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 Admin Permits

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Paper Heart
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PostSubject: Admin Permits   Mon Jul 13, 2015 10:18 pm

this is where all the admin's will post their permits for any and all things they wish to submit for their PC characters.

No admin will ever do their own permits.
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PostSubject: Re: Admin Permits   Sun Jul 19, 2015 7:25 pm

Clan Name: Ao Boshi
Clan History: Something entirely new and so very recently discovered. There is no specific congregation of these people as they can breed just about anywhere the wind can reach. Not much history about these particular clansmen. A very small population currently exist out in the world, though no one knows of their existence.
Clan Proficiency: Earth Ninjutsu, Water Ninjutsu, Wood Ninjutsu
Clan Weakness: Fire, Magma.
Clan Location: Scattered about the world.
Clan Populace: 3
Clan Jobs: Gardeners, Biologist, Botanists, Farmers
Allied Clans: None
Enemy Clans: None
------------------
Stat Bonus

  • +300 Chakra
  • +3 Attack
  • +2 Strength
  • -5 Toughness


Clan Traits:

  • Nails glow green
  • Can speak with Nature [Plants, animals, insects]
  • Blood is green and acts as a super fertilizer. [example: their blood lands on concrete, mere seconds later plant life begins to grow]


Clan Pros:

  • Immune to the effects of Nature Chakra
  • Ao Boshi body structure
        The Ao Boshi, though look human, hold a entirely different body type compared to typical humans. Being able to soften or harden their body as they please becoming as soft as a leaf to as hard as a tree trunk. They are living plants, not human.
    Pro:Softening: 50 chakra, 1 chakra per feet to extend body parts.
    Hardening defense: Amount of chakra put into it x2 = amount of defense points.


Clan Cons:

  • Damage received by fire attacks is x2.
  • Can only create clan based techniques.
  • Can only Learn Earth, Water and Wood element techniques.
  • must ask permission of Paper Heart


Clan Spots: [1/3]

  • Kisayuri Ao Boshi



------------------
Clan Gauge: Nature Manipulation
increase: 250 for 5%
o%: --. Little to no control of nature. Access to Tsuchi Chakra
1o%: --. Small bits of nature can be controlled in the immediate range of 20ft. [100 chakra per turn]
2o%: --. Range increases to 30ft. [150 chakra per turn] Can create a D rank Nature Technique
3o%: --. Can now control small trees within a increased range of 40ft.[200 chakra per turn]
4o%: --. Can now communicate over far ranges through the use of nature, ( speaking with insects or plants or animals)
5o%: --. Can bring life to plant life or take it away. [chakra cost = to how much a plant-based jutsu costs] Can now create a C rank Nature technique.
6o%: --. Can create a B Rank Nature technique
7o%: --. Can meld with nature now. [can't attack when melding, nor can be harmed while melded with nature. Chakra cost: 200]
8o%: --. Can now control over nature entirely. [Note: only effects plants, insects and animals, no effects on humans.]
9o%: --. Create a Clan based Forbidden Technique.
1oo%: --. Range now increases up to 10km. [400 chakra per turn]

note: amount of chakra put into manipulation = dmg output.
------------------
Tsuchi Chakra:
The raw form of Nature Chakra, coming directly from the earth in it's purest form. Unlike Nature chakra, Tsuchi chakra does not combine with the body regular chakra. Thus giving Ao Boshi's a limitation they can use since it cannot be combined with their own chakra, but it's effects are still quite the same. Though they can instead of using their regular chakra, can use Tsuchi chakra instead which gives an added boost of x2 to it's result.
Note: Tsuchi chakra is not permanently kept at the end of every battle the Tsuchi Chakra gauge reduces to 0.
Tsuchi Energy Gained Per post

  • Forest/Ocean: 75 natural energy per Post
  • Grassland/Marshes/Swamps/Lakes: 50 natural energy per Post
  • Mountain/Village: 30 natural energy per Post
  • Desert/Wasteland/Arctic: 25 natural energy per Post

------------------
Clan Jutsu:

Drink:
 

Photosynthesis:
 

Growth:
 

Solar Blast:
 

Pods:
 

Misc jutsu
Rebirth:
 
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PostSubject: Re: Admin Permits   Sun Jul 19, 2015 7:54 pm

Alright, I've a few questions about this before giving it the thumbs up.

Stat bonuses:
 
Alright, so I'm assuming these get applied only once at character creation. I've yet to see anything that would actually potentially lower a stat below 0 and have to wonder what if anything is supposed to happen if one didn't put in enough points in toughness at the start to actually offset the toughness enough to where it was above 0

Cons:
 
Alright, so my question here is related to specialties. Would this character just not be able to make a custom jutsu at the clan spots, or would it just be another clan jutsu at the corresponding rank. For example, say a character of this clan took the medical-nin specialty and they raised it to 40%, what happens to the jutsu they're supposed to get?

Tsuchi chakra: Okay, so I have to wonder if this has a cap or max amount one can absorb or is it intended to go on for as long as the game does? Also, does it matter what the person is doing , or does this chakra just automatically accumulate regardless?

Drink ability:
 
Alright, so does the Ao Boshi need to remain stationary while this occurs? And what happens if they're forced to move while these roots are in the ground and potentially ripped off, if that can happen?

Those are my initial questions or concerns and I'd like them addressed either in notes on a re-submission of the clan, or replied to just simply.
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PostSubject: Re: Admin Permits   Sun Jul 19, 2015 8:18 pm

To answer specifically Stats can't go less than 0. 0 on this site basically puts you at the same level as regular citizens with no ninja power. And yes, they would only apply once upon creation of the character.

Answering the question about the specialty and the bloodline con, it would still need to be made in relation to the bloodline. So to fill in your example. the medical custom they would need to make would need to be a medical clan based jutsu. So it would need to fit both categories, the specialty and the bloodline. So long as it's relating towards the bloodline, it's all good. If it does not relate to the bloodline, then they simply just cannot make it.

Tsuchi chakra does not have a cap. It automatically starts to fill up once fighting starts, when the fighting is over that's when the tsuchi chakra numbers return back to 0.

I made some minor changes to the stats, in which i removed the stat bonuses I get at the beginning, and I made a note upon the drink technique that says basically, the roots disappear back into the body and the technique is interrupted.
-----

Clan Name: Ao Boshi
Clan History: Something entirely new and so very recently discovered. There is no specific congregation of these people as they can breed just about anywhere the wind can reach. Not much history about these particular clansmen. A very small population currently exist out in the world, though no one knows of their existence.
Clan Proficiency: Earth Ninjutsu, Water Ninjutsu, Wood Ninjutsu
Clan Weakness: Fire, Magma.
Clan Location: Scattered about the world.
Clan Populace: 3
Clan Jobs: Gardeners, Biologist, Botanists, Farmers
Allied Clans: None
Enemy Clans: None
------------------
Stat Bonus

  • +300 Chakra


Clan Traits:

  • Nails glow green
  • Can speak with Nature [Plants, animals, insects]
  • Blood is green and acts as a super fertilizer. [example: their blood lands on concrete, mere seconds later plant life begins to grow]


Clan Pros:

  • Immune to the effects of Nature Chakra
  • Ao Boshi body structure
        The Ao Boshi, though look human, hold a entirely different body type compared to typical humans. Being able to soften or harden their body as they please becoming as soft as a leaf to as hard as a tree trunk. They are living plants, not human.
    Pro:Softening: 50 chakra, 1 chakra per feet to extend body parts.
    Hardening defense: Amount of chakra put into it x2 = amount of defense points.


Clan Cons:

  • Damage received by fire attacks is x2.
  • Can only create clan based techniques.
  • Can only Learn Earth, Water and Wood element techniques.
  • must ask permission of Paper Heart


Clan Spots: [1/3]

  • Kisayuri Ao Boshi



------------------
Clan Gauge: Nature Manipulation
increase: 250 for 5%
o%: --. Little to no control of nature. Access to Tsuchi Chakra
1o%: --. Small bits of nature can be controlled in the immediate range of 20ft. [100 chakra per turn]
2o%: --. Range increases to 30ft. [150 chakra per turn] Can create a D rank Nature Technique
3o%: --. Can now control small trees within a increased range of 40ft.[200 chakra per turn]
4o%: --. Can now communicate over far ranges through the use of nature, ( speaking with insects or plants or animals)
5o%: --. Can bring life to plant life or take it away. [chakra cost = to how much a plant-based jutsu costs] Can now create a C rank Nature technique.
6o%: --. Can create a B Rank Nature technique
7o%: --. Can meld with nature now. [can't attack when melding, nor can be harmed while melded with nature. Chakra cost: 200]
8o%: --. Can now control over nature entirely. [Note: only effects plants, insects and animals, no effects on humans.]
9o%: --. Create a Clan based Forbidden Technique.
1oo%: --. Range now increases up to 10km. [400 chakra per turn]

note: amount of chakra put into manipulation = dmg output.
------------------
Tsuchi Chakra:
The raw form of Nature Chakra, coming directly from the earth in it's purest form. Unlike Nature chakra, Tsuchi chakra does not combine with the body regular chakra. Thus giving Ao Boshi's a limitation they can use since it cannot be combined with their own chakra, but it's effects are still quite the same. Though they can instead of using their regular chakra, can use Tsuchi chakra instead which gives an added boost of x2 to it's result.
Note: Tsuchi chakra is not permanently kept at the end of every battle the Tsuchi Chakra gauge reduces to 0.
Tsuchi Energy Gained Per post


  • Forest/Ocean: 75 natural energy per Post
  • Grassland/Marshes/Swamps/Lakes: 50 natural energy per Post
  • Mountain/Village: 30 natural energy per Post
  • Desert/Wasteland/Arctic: 25 natural energy per Post

------------------
Clan Jutsu:

Drink:
 

Photosynthesis:
 

Growth:
 

Solar Blast:
 

Pods:
 

Misc jutsu
Rebirth:
 
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PostSubject: Re: Admin Permits   Mon Jul 20, 2015 2:37 am

Alright, after reading it, re-reading it, and examining it pretty thoroughly, I can say this is approved.
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PostSubject: Re: Admin Permits   Tue Jul 21, 2015 9:31 pm

Skill Name: Crystal Ice Arrow

Skill Type: Elemental Nin - ice
Skill From: Ice mastery gauge 20%
Skill Rank: D

Description: Using the same principles as the thousand needles of death clan ability, the Yuki clan member creates an arrow made of ice that can be fired from a bow like a normal arrow. The arrow however flies faster than a normal arrow while featuring a cruelly barbed head and so it does additional damage. The arrow is also extremely cold and will begin to freeze a small area around where it lands. If it hits a person and is left in for a little while, it will begin to cause frostbite
Effect: Creates a fast flying arrow made of ice that will slowly begin to freeze the area around the point of impact. This will cause first degree frost bite if left in the wound for more than a post, and removal can cause additional damage from the barbs on the head of the arrow.

Damage: 60 [additional 10 if the arrow is ripped out instead of carefully extracted]
Damage Notes: First degree frostbit if not removed within 1 post after impact
Range: Normal range for a bow and arrow
Length: Arrows last for 5 posts before dissipating

Drain: 60
Word Count: 500
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PostSubject: Re: Admin Permits   Tue Jul 21, 2015 9:47 pm

Zen wrote:
Skill Name: Crystal Ice Arrow

Skill Type: Elemental Nin - ice
Skill From: Ice mastery gauge 20%
Skill Rank: D

Description: Using the same principles as the thousand needles of death clan ability, the Yuki clan member creates an arrow made of ice that can be fired from a bow like a normal arrow. The arrow however flies faster than a normal arrow while featuring a cruelly barbed head and so it does additional damage. The arrow is also extremely cold and will begin to freeze a small area around where it lands. If it hits a person and is left in for a little while, it will begin to cause frostbite
Effect: Creates a fast flying arrow made of ice that will slowly begin to freeze the area around the point of impact. This will cause first degree frost bite if left in the wound for more than a post, and removal can cause additional damage from the barbs on the head of the arrow.

Damage: 60 [additional 10 if the arrow is ripped out instead of carefully extracted]
Damage Notes: First degree frostbit if not removed within 1 post after impact
Range: Normal range for a bow and arrow
Length: Arrows last for 5 posts before dissipating

Drain: 60
Word Count: 500
Accepted
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PostSubject: Re: Admin Permits   Mon Jul 27, 2015 3:57 pm

Equipment name: Reinforced Yumi bow
Weapon type: bow
Weapon rank: E
Description: A specially made asymmetrical bow that fires arrows faster and harder than a regular bow.
Effect: +10 damage to arrows shot from it
Damage: N/A
Damage notes" N/A
Range: N/A
Word/Ryou count:

Note: Made with E rank tool from special tool-nin specialization.
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PostSubject: Re: Admin Permits   Mon Jul 27, 2015 4:10 pm

Zen wrote:
Equipment name: Reinforced Yumi bow
Weapon type: bow
Weapon rank: E
Description: A specially made asymmetrical bow that fires arrows faster and harder than a regular bow.
Effect: +10 damage to arrows shot from it
Damage: N/A
Damage notes" N/A
Range: N/A
Word/Ryou count: Acquired when you do your Special Tool nin 1500 words thing to get the specialty.

Note: Made with E rank tool from special tool-nin specialization.

accepted
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PostSubject: Re: Admin Permits   Mon Jul 27, 2015 4:19 pm

Kenjutsu permit

Skill name: Multi-shot

Skill Type: Kenjutsu
Skill from: Special Tool-nin 10% gauge kenjutsu ability
Skill Rank: D

Description: Use of this ability allows one to shoot up to three arrows at once at one or up to three separate targets.
Effect: Up to three separate arrows are shot at one or up to three targets. Each arrow can be dodged or reacted to, independently or singularly depending on if they are all aimed at one target or multiple targets.

Damage: Damage of an arrow, per arrow
Damage notes: Stab/puncture
Range: Normal range of an arrow
Length: single post

Drain: N/A?
Word Count: 500
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PostSubject: Re: Admin Permits   Mon Jul 27, 2015 5:22 pm

submit this when you finally unlock special tool nin.
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PostSubject: Re: Admin Permits   Thu Nov 05, 2015 2:09 pm

NPC sensei

Appearance: Sophia is kind of average in terms of build if a little on the tall side. She has long dark black hair reaching down to the middle of her back that frames a kind yet slightly cold face. She has icy light blue eyes and a clear complexion. Typically dressed in various yukata.
Name: Hatasuko (Yuki) Sophia
Alias: Sophi
Age: 32
Birthdate: Janruary 26
Height: 5' 11"
Weight: 187

Personal
Personality: Sophia is rather calm a lot of the time, and commonly speaks somewhat quietly when around her family. Given the right situation though (or alcohol), and Sophia also has a rather explosive side that's loud, rancorous, and more than a little innapropriate. Ultimately though, she is rather kind and protective of what she truly values.
History: Born of the Yuki clan, Sophia didn't have as much say during her childhood as she was to be trained and bred for battle. Her teaching was accelerated and she recieved special tutilage to harness the power of her blood. She was sent on missions, ordered to kill targets regardless of their affiliation or status, and was being primed as a candidate for the black ops. Before she was able to however, Sophia was to be wed in an arranged marriage to another family to ensure that the powerful bloodline was to remain protected and able to be passed on. Sophia's love however was for another and with her power and the willingness to agree to future obligations, she was aloud to wed Reylin Yuki.
Alas, tradgedy struck before the ceremony could be completed as the spurred candidate for the arranged marriage struck out and killed Reylin. When the matter was brought before to the public's attention, the noble's standing was more than enough to ensure that no consequences befell him. Rapt with the feelings of betrayel, Sophia left the village hidden in the mists and sought refuge in the village hidden in the leaves under a false last name and unaware of her pregnancy. Her early time in the village was hard because of her desperation to keep her origin a secret from the other members of the village, and also from trying to start from scratch in a new land with a newborn child.
Good fortune found her though in the form of Vesken Hatasuko who quickly fell for Sophia. Their dating went faster than her training back in her days as a ninja, and only a short while after Sophia was born were they wed. A few years later and she had her second child, Hitagi, with her new husband.
Mother: Laura Yuki (deceased)
Father: Wavikane Yuki (deceased)
Siblings: None
Allies: None
Sensei: None
Rivals: None
Lover: Vesken Hatasuko
Origin: Kiri
Clan/Bijuu: Yuki Clan

Social
Village Affiliation: Konoha
Ryo: 20,000
Word Pool: oooo

Equipment
Weapons: 10 Shuriken, 10 Kunai, Yari, 2 foot spikes
Armor:
Items:

Shinobi Info
Ninja Rank/Status: Academy Student (53), Genin (49), Chunin (74), Jonin (22)
Specialties: --
EXP: 195,000
(3960 points to distribute)
Stamina: 3370 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+965
Chakra: 5400 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+2995
S.Energy: 2700

Ice Mastery Gauge: 100%

Chakra Control: 90%
Chakra Nature: Water
Affinities: Water (60%), Wind (50%), Ice (40%)

CombatStats 10 (initial) +990 (total lvls) + 53 (AS) + 147 (genin)+ 370 (chunin) + 154 (jounin) = 1724 points
Attack: 380
Strength: 390
Toughness: 320
Agility: 332
Speed: 302

380+390+320+330+300 = 1724

Jutsu
Ninjutsu
-Water Walking
-Tree Walking
-Kirigakure no Jutsu [Hidden Mist Skill]
-Suiton • Suishouha (Water Release • Water Colliding Wave)
-Suiton • Suigadan no Jutsu (Water Release • Water Fang Skill)
-Suiton • Hachi Shokushu [Water Release • Eight Tentacles]
-Wind Release • Air Cutter [Fuuton • Zankuuha]
-Wind Release • Wind Blade [Fuuton • Kaze no Yaiba]
-Wind Release • Wind Kunai [Fuuton • Kaze Kunai]
-Suiton • Suiryuu Kuchiyose [Water Release • Water Dragon Summoning]
-Mizu No Tatsumaki (Tornado of Water)
-Wind Release • Air Clone [Fuuton • Tei Bunshin]
-Wind Release • Whirlwind Column [Fuuton •Senpuu Hashira no Jutsu]
-
Taijutsu
-
Genjutsu
-False Nightmare Skill [Heki Akumu no Jutsu]
-Body Freeze
-Evil Clone [Kagai Bunshin No Jutsu]
-
Kenjutsu
-Swordsmanship (Rank A)
-
Custom jutsu
-
Doujutsu
-
Ninpou
-Ninpou Seal Knowledge
-Ninpou Basic Kanji Knowledge
-Ninpou Elemental Kanji Knowledge
-Ninpout Chakra Sealing Tag
-Ninpou High Evasive Tactics
-
Kinjutsu
-
Bloodline Jutsu
-Ice Release
-Makyō Hyōshō - Demonic Ice Mirrors
-Sensatsu Suisho - Thousand Flying Water Needles of Death
-
Bijuu Jutsu
-
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PostSubject: Re: Admin Permits   Thu Nov 12, 2015 9:42 am

Zen wrote:
Kenjutsu permit

Skill name: Multi-shot

Skill Type: Kenjutsu
Skill from: Special Tool-nin 10% gauge kenjutsu ability
Skill Rank: D

Description: Use of this ability allows one to shoot up to three arrows at once at one or up to three separate targets.
Effect: Up to three separate arrows are shot at one or up to three targets. Each arrow can be dodged or reacted to, independently or singularly depending on if they are all aimed at one target or multiple targets.

Damage: Damage of an arrow, per arrow
Damage notes: Stab/puncture
Range: Normal range of an arrow
Length: single post

Drain: 100 stamina
Word Count: 500

Accepted.

The sensei for the most part is correct, the only problem is that you gave her more jutsu's than she's currently allowed. Jonin npc are only allowed 20 jutsus, not 25. Fix that and once you do, the sensei will be approved.
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PostSubject: Re: Admin Permits   Thu Nov 12, 2015 10:50 am

NPC sensei

Appearance: Sophia is kind of average in terms of build if a little on the tall side. She has long dark black hair reaching down to the middle of her back that frames a kind yet slightly cold face. She has icy light blue eyes and a clear complexion. Typically dressed in various yukata.
Name: Hatasuko (Yuki) Sophia
Alias: Sophi
Age: 32
Birthdate: Janruary 26
Height: 5' 11"
Weight: 187

Personal
Personality: Sophia is rather calm a lot of the time, and commonly speaks somewhat quietly when around her family. Given the right situation though (or alcohol), and Sophia also has a rather explosive side that's loud, rancorous, and more than a little innapropriate. Ultimately though, she is rather kind and protective of what she truly values.
History: Born of the Yuki clan, Sophia didn't have as much say during her childhood as she was to be trained and bred for battle. Her teaching was accelerated and she recieved special tutilage to harness the power of her blood. She was sent on missions, ordered to kill targets regardless of their affiliation or status, and was being primed as a candidate for the black ops. Before she was able to however, Sophia was to be wed in an arranged marriage to another family to ensure that the powerful bloodline was to remain protected and able to be passed on. Sophia's love however was for another and with her power and the willingness to agree to future obligations, she was aloud to wed Reylin Yuki.
Alas, tradgedy struck before the ceremony could be completed as the spurred candidate for the arranged marriage struck out and killed Reylin. When the matter was brought before to the public's attention, the noble's standing was more than enough to ensure that no consequences befell him. Rapt with the feelings of betrayel, Sophia left the village hidden in the mists and sought refuge in the village hidden in the leaves under a false last name and unaware of her pregnancy. Her early time in the village was hard because of her desperation to keep her origin a secret from the other members of the village, and also from trying to start from scratch in a new land with a newborn child.
Good fortune found her though in the form of Vesken Hatasuko who quickly fell for Sophia. Their dating went faster than her training back in her days as a ninja, and only a short while after Sophia was born were they wed. A few years later and she had her second child, Hitagi, with her new husband.
Mother: Laura Yuki (deceased)
Father: Wavikane Yuki (deceased)
Siblings: None
Allies: None
Sensei: None
Rivals: None
Lover: Vesken Hatasuko
Origin: Kiri
Clan/Bijuu: Yuki Clan

Social
Village Affiliation: Konoha
Ryo: 20,000
Word Pool: oooo

Equipment
Weapons: 10 Shuriken, 10 Kunai, Yari, 2 foot spikes
Armor:
Items:

Shinobi Info
Ninja Rank/Status: Academy Student (53), Genin (49), Chunin (74), Jonin (22)
Specialties: --
EXP: 195,000
(3960 points to distribute)
Stamina: 3370 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+965
Chakra: 5400 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+2995
S.Energy: 2700

Ice Mastery Gauge: 100%

Chakra Control: 90%
Chakra Nature: Water
Affinities: Water (60%), Wind (50%), Ice (40%)

CombatStats 10 (initial) +990 (total lvls) + 53 (AS) + 147 (genin)+ 370 (chunin) + 154 (jounin) = 1724 points
Attack: 380
Strength: 390
Toughness: 320
Agility: 332
Speed: 302

380+390+320+330+300 = 1724

Jutsu
Ninjutsu
-Water Walking
-Tree Walking
-Kirigakure no Jutsu [Hidden Mist Skill]
-Suiton • Suishouha (Water Release • Water Colliding Wave)
-Suiton • Suigadan no Jutsu (Water Release • Water Fang Skill)
-Suiton • Hachi Shokushu [Water Release • Eight Tentacles]
-Wind Release • Air Cutter [Fuuton • Zankuuha]
-Wind Release • Wind Blade [Fuuton • Kaze no Yaiba]
-Wind Release • Wind Kunai [Fuuton • Kaze Kunai]
-Suiton • Suiryuu Kuchiyose [Water Release • Water Dragon Summoning]
-Mizu No Tatsumaki (Tornado of Water)
-Wind Release • Air Clone [Fuuton • Tei Bunshin]
-
Taijutsu
-
Genjutsu
-
Kenjutsu
-Swordsmanship (Rank A)
-
Custom jutsu
-
Doujutsu
-
Ninpou
-Ninpou Seal Knowledge
-Ninpou Basic Kanji Knowledge
-Ninpou Elemental Kanji Knowledge
-Ninpout Chakra Sealing Tag
-Ninpou High Evasive Tactics
-
Kinjutsu
-
Bloodline Jutsu
-Ice Release
-Sensatsu Suisho - Thousand Flying Water Needles of Death
-
Bijuu Jutsu
-
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PostSubject: Re: Admin Permits   Thu Nov 12, 2015 1:40 pm

Accepted
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PostSubject: Re: Admin Permits   Thu Mar 10, 2016 5:15 pm

Raiju
Even in the shinobi world, storms can hold an almost foreboding level of power. The howling winds strong enough to rip trees apart, the driving rain powerful enough to flood valleys, and the striking lightning that chars the earth. As the legend goes, long ago the brother gods of storms Raijin and Fujin looked upon the world and beheld the power of the tailed beasts. Wanting something of that nature for their own, the two gave life to one of their most powerful storms and brought forth a terribly powerful beast. Naming their creation Shishokomai, the two gods unleashed their beast upon the world where it's destructive revelry brought great devastation. Each of the beast's steps was a thunderous boom, it's cries brought forth torrential rains, and it's movements were like lightning both in terms of speed and destructive power. Using the same power the gods had used to create her, Shishokomai created new raiju from it's own storms and quickly gained many children.
Rather than directly fight this unintended threat the raiju posed, a lone and brave human approached Shishokomai in all her terrible beauty. He proposed a wager with the mighty thunder beast, one the ever playful Shishokomai eagerly accepted. They were to play a game and if the human won, then Shishokomai and her children would find a new home with the other summoner clans, but if she won then the humans would need to erect a mighty golden shrine next to the shrine for Fujin and Raijin. The human though was clever, and almost as soon as the game started he tricked Shishokomai and ended up winning the game. While Shishokomai begrudgingly kept to her word she had no intention of going alone, and so she drug the human into the other realm with her to help create this new home. He eventually returned to the mortal world as the first Raiju summoner.
While varying in appearance, featuring descriptions close to fox, cat, weasel, mongoose, and even wolf, all raiju share a few characteristics. They're all quadrupedal, yellow or blue-indigo furred animals with sharp claws and sharp teeth in a pointed muzzle. While symbolic to all aspects of storms in general, they're mostly associated with lightning.  

Contract (0/?)
-
-

Rank E: Cloud kits
Description: Young raiju that are roughly the size of a ferret or kitten.
Costs: 500 chakra to summon
Stamina: 350, Chakra: 150
Att: 60, Str: 25, Tou: 25, Agi: 100, Spd: 90

Rank D: Squall Beast
Description: Ranging from the size of an adult fox to a medium dog.
Costs: 938 Chakra to summon
Stamina: 375, Chakra: 250
Att: 120, Str: 85, Tou: 70, Agi: 180, Spd: 170

Rank C: Typhoon Knights
Description: These raiju range from the size of a large dog to a bit bigger than a large wolf, big enough for someone to actually ride on. They all carry a drum with them related to the element of the storm they're associated with.
Costs: 1,875 Chakra to summon
Stamina: 700 Chakra: 550
Att: 250, Str: 200, Tou: 150, Agi: 350, Spd: 300

Rank B: Storm Duke/Duchess
Description: These raiju stand roughly as high as 1 story building (10-15 feet). These raiju carry 2 drums with one on each side, each one related to an associated element.
Costs: 3,750 Chakra to summon
Stamina: 1,300, Chakra: 1,200
Att: 550, Str: 400, Tou: 350, Agi: 750, Spd: 450

Rank A: Tempest Lord/Lady
Description: These raiju tower over buildings and trees, sporting 3 drums, typically one fastened to each side and the third resting on their backs.
Costs: 7,500
Stamina: 2,250, Chakra: 2,750
Att: 1,100, Str: 1,100, Tou: 800, Agi: 1,300, Spd: 700

Rank S: Shishokomai, Hurricane Queen of the four winds
Description: The queen and most powerful of the Raiju, Shishokomai has a wolf-like body and head, but a more large fox-like tail and extra thick fur that frames her head on the upper part of her body like a lion's mane. Most of her fur is a bright and vibrant yellow with the exception of blue lightning bolt styled stripes that span her form, and her white paws and snout. She carries five drums with her that are fastened to a large metal ring that hovers over her body. Each drum is symbolic to an element of her storms Clouds, Wind, Rain, Lightning, and Thunder (sound). She also has large metal piercings in numerous spots along her ears.
Personality: Even after all the years of her long life, Shishokomai is still the ever playful storm spirit she was when first born into the world. She loves games, riddles, and puzzles, though after the trick the human from long ago played on her, she's since become rather tricky in her own right. Many of her games are rigged for her to win, to come out ahead even if she loses, or both. She definitely likes to 'live in the moment' too, enjoying any and all moments of a storm where she freely runs amok with or without her children.
Costs: 15,000 chakra to summon
Stamina: 4,500, Chakra: 5,500
Att: 2,250, Str: 1,500, Tou: 1,250, Agi: 4,000, Spd: 1,000
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PostSubject: Re: Admin Permits   Thu Mar 10, 2016 5:28 pm

Equipment name: Power Braced Yumi bow
Weapon type: bow
Weapon rank: D
Description: Improving upon the already formidable power of the yumi bow, this one features greater reinforcement with resistance plates that not only make the weapon durable enough to strike with, but noticeably increase the power behind each shot.
Effect: +60 damage to arrows shot from it
Damage: +10
Damage notes: The +10 is exclusively applied when being used as a melee weapon.
Range: N/A
Notes: Requires 25 strength and 25 attack to use properly.
Word/Ryou count:

Note: Made with D rank tool from special tool-nin specialization.
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PostSubject: Re: Admin Permits   Sun Mar 13, 2016 3:50 pm

Kenjutsu permit

Skill name: Triple shot barrage

Skill Type: Kenjutsu
Skill from: Special Tool-nin 30% gauge kenjutsu ability
Skill Rank: C

Description: This technique is 3 shots combined into one combination attack that if the first hits, the following two will as well. The first shot is delivered at point blank to knock the target off their feet or at least get them hunched over. The second shot is delivered at an upward angle to knock the target further into the air. The final shot is delivered from above the target and spikes them into the ground.
Effect: A quick series of 3 shots that deals extra damage on the third shot when the target is spiked into the ground.

Damage: Damage of the three arrows + 60
Damage notes: Stab/puncture + impact
Range: Melee (the first shot is point blank range)
Length: single post

Drain: N/A?
Word Count: 1000
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PostSubject: Re: Admin Permits   Sun Mar 13, 2016 3:59 pm

Skill Name: Mini Snowman jutsu

Skill Type: Elemental Ninjutsu
Skill From: 10% ice chakra nature gauge
Skill Rank: E

Description: The user collects chakra into their palm and turns it into snow that then forms together into 3 small balls stacked on top of each other and additional snow forms into additional features to make it look like a small snowman.
Effect: The user creates a small snowman in their hand that can be thrown.

Damage: 5
Damage Notes: Blunt
Range: Self/palm
Length: 1 post
Other Notes: The snow created from this jutsu will last until it melts.

Drain:
Word Count: 100
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PostSubject: Re: Admin Permits   Thu Mar 31, 2016 11:25 am

Zen wrote:
Raiju
Even in the shinobi world, storms can hold an almost foreboding level of power. The howling winds strong enough to rip trees apart, the driving rain powerful enough to flood valleys, and the striking lightning that chars the earth. As the legend goes, long ago the brother gods of storms Raijin and Fujin looked upon the world and beheld the power of the tailed beasts. Wanting something of that nature for their own, the two gave life to one of their most powerful storms and brought forth a terribly powerful beast. Naming their creation Shishokomai, the two gods unleashed their beast upon the world where it's destructive revelry brought great devastation. Each of the beast's steps was a thunderous boom, it's cries brought forth torrential rains, and it's movements were like lightning both in terms of speed and destructive power. Using the same power the gods had used to create her, Shishokomai created new raiju from it's own storms and quickly gained many children.
Rather than directly fight this unintended threat the raiju posed, a lone and brave human approached Shishokomai in all her terrible beauty. He proposed a wager with the mighty thunder beast, one the ever playful Shishokomai eagerly accepted. They were to play a game and if the human won, then Shishokomai and her children would find a new home with the other summoner clans, but if she won then the humans would need to erect a mighty golden shrine next to the shrine for Fujin and Raijin. The human though was clever, and almost as soon as the game started he tricked Shishokomai and ended up winning the game. While Shishokomai begrudgingly kept to her word she had no intention of going alone, and so she drug the human into the other realm with her to help create this new home. He eventually returned to the mortal world as the first Raiju summoner.
While varying in appearance, featuring descriptions close to fox, cat, weasel, mongoose, and even wolf, all raiju share a few characteristics. They're all quadrupedal, yellow or blue-indigo furred animals with sharp claws and sharp teeth in a pointed muzzle. While symbolic to all aspects of storms in general, they're mostly associated with lightning.  

Contract (0/?)
-
-

Rank E: Cloud kits
Description: Young raiju that are roughly the size of a ferret or kitten.
Costs: 500 chakra to summon
Stamina: 350, Chakra: 150
Att: 60, Str: 25, Tou: 25, Agi: 100, Spd: 90 <- Missing 13 stat points to distribute

Rank D: Squall Beast
Description: Ranging from the size of an adult fox to a medium dog.
Costs: 938 Chakra to summon
Stamina: 375, Chakra: 250
Att: 120, Str: 85, Tou: 70, Agi: 180, Spd: 170

Rank C: Typhoon Knights
Description: These raiju range from the size of a large dog to a bit bigger than a large wolf, big enough for someone to actually ride on. They all carry a drum with them related to the element of the storm they're associated with.
Costs: 1,875 Chakra to summon
Stamina: 700 Chakra: 550
Att: 250, Str: 200, Tou: 150, Agi: 350, Spd: 300

Rank B: Storm Duke/Duchess
Description: These raiju stand roughly as high as 1 story building (10-15 feet). These raiju carry 2 drums with one on each side, each one related to an associated element.
Costs: 3,750 Chakra to summon
Stamina: 1,300, Chakra: 1,200
Att: 550, Str: 400, Tou: 350, Agi: 750, Spd: 450

Rank A: Tempest Lord/Lady
Description: These raiju tower over buildings and trees, sporting 3 drums, typically one fastened to each side and the third resting on their backs.
Costs: 7,500
Stamina: 2,250, Chakra: 2,750
Att: 1,100, Str: 1,100, Tou: 800, Agi: 1,300, Spd: 700

Rank S: Shishokomai, Hurricane Queen of the four winds
Description: The queen and most powerful of the Raiju, Shishokomai has a wolf-like body and head, but a more large fox-like tail and extra thick fur that frames her head on the upper part of her body like a lion's mane. Most of her fur is a bright and vibrant yellow with the exception of blue lightning bolt styled stripes that span her form, and her white paws and snout. She carries five drums with her that are fastened to a large metal ring that hovers over her body. Each drum is symbolic to an element of her storms Clouds, Wind, Rain, Lightning, and Thunder (sound). She also has large metal piercings in numerous spots along her ears.
Personality: Even after all the years of her long life, Shishokomai is still the ever playful storm spirit she was when first born into the world. She loves games, riddles, and puzzles, though after the trick the human from long ago played on her, she's since become rather tricky in her own right. Many of her games are rigged for her to win, to come out ahead even if she loses, or both. She definitely likes to 'live in the moment' too, enjoying any and all moments of a storm where she freely runs amok with or without her children.
Costs: 15,000 chakra to summon
Stamina: 4,500, Chakra: 5,500
Att: 2,250, Str: 1,500, Tou: 1,250, Agi: 4,000, Spd: 1,000
Once you make that 13 stat point addition to the first lvl since you have to distribute 313 stat points, this is accepted.

Zen wrote:
Equipment name: Power Braced Yumi bow
Weapon type: bow
Weapon rank: D
Description: Improving upon the already formidable power of the yumi bow, this one features greater reinforcement with resistance plates that not only make the weapon durable enough to strike with, but noticeably increase the power behind each shot.
Effect: +60 damage to arrows shot from it
Damage: +10
Damage notes: The +10 is exclusively applied when being used as a melee weapon.
Range: N/A
Notes: Requires 25 strength and 25 attack to use properly.
Word/Ryou count: 500 words

Note: Made with D rank tool from special tool-nin specialization.
Accepted

Zen wrote:
Kenjutsu permit

Skill name: Triple shot barrage

Skill Type: Kenjutsu
Skill from: Special Tool-nin 30% gauge kenjutsu ability
Skill Rank: C

Description: This technique is 3 shots combined into one combination attack that if the first hits, the following two will as well. The first shot is delivered at point blank to knock the target off their feet or at least get them hunched over. The second shot is delivered at an upward angle to knock the target further into the air. The final shot is delivered from above the target and spikes them into the ground.
Effect: A quick series of 3 shots that deals extra damage on the third shot when the target is spiked into the ground.

Damage: Damage of the three arrows + 60
Damage notes: Stab/puncture + impact
note: Can be blocked/dodged on the first shot only, if unsuccessful the next two shots follow through
Range: Melee (the first shot is point blank range)
Length: single post

Drain: 250 stamina
Word Count: 750
Accepted

Zen wrote:
Skill Name: Mini Snowman jutsu

Skill Type: Elemental Ninjutsu
Skill From: 10% ice chakra nature gauge
Skill Rank: E

Description: The user collects chakra into their palm and turns it into snow that then forms together into 3 small balls stacked on top of each other and additional snow forms into additional features to make it look like a small snowman.
Effect: The user creates a small snowman in their hand that can be thrown.

Damage: 5
Damage Notes: Blunt
Range: Self/palm
Length: 1 post
Other Notes: The snow created from this jutsu will last until it melts.

Drain: 10 chakra
Word Count: 100
Accepted
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PostSubject: Re: Admin Permits   Thu Mar 31, 2016 12:35 pm

Raiju
Even in the shinobi world, storms can hold an almost foreboding level of power. The howling winds strong enough to rip trees apart, the driving rain powerful enough to flood valleys, and the striking lightning that chars the earth. As the legend goes, long ago the brother gods of storms Raijin and Fujin looked upon the world and beheld the power of the tailed beasts. Wanting something of that nature for their own, the two gave life to one of their most powerful storms and brought forth a terribly powerful beast. Naming their creation Shishokomai, the two gods unleashed their beast upon the world where it's destructive revelry brought great devastation. Each of the beast's steps was a thunderous boom, it's cries brought forth torrential rains, and it's movements were like lightning both in terms of speed and destructive power. Using the same power the gods had used to create her, Shishokomai created new raiju from it's own storms and quickly gained many children.
Rather than directly fight this unintended threat the raiju posed, a lone and brave human approached Shishokomai in all her terrible beauty. He proposed a wager with the mighty thunder beast, one the ever playful Shishokomai eagerly accepted. They were to play a game and if the human won, then Shishokomai and her children would find a new home with the other summoner clans, but if she won then the humans would need to erect a mighty golden shrine next to the shrine for Fujin and Raijin. The human though was clever, and almost as soon as the game started he tricked Shishokomai and ended up winning the game. While Shishokomai begrudgingly kept to her word she had no intention of going alone, and so she drug the human into the other realm with her to help create this new home. He eventually returned to the mortal world as the first Raiju summoner.
While varying in appearance, featuring descriptions close to fox, cat, weasel, mongoose, and even wolf, all raiju share a few characteristics. They're all quadrupedal, yellow or blue-indigo furred animals with sharp claws and sharp teeth in a pointed muzzle. While symbolic to all aspects of storms in general, they're mostly associated with lightning.

Contract (0/?)
-
-

Rank E: Cloud kits
Description: Young raiju that are roughly the size of a ferret or kitten.
Costs: 500 chakra to summon
Stamina: 350, Chakra: 150
Att: 63, Str: 25, Tou: 25, Agi: 100, Spd: 100

Rank D: Squall Beast
Description: Ranging from the size of an adult fox to a medium dog.
Costs: 938 Chakra to summon
Stamina: 375, Chakra: 250
Att: 120, Str: 85, Tou: 70, Agi: 180, Spd: 170

Rank C: Typhoon Knights
Description: These raiju range from the size of a large dog to a bit bigger than a large wolf, big enough for someone to actually ride on. They all carry a drum with them related to the element of the storm they're associated with.
Costs: 1,875 Chakra to summon
Stamina: 700 Chakra: 550
Att: 250, Str: 200, Tou: 150, Agi: 350, Spd: 300

Rank B: Storm Duke/Duchess
Description: These raiju stand roughly as high as 1 story building (10-15 feet). These raiju carry 2 drums with one on each side, each one related to an associated element.
Costs: 3,750 Chakra to summon
Stamina: 1,300, Chakra: 1,200
Att: 550, Str: 400, Tou: 350, Agi: 750, Spd: 450

Rank A: Tempest Lord/Lady
Description: These raiju tower over buildings and trees, sporting 3 drums, typically one fastened to each side and the third resting on their backs.
Costs: 7,500
Stamina: 2,250, Chakra: 2,750
Att: 1,100, Str: 1,100, Tou: 800, Agi: 1,300, Spd: 700

Rank S: Shishokomai, Hurricane Queen of the four winds
Description: The queen and most powerful of the Raiju, Shishokomai has a wolf-like body and head, but a more large fox-like tail and extra thick fur that frames her head on the upper part of her body like a lion's mane. Most of her fur is a bright and vibrant yellow with the exception of blue lightning bolt styled stripes that span her form, and her white paws and snout. She carries five drums with her that are fastened to a large metal ring that hovers over her body. Each drum is symbolic to an element of her storms Clouds, Wind, Rain, Lightning, and Thunder (sound). She also has large metal piercings in numerous spots along her ears.
Personality: Even after all the years of her long life, Shishokomai is still the ever playful storm spirit she was when first born into the world. She loves games, riddles, and puzzles, though after the trick the human from long ago played on her, she's since become rather tricky in her own right. Many of her games are rigged for her to win, to come out ahead even if she loses, or both. She definitely likes to 'live in the moment' too, enjoying any and all moments of a storm where she freely runs amok with or without her children.
Costs: 15,000 chakra to summon
Stamina: 4,500, Chakra: 5,500
Att: 2,250, Str: 1,500, Tou: 1,250, Agi: 4,000, Spd: 1,000
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PostSubject: Re: Admin Permits   Thu Mar 31, 2016 12:41 pm

Accepted
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PostSubject: Re: Admin Permits   Tue Sep 13, 2016 2:44 pm

Symbol:
Clan Name: Myosyn
Clan History: The Myosyn clan has some long standing roots within the shinobi world, but it’s lineage is surprisingly difficult to track as its houses each claim different origins. This fact isn’t helped by the diversity of its clan related abilities, and those born of the bloodline. The most common acceptance though is that the clan was generated from the dishonorable union of two separate doujutsu using clans, and as such they are often seen as lesser half-breeds when compared too other doujutsu users, though it’s still not a confirmed origin.
Still, the clan holds power and that is enough to earn some respect within the world. The unique members of the Myosyn clan are all born blind, but this is because of the special entwined nature of their abnormally high chakra to their eyes. As such, once a member of this clan begins to awaken the use of their chakra, so to do they awaken their eyes both in terms of sight and the doujutsu within. Commonly, members are born with two differently colored eyes, each one containing a different doujutsu that are awoken one at a time, but there are cases where a member is born with the same colored eyes. The only blessing to these members is that both of their eyes awaken at the same time, as their doujutsu isn’t any more powerful and they’re usually treated as servants and assistants for those who have different colored eyes.
Clan Proficiency: Doujutsu
Clan Weakness: Clan members are born blind, taijutsu
Clan Location: Konoha primarily, though other branches in other countries exist.
Clan Populate: Small
Clan Jobs: Singers, musicians
Allied Clans: None
Enemy Clans: None yet, but tensions are high with the Uchiha and Hyuuga clans
-------------------------------
Clan Traits:
- Eyes are completely black before being awoken, and even after the sclera remains black.
- +100 chakra

Clan Pros: (Two max)
- Powerful and versatile doujutsu that vary widely between each individual member
- Visual Genjutsu don’t work while the clan member is blind, and they have an easier time breaking them once both eyes are awoken (Kai technique can be used on S rank visual genjutsu when both eyes are awoken.)

Clan Cons: (At least 1)
- Fight with reduced Attack and Agility because of blindness
- Can only use one of their eyes for doujutsu at a time
-

Clan Spots (different eyes): (0/5)
-
-
-
-
-

Clan Spots (same eyes): (0/3)
-
-
-


Clan Gauge: First eye(s)
Increase: 250 for 5%
0%: -- Totally blind in both eyes. Fight with 1/8 your attack and agility.
10%: -- First eye can be partially awoken, allowing very blurry, colorblind vision. Fight with 1/6 your attack and agility. Create the E rank sustainable doujutsu for the first eye.
20%: -- Can create an E rank jutsu involving your first eye’s doujutsu.
30%: -- First eye’s vision improves slightly, allowing for less blurry, but still colorblind vision. Fight with 1/4 your attack and agility. Upgrade your first eye doujutsu to D rank.
40%: -- Can create a D rank jutsu involving your first eye’s doujutsu.
50%: -- First eye’s vision improves again, allowing for clear but still colorblind vision. Fight with 1/2 your attack and agility. Upgrade your first eye doujutsu to C rank.
60%: -- Can create a C rank jutsu involving your first eye’s doujutsu.
70%: -- First eye’s vision improves yet again, allowing for clear, partial colorblind vision. Upgrade your first eye doujutsu to B rank.
80%: -- Can create a B rank jutsu involving your first eye’s doujutsu.
90%: -- First eye fully awakens and its vision improves to where it’s clear and no longer colorblind. Upgrade your first eye doujutsu to A rank.
100%: -- Can create an A rank jutsu involving your first eye’s doujutsu.

Clan Gauge: Second eye
Prerequisites:
- Must have First eye clan gauge maxed out
- Must be a different eyes clan member
- Requires 1,000 words to unlock gauge
Increase: 500 for 5%
0%: -- Second eye has partially awoken, allowing blurry, colorblind vision. Can create an E rank sustainable doujutsu for the second eye.
10%: -- Can create an E rank jutsu involving your second eye’s doujutsu.
20%: -- Second eye’s vision improves slight, allowing for less blurry but still colorblind vision Fight with 3/4 of your attack and agility. Upgrade your second eye doujutsu to D rank.
30%: -- Can create a D rank jutsu involving your second eye’s doujutsu.
40%: -- Second eye’s vision improves again, allowing for clear but still colorblind vision. Fight with your normal attack and agility. Upgrade your second eye doujutsu to C rank.
50%: -- Can create a C rank jutsu involving your second eye’s doujutsu.
60%: -- Second eye’s vision improves more, allowing for clear, partially colorblind vision. Upgrade your second eye doujutsu to B rank.
70%: -- Can create a B rank jutsu involving your second eye’s doujutsu.
80%: -- Second eye is fully awakened, with clear, colored vision. Upgrade your second eye doujutsu to A rank.
90%: -- Can create an A rank jutsu involving the second eye’s doujutsu.
100%: -- The Myosyn attains a mastery over their eyes, and the doujutsu within them. Choose one eye and upgrade its doujutsu to S rank. Can make a forbidden technique involving either eye’s doujutsu.
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PostSubject: Re: Admin Permits   Sat Sep 24, 2016 12:18 am

Zen wrote:

Clan Name: Myosyn



Denied.

We already have one clan thats vague enough with multiple powers involved into it. I don't want another one. Give the clan some actual focus, do not be vague. Its okay to allow a small number of let the clan members make their own thing, but thats only on techniques, not actual eye abilities. So no, flat out denied.

Give it focus and then come back to me.
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PostSubject: Re: Admin Permits   Sun Sep 25, 2016 6:10 pm

Alright, focused and refined! Take two:

Symbol:
Clan Name: Myosyn
Clan History: The Myosyn clan has always been a more reclusive and small clan that has done what it could to stay out of the way. Their members taking pains to keep their unsettling eyes concealed to avoid disturbing townsfolk and the like. The clan’s origins have been lost to time, but it was once assumed that they came into being from the unblessed union of two powerful doujutsu members of different already existing clans. The legitimacy of this claim though is unknown and has only served to spark up tensions between them and the other, prouder doujutsu using clans.
The Myosyn clan members are all born blind because of the powerful doujutsu and extensive chakra focused in their eyes. Only as they become more adept at using their chakra do they awaken their eyes and are finally able to see.
Clan Proficiency: Doujutsu
Clan Weakness: taijutsu
Clan Location: Konoha primarily, though other branches in other countries exist.
Clan Populate: Small
Clan Jobs: Singers, musicians
Allied Clans: None
Enemy Clans: None yet, but tensions are high with the Uchiha and Hyuuga clans.
-------------------------------
Clan Traits:
- Eyes are completely black before being awoken, and even after the sclera still remains black.
- Different eyes clan members have different colored eyes.
- While using the doujutsu of one eye, that eye glows while the other eye turns completely black.
- +100 chakra

Clan Pros: (Two max)
- Visual Genjutsu don’t work while the clan member is blind, and they have an easier time breaking them once both eyes are awoken (Kai technique can be used on S rank visual genjutsu when both eyes are awoken.)

Clan Cons: (At least 1)
- Fight with reduced Attack and Agility because of blindness
- Can only use one of their eyes for doujutsu at a time

Clan Spots (different eyes): (0/5)
-
-
-
-
-

Clan Spots (same eyes): (0/3)
-
-
-


Clan Gauge: Eyes of War and Peace
Increase: 500 for 5%
0%: -- Totally blind in both eyes. Fight with 1/4 your attack and agility.
10%: -- The Myosyn awakens the first of their eyes, can now unlock the E rank version of either the eye of war or the eye of peace. The Myosyn can partially see with the awoken eye while using their doujutsu.
20%: -- Can now unlock the D rank version of the first awoken eye.
30%: -- Can now unlock the C rank version of the first awoken eye. Fight with 1/2 your attack and agility. The Myosyn can now partially see all the time with their awoken eye, and perfectly through that eye while using its doujutsu.
40%: -- Can now unlock the B rank version of the first awoken eye. Can create a jutsu involving your first awoken eye.
50%: -- Can now unlock the A rank version of your first awoken eye. Fight with 3/4 your attack and agility. The Myosyn can also awaken their second eye and awaken it at E rank. The Myosyn now sees fine with their first awoken eye and can partially see with their second eye while using it’s doujutsu.
60%: -- Can now unlock the D rank version of their second eye.
70%: -- Can now unlock the C rank version of their second eye. Fight with your normal attack and agility. The Myosyn can now see partially all the time with their second awoken eye, and perfectly while using the doujutsu associated with it.
80%: -- Can now unlock the B rank version of their second awoken eye. Can create a jutsu involving your second awoken eye.
90%: -- Can now unlock the A rank version of their second awoken eye. The Myosyn can now see with both eyes normally.
100%: -- The Myosyn has achieved a mastery over their eyes. Can create a forbidden jutsu with either eye’s doujutsu as a base, up to S rank.

Skill Name: Eye of War

  • E rank:
     
  • D rank:
     
  • C rank:
     
  • B rank:
     
  • A rank:
     


Skill Name: Eye of Peace

  • E rank:
     
  • D rank:
     
  • C rank:
     
  • B rank:
     
  • A rank:
     
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PostSubject: Re: Admin Permits   

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