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 The Summoner-Nin

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Join date : 2014-11-13
Age : 27

PostSubject: The Summoner-Nin   Sat Nov 15, 2014 11:56 pm

Summoner
An Shinobi utilizing the lowest level of Space-Time manipulation, summoning creatures from a different realm. Becoming a summoner is a relatively easy task, but the task of creating a bond with the creatures is another different story.

• Requirements to become a "Summoner"

  • Must quest to seek out the Elder Summon in which you want to summon.
  • 2,500 to acquire a Contract as a Summoner


• Summoning
Roleplaying Session: 250 for +5%
020% - Can Learn to summon The Underling Being of your familiars
040% - Can Learn to summon The Soldier Being of your familiars
060% - Can Learn to summon The Guardian Being of your familiars
080% - Can Learn to summon The Elite Being of your familiars
100% - Can Learn to summon The Leader Being of your familiars

• Levels of Summon
Rank E: Trainees [Lowest Level Summon] : Those with little training and of little power. Looking to increase their reputation they are generally always willing to work when summoned.

  • Cost: 500 Chakra to summon
  • Stats: 313 Total
  • Stamina/Chakra: 500 between stamina and chakra



Rank D: Underlings [Low Level Summon] : Those that have mastered the basics and know combat. Looking for experience they seldomly turn down working with someone, unless going up against overwhelming odds

  • Cost: 938 Chakra to summon
  • Stamina/Chakra: 625 between stamina and chakra
  • Stats: 625 Total


Rank C: Soldiers [Medium Level Summon] : Those that have an overall mastery of basics and have gained access to their affinities. Handling well in any battle situation, they wont turn down battle until the summoner dismisses them or escape

  • Cost: 1,875 Chakra to summon
  • Stamina/Chakra: 1,250 between stamina and chakra
  • Stats: 1,250 Total



Rank B: Guardians [High Level Summon] : Those that have a great deal of experience and have been given a status of power. Will only help the user in battle if they are in grave danger, or sufficient training has been done. This level is always willing to protect lower leveled members of the clan.

  • Cost: 3,750 Chakra to summon
  • Stamina/Chakra: 2,500 between stamina and chakra
  • Stats: 2,500 Total


Rank A: Elite [Very High Level Summon] : A great gap exists between guardians and those that are considered elite. Talented creatures whom have masted their craft making them deadly to combat against. Will only help a user if they have trained with them or have a way of satisfying them through bribery

  • Cost: 7,500 Chakra to summon
  • Stamina/Chakra: 5,000 between stamina and chakra
  • Stats: 5,000 Total



Rank S: Leader [Boss Level Summon] : The strongest of the current generation, these leaders are assigned by the Elders. Some of these leaders are very serious about their jobs, while others may not exactly care for it. They are not always willing to help out those whom summon them, until they have gained their respect

  • Cost: 15,000 Chakra to summon
  • Stamina/Chakra: 10,000 between stamina and chakra
  • Stats: 10,000 Total


=========================

Spiritual Master
The next level of the summoner, being the spiritual Master. These shinobi push themselves to the limits, not allowing anything get in their way of their Mastery over the spiritual arts. Spiritual Masters reach a level of coexistence with their summons.

Requirements to become a "Spiritual Master"

  • 100%  Summoning
  • Must Speak with Elder Summon and Hokage about becoming a Spiritual Master
  • Must make 2500 words to enhance your knowledge of enhancing the bond between your summons


Bonding
Increase: 250 for +5%
10%: Can create a jutsu involving your summons. [D-C]
20%: Create a passive ability based on the contract
30%: Can create a jutsu involving your summons. [C-B]
40%: Create a passive ability based on the contract
50%: Can create a jutsu involving your summons. [B-A]
60%: Can create an alternate form of Summoning [IE: Arm Tattoo]
80%: Create a passive ability based on the contract
90%: Can learn Reverse Summon
100%: Can create a jutsu involving your summons. [A-S]

• Master Summoner Abilities

Gyaku Kuchiyose [Reverse Summon]
A technique which is known to only those that have become an integrated part of their summoning clan. By channeling a large amount of their total chakra, the user can summon themselves to the realm where your summons reside. This technique costs 1/2 of your total chakra to use, and the user cannot immediately return for 72 hours.

  • Words: 8,000


=========================

Senjutsu
The Final ascension in the Summoning Class. Senjutsu otherwise known as Sage Techniques refers to a specialized field of jutsu that allows the user to sense and then gather the natural energy around them. Senjutsu practitioners can then learn to draw the energy of nature inside of them blending it with their own chakra created from spiritual and physical energy within the shinobi, adding a new dimension of power to the sage's chakra, resulting in the creation of "senjutsu chakra". This chakra cannot be seen (Nor detected VIA Sensors) by anyone other than those who have been trained in senjutsu. A long and secret art has been held to be a tradition amongst animal summoning clans, and that is the art of Senjutsu. Senjutsu brings a third component to match that of Yin and Yang. This third component is Natural Energy. By drawing in natural energy the user gains extra energy which can be used to create Nature Chakra.

Requirements to become a "Sage"

  • Must be a "Spiritual Master" 100%
  • Must Convince them to Teach you "7,500 Words " Elders will be played by staff, and if we feel it's not exactly fitting of teaching you will be refunded all your words to be used for anything else.


Limitations

  • Cannot have a Curse Seal
  • None of the trainings can be word pooled.


Sage Spots [3/3]

  • open
  • open
  • open


• The Training
The training in order to utilize Senjutsu is one that is long and hard. There are many danger associated within the process of learning how to utilize the power of nature within their jutsu. Only an elder summon or a IPC Sage can teach you how to utilize Senjutsu. Various steps are associated with learning how to utilize Senjutsu.

- Step One: Aided Training
This method of training is done with the help of an aid. Most animal summoning clans have a method which helps younger generations learn to sense and channel natural energy using this aid. This teaches the user how to begin gathering in natural energy and achieve a state of balance within their body. The con of the training comes from gathering natural energy and learning how to focus it. When not enough natural energy is drawn in it ends. When too much natural energy is drawn the user can end up transforming into a complete animal form if the chakra is not expelled.

  • Word Cost: 5,000 // After completion the user can learn Fusion and can use base Sage Mode.


- Step Two: Become One with Nature
The second step in learning how to harness the power of Senjutsu. This step is a combination of several smaller parts; The first part is learning how to sense natural energy on your own. The second part is learning how see natural energy so it can be drawn in. The third part is learning how to draw in the natural energy without an aid. The fourth part is learning how to balance the natural energy without the use of the aid. The same danger as the previous training exists for this one

  • Word Cost: 10,000 // After completion the user can learn Fusion and can use Mastered Sage Mode.


- Additional Step: Fusion
A step which can be added into the concept of using Senjutsu is the power of fusion. In order to gather natural chakra one must remain completely still and gather natural energy. This is not something which can be done easily in battle without the heavy assistance from additional parties. The power of Fusion eliminates this problem, as the two or more joined units work together. As one is moving, the other is staying still and gathering natural energy. The Elder animal family is only able to supply the user with up to 500 nature chakra per post, and removes the post limit for use of Sage Mode.

  • Chakra cost: Elder level summon cost
  • Word Cost: 15,000


• Transformation
Upon gathering natural energy into the body transforms into a state known as Sage Mode. When in Sage Mode, there are various bonuses that accompany it depending upon the level of Sage Mode that has been achieved.

Base Sage Mode
Base Sage Mode is the lowest form of Sage Mode, where the user takes on particular traits making them look somewhat like an animal from their animal familiar. This form lacks physical appeal due to the nature of the body gaining somewhat of a hybrid look in various places and various times while using Sage Mode depending upon where chakra is being gathered. The user will stay in this form until they run out of Natural Energy. The user may hold up to X amount of Natural Chakra, where X equals 1/2 their total chakra.
To Transform: Once the user is completely still they can begin to gather Natural Energy. Natural Energy is gained at a rate dependent on the area. Once the user has gained 2,500 natural energy they can transform into Sage Mode
Pros:
Taijutsu: The user gains 2000 stat points to distribute to all their stats.
Amount in which one can lift (the percentile) is multiplied by 10.
All physical damage taken is reduced by 25%. .
Ninjutsu: Increases the Dmg of Ninjutsu by 50%.
Half of the jutsu's cost must from from Natural Chakra.
Genjutsu: All genjutsu used cannot be broken easily, requiring the method of what is needed to break a genjutsu of higher rank.
Cons: Cannot attack or defend while gathering natural energy. Doing so disperses ALL Natural chakra gathered.

Mastered Sage Mode
Mastered Sage Mode is a level in which many do not end up becoming due to the excessive training necessary and the level of difficulty it takes. The user takes on the distinct markings of a sage from the animal clan while looking perfectly normal otherwise. This level of Sage Mode in comparison is much stronger then the previous stage. The user will stay in this form until they run out of Natural Energy. The user may hold up to X amount of Natural Chakra, where X equals their total chakra.
To Transform: Once the user is completely still they can begin to gather Natural Energy. Natural Energy is gained at a rate dependent on the area. Once the user has gained 5,000 natural energy they can transform into Sage Mode
Pros:
Taijutsu: The user gains 4000 stat points to distribute to all their stats.
Amount in which one can lift (the percentile) is multiplied by 20.
All physical damage taken is reduced by 50%.
All physical attacks will have a great force behind them, capable of breaking a bone and causing advanced damage.
Ninjutsu: Doubles the Dmg of Ninjutsu.
Half of the jutsu's cost must from from Natural Chakra.
Genjutsu: All B Rank genjutsu and above can cause mental fatigue, doing damage to an opponent's stamina. [genjutsu cost per turn = the dmg to stamina it does per turn]
Cons: Cannot attack or defend while gathering natural energy. Doing so disperses ALL Natural chakra gathered

Natural Energy Gained Per post

  • Forest/Ocean: 500 natural energy per Post
  • Grassland/Marshes/Swamps/Lakes: 250 natural energy per Post
  • Mountain/Village: 125 natural energy per Post
  • Desert/Wasteland/Arctic: 50 natural energy per Post
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