body.
60% - The user is able to partially release Curse Seal Level Two into a limb, infusing it with the power of that level. With a cost that is one quarter that of the normal drains.
70% - The user is able to partially release Curse Seal Level Two any part of the body, allowing one to even release mutations that are granted by their curse. With a cost that is one half that of the normal drains.
80% - The user is able to create a hijutsu based on the Curse Seal Level two mutations and abilities
90% - The user is able to withstand the power of Curse Seal Level Two for an additional 5 posts.
100% - The level in which the Curse virtually fuses with ones DNA and the body is entirely consumed by the curse. At this stage, the body constantly is forced to combat itself to stop degeneration of the body. With this, the user is unable to increase their physical stats or stamina by any means. They are still able to learn additional jutsu along with gain chakra. With being unable to increase in physical strength, the users strength becomes the curse. What is gained from their version of the curse depends upon what level of the curse acquired.

Pure Power Curse Seal: Attack percentile is doubled.

Power Mutation Curse Seal: The user gains a secondary mutation with an amount of stamina which is equal to the stamina of the current appendage

Mutation Curse Seal: The user gains two additional mutations, in which they can split up to 2000% stamina between them.

Pure Mutation Curse Seal: The amount of chakra which can be put into each mutation is doubled, and the damage done by the mutations is equal to chakra drain.
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